test content
What is the Arc Client?
Install Arc
Options

Is this really Star Trek Online?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I've been playing Star Trek Online since it was first released and a lot of improvements have been made since then but this game still isn't truly Star Trek.

The problem, that most people have already reported, is the missions - as most of them are combat based which just doesn't feel right. Yet with all the time that has passed this still remains a problem and I know there are plans to make changes in Season 4 or 5 but why that long? Surely this is an important thing to correct, is it not? Granted there has been some progress in this matter, the Foundry Beta for example, which will make a huge impact in the number of missions that can be played but what's the betting that most of these are also combat based?

An idea that I would love to see in the game: I don't know if anyone in Cryptic will see this but I would like some more unpredictability in Star Trek Online - just like Star Trek. If you sit down and watch a few episodes of any Star Trek series you will easily see what I am on about. Distress calls, unknown alien ships/nebulas/space anomaly's, etc. that distract them from their mission and present course. They decide whether to investigate or continue with their original heading... Why isn't this in Star Trek Online? It would make space so much more interesting!

For example: You get given a mission to go and sort out a problem in a nearby sector of space, while you're warping through sector space you suddenly hear a computer bleep and a distress call coming through your speakers - the transmission isn't perfect because maybe the ship is being attacked or something - a little screen pops up with one of your bridge officers telling you that someone is sending out a distress call. You get given the option to answer it or ignore it. If you ignore it you may get a few diplomacy points knocked off or something like that but if you answer it and accept it then you can go off, deal with the problem, get some small reward and then continue on your original course as normal. BUT The distress call SHOULD NOT always be combat related. It may be an unknown disease that you have to find a cure for or some space anomaly that requires you to investigate and solve a problem.

If this was implemented into Star Trek Online it would make the game much more interesting and it would be even better if you could send out a distress call yourself so if you are stuck in a bad situation, where your ship is being pounded and you need assistance, you can simply send out a distress call and anyone in the local area can pick it up. It would also give people like me something to do when you've reached the end game and have barely anything to do. I would quite happily go around and help people in distress!

Please post your thoughts and ideas on this. Is it just me or would someone else want to see this implemented into Star Trek Online?
Post edited by Unknown User on
«1

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    There's been plenty of combat through all incarnations of Star Trek, Original series, TNG, DS9, Voyager, Enterprise, and all of the feature movies. That flies in the face of your claim "this game still isn't truly Star Trek."

    It's very much Star Trek; the setting for the game is also in a time of war. People that play World of Warcraft don't expect things to be peaceful, after all. Combat and conflict are inherent to both franchises.

    As to your branching mission plotlines - it's my guess that the game engine can't support it, which is a shame. I'd like to be proven wrong.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I don't mind that there are a lot of missions involving combat. I don't like that, in a few of those missions, the player is asked to do things that the characters on the shows would never do. We essentially commit war crimes at several points in the story.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    There's no doubt the game needs less predictability. The problem with MMOs is that they need to build the engine foundation first. They can start deviating from that foundation after its been established: which is a lot of what we're seeing STO doing now.

    The simple truth is that STO launched a year too early. The whys for this aren't important. Ultimately, though, the game should be launching were it's currently at with a well-defined horizon ahead of us. Most of us have survived a pay-to-beta over the last year but there's a lot of good things coming in 2011. I think a lot of the predictability is going to be changed and there's going to be a lot more random stuff thrown at us: both about the war and about exploration.

    I can also relate to having nothing new to do at end-game, but I also know, at last count, the Foundry had around 200 missions on it so there's a lot of gaming for me to do there. If I so 3 new Foundry missions a day, along with my normal Dailies, I'm looking at 2 months before I run out of new content - and by that time there will probably be 200 more new missions on Foundry. Throw in the Weekly Series stuff and everything coming in Season 4 and 5 I can see myself staying fairly busy for the next 6 months.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I don't mind that there are a lot of missions involving combat. I don't like that, in a few of those missions, the player is asked to do things that the characters on the shows would never do. We essentially commit war crimes at several points in the story.

    What missions are you referring to that ask us to "commit war crimes"?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cuatela wrote:
    What missions are you referring to that ask us to "commit war crimes"?

