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celticvengence Arc User

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  • I want to like the ground combat in this game, but I just can't quite seem to. For a number of reasons, the biggest one being my away team and the AI or seeming lack of it. Getting them all to focus fire seems to sometimes work and others not at all, they insist on standing in every AoE circle, and the controls to make…
  • I believe he was referring to the Tzinkethi who gain defense when clustered. If you GW them you start doing practically no damage.
  • Haven't decided yet, just in case I don't do enough of the featured tfos to get it and leave myself disappointed. That said seeing as I don't feel like chasing traits at the moment it would probably be something classic looking, and for me that means TNG era ships. Might browse through the klingon and romulan ones for…
  • Ahh that is what it is, the last few characters I worked on I didn't bother with non-episode missions and that one is no longer part of the regular episode list.
  • Thanks I just couldn't recall playing the Of Bajor one last time through a character, maybe I skipped it. Well not Circles within Circles then, it is whichever one where you escape through the arch and end up in the sphere with Worf and the other major NPCs. I liked that one a lot for some reason.
  • For worst, though the names escape me in many cases. The one where you get captured and have to fight in the arena, the one at the end of that arc where you fight solo through the city, are probably the ones I hate most because I like my away team and removing them just makes me hate the mission. I used to hate the bajor…
  • "(inside when possible, outside if necessary)"[/quote] As I recall they don't do this because you have to drop shields to use the transporter, dropping your shields to transport a warhead in the middle of a heated battle wouldn't be a very tactically sound option. Now if you had a Q-ship (Not those Q though) it would make…
  • That's right I had forgotten about those, I never did play as many star trek games as I probably should have.
  • Yeah he has done a bunch of Star Trek and X-men based games because he had such iconic roles in both. Plus a few others, a couple of castlevania ones, elder scrolls oblivion. So yeah not a man who seems to look down on video games that much. I wonder if they might get him in to do some voice work at a later point. Shatner…
  • Got stuck with needing to kill klingons at like 85%. Tried logging out, back in, changing characters, closing the game. Nothing makes a difference.
  • The first thing I'd like to see is more of the reps have more weapon variety, too many sets are limited to just a beam array for space, or just a (insert random ground weapon) here for ground sets. Also some more sets perhaps added to use things like omnibeams, either adding them to an existing 3 piece set to make 4 piece…
  • I wasn't around for the Delta Rising's release, though I recall playing through it at points just thinking "I wish this was over already." Meanwhile with Victory is Life I ended it wanting more missions. Given a choice between them I'd rather have ViL where the missions are good and so I want more than having more missions…
  • Both are account unlocks, but only usable by federation and TOS characters.
  • From a game standpoint I'd say maybe some lower hp and greater agility for smaller ships simply because it is what the mind expects. From a trying to logic the ships I figure they aim for a certain amount of firepower and then larger ships can just carry more things that don't have an impact in the game proper. Like a…
  • I want to see a federation-class dreadnaught just to add to the retro designs. Plus three warp nacelles looks funny. Oh and a Saladin class destroyer for the same reason another retro design this time with only one warp nacelle.
  • From what I can tell it seems fairly random, however you do get a counter under your picture for Hull, Engine, and Stabilizer as you pick up parts (even duplicates) during certain phases. During scavanging a green gives 1, blue 2, and purple 3 I think it was to the respective parts, though engines go up for all. The time I…