Gearbox has been on an acquisition tear lately - that gives some fears of 'synergy' happening. Not like it can increase the monetization push at this point without adding a mobile games stamina mechanic.
I'd honestly when putting the list together almost forgot Flint and thought the Abrahamic ones weren't involved and then fortunately remembered in time to avoid drawing certain conclusions. I also didn't include the guy in the galactic center. 50 percent because STV and 50 percent because he needed a starship.
It's not great on the Romulan side, she gets a nice dialog of planning to crush the Republic under the Klingon Empire's heel to at least a Fed-aligned Rom in one of the pre Khitomer Discord missions. Sort of was hoping the last cutscene would end with beaming out, with a bomb left behind in the Great Hall removing EVERY…
I'm honestly not sure where real life tech progression comes into play in a fictional universe that steadfastly tries to ignore that their timeline starts with ion-drive spacecraft in the 1990s.
> @jonsills said: > I think Diane might have been okay with it - she seems flattered whenever I mention STO's tributes to the Rihannsu novels on Twitter. I just wish the show hadn't been strangled by CBS; it would have been cool to see them deal with the war. (Maybe we would have seen the Daedelus-class introduced - soft…
Honestly by the 32nd century I'd expect to see a battle which is just ships vomiting out of a replicator at each other, constantly trying to adjust and out-psych the opponent for the right tactical designs to blow past the other. I'm disappointed in the future Federation's level of engineering tech, if you've got detached…
Blueish maybe for the light damage reaction, or darker green? I mean depends what color the blood is I guess for what a sunburn looks like to start, which is an interesting thought exercise.
> @"phoenixc#0738" said: > J'Ula never opened a rift on a civilian city, that was Aakar, and she was not at all happy about him doing it. She still took responsibility until a knife was to her neck, and made no motion or communique in a week on the issue, she was perfectly happy to be known about it until someone could…
I suppose the biggest question is if Stamets ever got around to telling J'ula you risk all life that ever existed in every strand of possibility everytime you fire the rift weapon, which increases the potential body count though not actual. As a Romulan character she does threaten to surrender since the Republic will of…
That is the least battley, lumbering battlecruiser I've ever seen. Actually, I checked, this has the same turn rate, base console layout, and inertia rating of the T5 star cruiser (has one more engineering console). The great spoon-beast lives!
Oops, well, it is an updated version. :) I'm not sure the 'fetch or kill' issue could be solved since it's the core mechanic and harder to disguise - I guess some randomness of ambushes, running in, patrolling, would help. For a game with 'play with a crew' as a selling point, there is a lot of times and missions the crew…
These are my favorite technobabbling engineering nerds, seriously. I want them to do an in-depth on the differences between quantum singularities and dilithium as plasma-flow rectifiers sometime.
As a different random source with procedural generation, it could be interesting for a more 'exploration' focused season. I'm not sure how to do it hit a proper variation sweet spot (Five random groups scattered over the map, kill, done, scan for resources, on to the next system where someone is after artifacts of the Borg…
Ideally for that would have been cross-market; have these ready to go at the same time the episodes dropped - at this point people who liked DSC and googled 'Star Trek MMO' have probably signed up.
Seconded. I am glad they're looking at the battlezone, but I know a lot of people filed bug reports last year on it and it didn't have effect. It feels the best metric or feedback is to not show up, sometimes.
I think what would be useful over personal experience comparisons (I prefer space queues to ground queues, disclosure ) would be looking at population of Voth BZ vs Undine BZ and Defera vs Badlands at various times, and how many instances are running.
Generally you want those people attracted enough to move into the column of paying, though - especially as the content needs to generally be the same for both groups - free players help ensure adequate population to keep your whales entertained.
Poor design, queue does not pop - time-gated ones are less fun, if difficult to pull off and fails then no reward despite effort, and I don't have super long playing time....
Not so much difficult as 'time relative to marks' compared to the other Zones - the Tzenkethi take longer to kill, which takes longer for the time gates to take effect, takes longer to counter-cap, etc. Even if the rewards always worked and counter-capping functioned, the zone takes longer, but not necessarily more effort,…
The Tzenkethi are designed to be pretty tanky so even with the other items fixed, it takes longer to take out the points relative to the other battlezones.