    "Beam down and deal with the tribbles?" .. uh, second thought that is actually a public service...
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cuatela wrote:
    What missions are you referring to that ask us to "commit war crimes"?
    No spoilers but there is one where you destroy some incubators with visible erm... eggs inside.
    Which belongs to a very much sentient species that also happens to be an enemy.
    Mission name there in black>The New Link<


    Doesn't make it any more right though.
    Think they edited the mission at one point. Not done it in ages because of the lovely after taste it leaves.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The game is very much Star Trek. When you are playing the missions there are tons of references that only a true fan of the serieses would get. Yes, it's a game and that means there tends to be conflict/action, but it is a game set in the Star Trek universe. It would be nice if there were more non-combat missions, provided they were actually good, but the sad truth is most people would be bored by non-combat missions.

    When the Foundry goes live I'm sure there will be some non-combat missions, or less combat oriented missions. I know that some missions I have planned will allow you to talk your way past problems, provided the tools are available in the Foundry to achieve that result.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Have no fear , the foundry is the answer to you, and cryptic's prayers. It is actually what is keeping me here , if it launches full of bugs and they let bilbo baggins save the shire in it , then that is all the patience i am going to have for this turkey.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    This game is the game that is the most Star Trek in the past decade.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Warning, this is my standard response to this subject.
    1. A Statistical Analysis of Star Trek the Original Series by Matt Bailey
    2. Relevant Statistics from that page:
      Episodes with fights = 55 (of 80), that's 70% of the episodes.
      130 fights over 80 episodes.
      Episodes with fights had an average of 2.36 fights per episode.
    3. The above statistics show that 70% of the Star Trek TOS episodes had fights. That's right 70% of Star Trek is fighting. Only 30% is not.
    4. Not all Star Trek fans want primarily non-combat missions. I for one have been a Star Trek fan for over 30 years, and I want to shoot lots of Klingons and defend the Federation, I also want to conquer planets in the name of the Klingon Empire. Does that make me less of a Star Trek fan than you?
    5. Star Trek fans are a very diverse lot. Just because you want a particular something does not mean that all Star Trek fans want it to be that way. Please stop acting like you speak for all Star Trek fans.
    6. In order for STO to be successful STO has to appeal to more than just the "die hard fans."

    PS: Yeah, it sure is a shame that there are no Diplomatic, First Contact and/or Aid the Planet missions in this game.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I wouldn't hail the Foundry as your savior just yet... they need to come up with some more non-combat alternatives first. (As a side note, I see a lot of people talk about it, but not many suggestions as to just what we do instead of combat.)

    I do agree that (in MMOs in general, really) the players tend to devolve into mass murdering drones, and I dislike that very much. (bonk, bonk on the head) I've read similar comments from other gamers; it's not just a problem here. Again, I ask: what do we do instead?

    For the Feds (who would be concerned about it) I think we could change gameplay so that phasers can be set to stun (although I wonder: would anybody use it?), and the damage models in space could more realistically reflect battle damage, so instead of ending *every* enemy encounter with an exploding enemy ship, maybe we could simply disable it. --- Or, for an easier fix, we could see escape pods (where species appropriate) ejecting from the dying hulk before it blows up in it's very predictable fashion. Better yet, a combination of all three options: Some blow up, some are just disabled, some send out escape pods and lifeboats. Hell, that works for the KDF too.

    Unpredictability is also major issue that plagues MMOs. Every mission is kill X of those (or scan them)... couldn't there be some kind of formula that includes variables introduced to the mission load-in sequence? So that the number of things to scan changes? The number of enemies? Or the numbers that make up the NPC squadrons? Of course, this adds the possibility that some missions could seem too easy to some people, some might get tougher NPCs... so it makes things harder to control. A bit of a conundrum.

    So ultimately, the key is variability. Things like the number and composition of NPCs, whether a ship explodes or not, the size of the explosion... all could work together to really give a sense of newness to the old tired basic mission. --- That's what's missing. There is no spontaneity in our universe.

