you are right, there is no way you can have 300 controlx and 300 drainx, and have space for tanking and damage, as a sci, i have no space, at arround 360partgens, i can only pull one of those to near 300, the point is, matches get boring, and its all because of that stupid doff, that makes someone tank 10 times more, a…
yeah that engine needs a big nerf, as well as shield overload and nx trait... i dont get why the big sci nerf, we cant even do dmg right now, and then they throw a trait like that for escorts to vape in 0.1 second... as i said they have no idea of what the game feels when really playing it, they might now the coding but…
pretty much everyone who wants a chance at pvp is using it, pvp is a spam fest, its almost impossible to kill someone because you cant focus for more than 2 or 3 seconds due to that placate or other auto-placates, same goes for the competitive engine proc, that thing should be nerfed to half, its the best engine in the…
since it doesnt proc on mobs, you shouldnt even worry, its problem is pvp-wise, turning matches into a complete placate-spam fest, where you cant really kill someone becuse they will disappear in 2 seconds, and when you prepare your alpha-strike to combo with your team nuke and support, he will auto-placate you... a single…
but come on, that doesnt mean they have to launch something useless, and another thing that kills one person alone ... they can balance things by thinking at first, the same person, you dont really need more staff, you need better staff
Patrick, i dont think its about investment, my idea is that they dont know what they are doing because they dont play the game, i mean, they launch those fkin op electric pylons that have a super slow, super aoe, and 1k+ base damage against players ( yes its doubled against players, the damage and the slow, not halved lol)…
say what you want, but the last balance fixes were great, and shows that they still care, we just need to point them in the right direction, the problem is that they dont want to hear us ...
So, the option would be to introduce a Gear Score, ( or make the one they released actually work ) and create separated PvP queues based on that ? Also, i agree PvP is expensive, i would suggest bigger rewards for PvP matches too. As i see it, PvP is more or less balanced again, Exotic Damage builds are back to normal,…
what they need to do is to work on cutscenes, improve animations for exemple coz this game looks like 1999zelda, introduce ragdoll, or even 3d piloting, make missions enjoyable, revamp old maps, empty queues and battlezones, people are having no fun playing this game... i dont think they realized it yet, but the game is…
not yet dude, first you gotta buy our fugly ships with extra console slots, specially the one with a faw duration trait coz thats more importanteh, after thate yu can'go furai our fugly ships in the same fkin old and borings stfs from cazzilion years ago over and over again until we have new lock box powah curriipo fo you,…
this was never touted as a bug fix patch, neither any of the others ?? as far as i know, maintenance is suposed to include fixes, not just releases ? lol because definitely, all the game needs right now is more fkin power creep, and ships with extra console slots, awesome, you can all go now buy your fkin faw trait LOL ffs…
with the crazy ammount of stfs in the game we should be able to queue to more than 3 at a time, id say like 10... no wonder people get bored waiting for stfs that never pop, this is an easy exemple they could implement, or i dont know... fix the pvp scoreboard ? lol wtf is wrong with them ... basic stuff they keep TRIBBLE…
im in evil grandpas, a pvp fleet, once i get everything i need from that holding ill probably not come back just for the looks ... criticism is easy, but dude, we've been through new romulus, delta rising, and all the temporal TRIBBLE... they keep not listening to us ...
against a pvper it will do arround 6-7k at least for me, but on pve it gets 30k... the real problem is that they kill you with ifbp, and that sucks ... its nice to see noobs getting melted by it though
yeah its sad... i just dont see why would they beef drainx so much, i really tryed, with pms to devs, bug reports, etc etc, but not a single answer, how can they balance a game they dont even play, you cant balance stuff you dont know ... anyway, truth beeing said, its still better than the temporal spam though
engineering team wont be available everytime you need to clear the placate, it has a bigger cooldown, and you will need it to heal or remove other debuffs, its almost the same... but yes, the fact is that back when the romulan reputation was released we had a trait that gave a 4sec placate every 20seconds, even that got…
still, engineering team is 15sec global and a2s is 10, and 4sec jam every 10 seconds isnt a bit too much for you ? let me guess, you use it too right ?
"Set the goals higher and higher. Don't make the players weaker. That's just lazy." so you mean constant powercreep is good ? you have no idea what you've just said, a complete rebalance of powers was needed, and this fix isnt by far the lazy solution. it is the goddamn right solution. now you can go cry somewhere else…
i hope subnuke, now that it is a boff power, gets kinda nerfed, like removes 3buffs mk1 and 5buffs mk3, coz... pvp wise, 5 tacs with 5 nukes smells bad... very bad... aux2sif jam doff still needs a nerf, elachi hole is still op af... lots of stuff still needs to be adressed, but this is the way to go, props