Failed a 100% mission today. https://imgur.com/a/plnvhu2 Not awesome. Cakewalk mission that somehow failed. Request that Cryptic either post the ACTUAL percentage failure rates or fix the dice roller; the critical success chance is NOT supposed to calculate your chances of normal success/fail.
I don't care about hype doom trains. I care about the Callistos being terrible to use. For the love of dilithium, PLEASE bring these up to par with the Bird of Preys or Drone ships.
I have to agree. There's no logic in the Callistos being as slow, unmaneuverable, and clunky as they are- a Callisto is smaller than a defiant, and a Defiant is fast, maneuverable, and comparatively flimsy. There's no reason for a callisto to have a 4 degree turn rate; the JUPITER turns faster than they do. I've checked.…
Additional bug found, and it's a doozy that can potentially be exploited: The Mining laser item from the latest lockbox. If you pass further than 10km from your target when your mining laser is turned off or runs out of time (Such as against Terok Nor in Counterpoint) the cooldown doesn't activate. This needs to be…
Hmmm. This strikes me as a completely appropriate place to interject why I think the Jupiter is "best ship ever!" http://s1377.photobucket.com/user/Morrigan_Collins/media/Jupiter_zpsyqb5kilu.jpg.html
Their damage output is poor, their weapons are mostly 45 degree front but they lack the AI to get an enemy in the front arc. Worse still, they don't adjust speed to stay with a vessel they're escorting, they don't dock properly, and they look like penguins.