    In the end there are two things needed: Said spontaneity and a different game mechanic besides killing to complete a mission. In this case, stunning an NPC works (but who, as a player, wants to be stunned and unable to move for any length of time?) and disabling ships, but what else? Come up with that and you solve the dilemma that's confounded game developers since the 80s. :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Warning, this is my standard response to this subject.
    1. A Statistical Analysis of Star Trek the Original Series by Matt Bailey
    2. Relevant Statistics from that page:
      Episodes with fights = 55 (of 80), that's 70% of the episodes.
      130 fights over 80 episodes.
      Episodes with fights had an average of 2.36 fights per episode.
    3. The above statistics show that 70% of the Star Trek TOS episodes had fights. That's right 70% of Star Trek is fighting. Only 30% is not.
    4. Not all Star Trek fans want primarily non-combat missions. I for one have been a Star Trek fan for over 30 years, and I want to shoot lots of Klingons and defend the Federation, I also want to conquer planets in the name of the Klingon Empire. Does that make me less of a Star Trek fan than you?
    5. Star Trek fans are a very diverse lot. Just because you want a particular something does not mean that all Star Trek fans want it to be that way. Please stop acting like you speak for all Star Trek fans.
    6. In order for STO to be successful STO has to appeal to more than just the "die hard fans."

    PS: Yeah, it sure is a shame that there are no Diplomatic, First Contact and/or Aid the Planet missions in this game.

    Only because conflict makes for better TV and Video Games, but Star Trek is about exploration and right now there is next to zilch in that department(and do you honestly think that three Diplomacy missions and recycled First Contact/Aid the Planet is really sufficient). I just think you need to get over your warmongering self and realize that many fans want Star Trek to be about the Exploration and discovering new civilizations not just "pew" "pew" all the time(I also wonder how your statistics would stack up if you threw TNG in there:rolleyes:).
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Presbytier wrote: »
    just think you need to get over your warmongering...
    I'm a warmonger. Are you serious?

    Tell me, do you even know what that word means?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Presbytier wrote: »
    Only because conflict makes for better TV and Video Games, but Star Trek is about exploration and right now there is next to zilch in that department(and do you honestly think that three Diplomacy missions and recycled First Contact/Aid the Planet is really sufficient). I just think you need to get over your warmongering self and realize that many fans want Star Trek to be about the Exploration and discovering new civilizations not just "pew" "pew" all the time(I also wonder how your statistics would stack up if you threw TNG in there:rolleyes:).

    TNG had plenty of violence/combat in its episodes. In fact, the episode a lot of people seem to think was well done involved torture (hint: "There...are...four...lights!") Build a bridge, get over yourself and take off your blinders. There is a lot of combat/conflict throughout all of the series.

    The variety of missions, or lack thereof, is an MMO issue, not a Star Trek one. I don't know what the answer is, so I don't presume to tell Cryptic, Blizzard, BioWare, etc, how to do their jobs.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Presbytier wrote: »
    Only because conflict makes for better TV and Video Games, but Star Trek is about exploration and right now there is next to zilch in that department(and do you honestly think that three Diplomacy missions and recycled First Contact/Aid the Planet is really sufficient). I just think you need to get over your warmongering self and realize that many fans want Star Trek to be about the Exploration and discovering new civilizations not just "pew" "pew" all the time(I also wonder how your statistics would stack up if you threw TNG in there:rolleyes:).

    We really need a facepalm smiley.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The litmus test for what players really want will be the Foundry methinks. If the majority of missions are none combat or have a bare minimum of combat then it will be telling - no?

    For what it is worth, I think the devs are going to look at things from such a perspective when planning future Weekly Episodes as well as overall design direction.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I'm a warmonger. Are you serious?

    Tell me, do you even know what that word means?

    I was being facetious.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cuatela wrote:
    What missions are you referring to that ask us to "commit war crimes"?

    There's the early mission where you're forced to kill the Romulan scientists even though 1) all the evidence the player is given says that they're doing nothing wrong and 2) they're begging for their lives.

    Or how about the mission where you have to destroy incubators full of Jem'Hadar eggs?

    Or Drake ordering you to murder a fellow starship captain? That one at least gives you the option of shooting Drake instead, too bad it's all on a holodeck.

    A number of ground explore missions (which have gotten a bit rarer, but are still in the game) have you fight through groups of enemies to scan anomalies/artifacts/debris. Really? I'm murdering people over a dead civilization's statues?

