Hey Ashrik, just send a message with the missions details to mailbag@primetimeugc.com :) We do usually have a mini-mission review, but we were pushed for time with the Geko interview
I think i speak for all all the authors on the project when I say we simply couldn't have done this without CaptPFDennis, who wrote the story for the entire series, was on hand almost everyday to answer plot questions and wrote thousands of words for the Character and Mission descriptions, as well as stepping in and…
Thank you to everyone for playing the series! Please leave any big/constructive feedback in this linked thread, so we can avoid spoilers etc and it helps us keep everything in the right place :D
The dailies are just additional information. I feel that most of the issues you have will be cleared up in episode 6, but I thought that some of them were actually explained in episode 5 and previous, especially concerning the President :) I'm glad you're enjoying the series though, and thanks for the feedback!
At the moment with the current STO, NW and CO launchers, we can run additional command lines from the launcher (Such as Demo_play and demo_render for the demo record functionality). Will this still be possible with the Arc platform? Or will we have to use 3rd party programs or edit the properties of the Gameclient.exe? :)
This appears to be similar to what is affecting Ground and Space MAPS in general. When you select an item in the Details panel (1), it appears as an untextured model, however when you hover over the preview (2) it shows the correctly textured item. When you place the detail on a space map however, it shows the untextured…
The map Ice Caves interior 03, has had an odd bug that's essentially cut the map in half (by moving it to a different part of the map) When you spawn in, you can walk to the edge of the placeable area, and even though you can see the rest of the cave, you cannot proceed further down the hallway.
Details - The NPC Icon that appears when previewing a map, for the Bio-Engineered Dankanasaur, is partially covered by the generic grey NPC model. Screenshot This occurs on all instances of the unit in each group it spawns in
Hey Everyone, Just to let you know that we have a feedback thread here for bugs and general gameplay/mission feedback for all episodes in the series. If you have any big issues or spoiler related things to say, please post them there :) Thanks Cerberusfilms
Hi everyone, Just to say, if you have any specific feedback on the episodes, please post them here (especially if they are bugs) just so we can keep a track of everything a bit easier Thanks :D
Perhaps that was a deliberate choice indicating some potential foreshadowing... OR... Everything is just a co-incidence.. Personally I'd lean towards the latter, but you know ;-P
The minimum level that you'll need to be to complete the entire series is Level 31. Unfortunately this is due to some limitations in the Foundry for NPC Mob groups.
Mark was always incredibly helpful, patient and kind with me. He was incredibly talented, and knew his craft inside and out. He was always happy to help and talk. I regret that I never got to meet him in person. He was a wonderful human being! I will miss him. My sincerest heartfelt condolences to all his friends,…
Thank you :D I'm glad you enjoyed it, and I'm looking forward to getting it out and available to watch too ! I should have moved the camera angle on one of the shots, the story is being told by Vaalker (A male), a friend of the main character (who is the woman you saw in the final shots) :D It draws on a fair few points…
So.. does this have anything to do with fixes for the long load times... Or is this a thing being done by the Core Team to help NW.. or both? :P OR NONE OF THE ABOVE hehe Also, When you say Temporary saving issues, does that mean post foundry downtime?
Thanks Midniteshadow for mentioning PrimetimeUGC :D We always appreciate yours and everyone else's support! And Primetime will be back TOMORROW.. or today.. whatever time you're reading this.. or potentially yesterday or last week :P Tuesday 16th July, Streamed with live chat 3PM PST, 6PM EST, 11PM BST here.…
I will most certainly be there! :) Now to look up the train times :P .. Or drive.. hmm.. Decisions Decisions... As for location suggestions, somewhere along/around Princes St. It's right next to Waverley Station, plenty of food and lovely views of the castle.
Thanks :D I've actually always wanted to do a recreation of the some of the DS9 battles, and Wolf 359. I think we actually have pretty much every ship that was shown in those, already ingame in some form. However it does take an awful lot of co-ordination to get the shots, but it's all possible... Perhaps that'll be a…
Thanks :D Well it's all using the Demo_record tool, (which the tutorials will be out for in the next month.. basically after my exams are over :P) this latest video is a little different from the other two in that I used the Foundry Sol System map and placed the ships inside, whilst the other two were just using the…
I really like the idea! I'd be very interested in getting involved on the back-end at least. Whilst I don't regularly PVP, I do enjoy it when I have the time. I've sent you message with some more info Looking forward to hearing the show and helping in anyway I can :D P.S. That's fantastic advice from Borticus there!
Congratulations to everyone who took part in this, the first Foundry Authors Academy 28 Hour Mission Making Competition. All the entries had promise, and good ideas, and will receive a Mirror Universe Lockbox Ship. But of course, there have to be some winners that just had that little bit more. Prizes The Overall Winner…
Please make sure you've posted your mission information here in this thread. The deadline is 2pm PDT/10pm BST The livestream will begin at 1:30pm PDT/9:30pm BST at www.cerberusfilms.net/Live. Come join us :) and Good LUCK