    Those are a few. If I were at home and could look through the mission logs, I could probably find more. Peregrine_Falcon is correct, Star Trek had lots of fighting. But it never had this kind of fighting.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I'll have to agree with the OP in that it would be nice to see some diplomatic solutions to various missions. Peregrin is incorrect in his post that all the content takes place in a time of war. The orrigional story for this MMO states that it takes place in an undefined timeline. Which can be seen when you go up against the univers' first deadliest threat, and then again against the borg in their own space. Let's also not forget that you do end up in the Mirror Universe.

    But I digress from the orrigional point. Just because the majority of the episodes had fights, they also did a great deal of diplomacy as well. So while it's great to go in all guns blazing, there should be a few missions that let you talk your way out of a potentially catastrophic situation.

    I would also like to point out that, before Gene Roddenberry passed away (may he rest in peace), that there WERE plans to get the Federation, Klingon Empire and the Romulons involved in a battle against the Borg. Bear in mind, that was never confirmed, and was more rumor than anything else. Or maybe it wasn't, and the old boy just didn't get the chance to put that out in a movie.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    jihashi wrote: »
    Peregrin is incorrect in his post that all the content takes place in a time of war. The orrigional story for this MMO states that it takes place in an undefined timeline.
    I have a feeling you really have not bothered to read the Path to 2409 on the main webpage nor the STO novel "The Needs of the Many." The Klingon/Federation war was declared in 2405. :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Lee3829381 wrote:
    I've been playing Star Trek Online since it was first released and a lot of improvements have been made since then but this game still isn't truly Star Trek.

    The problem, that most people have already reported, is the missions - as most of them are combat based which just doesn't feel right. Yet with all the time that has passed this still remains a problem and I know there are plans to make changes in Season 4 or 5 but why that long? Surely this is an important thing to correct, is it not? Granted there has been some progress in this matter, the Foundry Beta for example, which will make a huge impact in the number of missions that can be played but what's the betting that most of these are also combat based?

    An idea that I would love to see in the game: I don't know if anyone in Cryptic will see this but I would like some more unpredictability in Star Trek Online - just like Star Trek. If you sit down and watch a few episodes of any Star Trek series you will easily see what I am on about. Distress calls, unknown alien ships/nebulas/space anomaly's, etc. that distract them from their mission and present course. They decide whether to investigate or continue with their original heading... Why isn't this in Star Trek Online? It would make space so much more interesting!

    For example: You get given a mission to go and sort out a problem in a nearby sector of space, while you're warping through sector space you suddenly hear a computer bleep and a distress call coming through your speakers - the transmission isn't perfect because maybe the ship is being attacked or something - a little screen pops up with one of your bridge officers telling you that someone is sending out a distress call. You get given the option to answer it or ignore it. If you ignore it you may get a few diplomacy points knocked off or something like that but if you answer it and accept it then you can go off, deal with the problem, get some small reward and then continue on your original course as normal. BUT The distress call SHOULD NOT always be combat related. It may be an unknown disease that you have to find a cure for or some space anomaly that requires you to investigate and solve a problem.

    If this was implemented into Star Trek Online it would make the game much more interesting and it would be even better if you could send out a distress call yourself so if you are stuck in a bad situation, where your ship is being pounded and you need assistance, you can simply send out a distress call and anyone in the local area can pick it up. It would also give people like me something to do when you've reached the end game and have barely anything to do. I would quite happily go around and help people in distress!

    Please post your thoughts and ideas on this. Is it just me or would someone else want to see this implemented into Star Trek Online?

    I agree with you, I actually made a post earlier today with some ideas. The federation and starfleet only use their weapons purely for defence / or are meant too. Given that we are at war with the klingons etc. The game does seem a bit 'trigger happy' and less on the fact that the overall mission is "to bodly go where no one has gone before". Random encounters, wormholes, distress calls etc. bring it on...as a Captain, you should have the choice to continue or assist. Should we in the federation give up this principle? I hope not!
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    I have a feeling you really have not bothered to read the Path to 2409 on the main webpage nor the STO novel "The Needs of the Many." The Klingon/Federation war was declared in 2405. :)

    I have, actually, but I'd say you never bothered to read up on the miriad of prereviews prior to launch.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    jihashi wrote: »
    I have, actually, but I'd say you never bothered to read up on the miriad of prereviews prior to launch.
    What was said before launch is irrelevant. Before launch there wouldn't be any Skill Caps. :) The game is what it is at launch. It's a game set at a time of war. War with the Klinks, war with the Borg, war with infiltrating Undine, and even terrorist wars with the True Way and Mirror Universe.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    They are just plot devices that alway lead to another story. Non Combat Mission are the reason they ship is that start the story. They alway lead to second part which almost always leads to a fight. Non combat mission are not a mission on there own.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    What was said before launch is irrelevant. Before launch there wouldn't be any Skill Caps. :) The game is what it is at launch. It's a game set at a time of war. War with the Klinks, war with the Borg, war with infiltrating Undine, and even terrorist wars with the True Way and Mirror Universe.

    Makes you wonder if they even hired a writer to come up with this mess of a story.:D On the bright side the weekly episodes are finally beginning to demonstrate the level of writing we would expect from Star Trek.:cool:
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Presbytier wrote: »
    Makes you wonder if they even hired a writer to come up with this mess of a story.:D On the bright side the weekly episodes are finally beginning to demonstrate the level of writing we would expect from Star Trek.:cool:
    Games with PvP need to have Factions. The original idea wasn't just to create Feds and Klink Factions. Developers look in the long-term to a point where there'd be Romulan Factions, True Way Factions, even Borg and Undine Factions. The conflict between all those Factions gives reason for all the PvP.

    Besides, the Milky Way has always been a dangerous place. If we're not ticking off Roms, Klinks, Cardassians, and Sheliak we're ticking off Borg, Q, and other god-like species. :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Games with PvP need to have Factions. The original idea wasn't just to create Feds and Klink Factions. Developers look in the long-term to a point where there'd be Romulan Factions, True Way Factions, even Borg and Undine Factions. The conflict between all those Factions gives reason for all the PvP.

    Besides, the Milky Way has always been a dangerous place. If we're not ticking off Roms, Klinks, Cardassians, and Sheliak we're ticking off Borg, Q, and other god-like species. :)

    My issue is not the factions, but with the implementation of it. I have always felt this war was a bad ripoff of the Dominion War.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Presbytier wrote: »
    My issue is not the factions, but with the implementation of it. I have always felt this war was a bad ripoff of the Dominion War.
    Isn't every war in any program just a bad ripoff of something? Doesn't any modern sci-fi war really just go back to Starship trooper, first published in 1959? :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Isn't every war in any program just a bad ripoff of something? Doesn't any modern sci-fi war really just go back to Starship trooper, first published in 1959? :)

    Not necessarily; you can be original, but it is blatantly obvious that this is a ripoff of the Dominion War. They even use allot of the same plot devices.
    Species that can impersonate other species...CHECK
    Said species invading the highest ranks of other governments to instigate war...CHECK
    The Klingons being the first species to figure out whats going on ...CHECK
    The Federation commits war crimes while under control by said species ...CHECK


    So I think it is fair to say that the STO writers really did not try hard to come up with a unique reason as to why the Federation would go to war with the Klingons.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Presbytier wrote: »
    So I think it is fair to say that the STO writers really did not try hard to come up with a unique reason as to why the Federation would go to war with the Klingons.
    Ok, now you and I have suddenly gotten to the point to where we're in almost complete agreement.

    Yes, much of the writing in STO sucks. - "Help us Rear Admiral Upper Half <insert character name here>. The Borg are tearing up our planet looking for artifacts from their Third Dynasty." Lol what?

    And yes I agree with you that it does seem that this war is an almost direct rip off of the Dominion War. I'll even go one further and ask; "Is the Klingon/Federation war even necessary?" Sure games, like movies, do much better when they're about conflict, but even without a war there's still plenty of ways to get conflict into this game.

    As for why the Federation went to war with the Empire, well the Empire did attack the Federation first and is continuing to do so. So the Federation isn't at war because they want to be, but rather because they're being attacked and have no choice but to fight back.
Sign In or Register to comment.