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I can see the tears from the future

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
I will state it here first for everyone that SCREAMS it on a daily basis
"NERF SNB !!"
the new SNB is WAY deadlier then the current incarnation of the skill. You asked for a change to the skill cuz you thought the 20+ seconds was bad....well you got what you wanted. It doesn't lock your skills out, it simply removes anything you can do to survive.
Cruisers that cried NERF - say good bye to RSP when you pop it
Sci vessels that cried NERF - say adios to the FBP (which even now the FBP3 is wickd after the changes, mark my words escorts will be crying. those that do will be really saying "I am a really bad player"
Escorts that cried for nerf - By by alpha strikes, by by running off with EM, by by HYT (1:40 second CD on it when maxed out, tested it last night) byby CRF.

I said it before it just needed a counter, not a nerf. Something as simple as making tactical team remove the debuff would have been sufficient. The new version is nastiere then Oprah at a wafflehouse all you can eat dinner with a miniskirt and high heels and nowhere to go the next day.

/open umbrella to shield from the tears;)
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    i couldn't agree more, tac team could have used a reson to get pressed once in a while.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    SNB make my job easy....IT like. YOu die, you live , you die, you live... SNB makes me GOD~Z!

    ok, back to earth, ok yes i agree. snb isn't high on my fun scale.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So are you saying that things are only better or worse now in your opinion?

    I can't imagine that (cough) (cough) things could have gotten worse with a balance sweep, thats crazy talk!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    its hard to call it more broken than a skill which completely disables you for the entire duration, but there really wasn't much of a change. still op
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    lol, its just going from one kind of op to another
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    What I find funny is that they make skills like science team MAYBE take off a debuff ONCE..and then be useless... but they can make a skill like SNB take EVERYTHING off at once.

    Put down the Jack Daniels guys, before you start programming.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Here is the difference


    #1. Old version - Can last up to ~30 seconds. Can preload defensive abilities (such as RSP) before you get into range of a Sci Vessel to mitigate the effectiveness (i.e. you get SNB and everyone focuses on you)

    #2. New version - Will have to stagger abilities in order to survive. i.e. if you pop RSP don't pop EPtS, Hazard Emitters, Sci Team, etc. if you expect yourself to be subnuked.


    I suspect most Sci Vessels will subnuc you immediately after seeing a RSP.

    It will definitely still be very powerful.


    The biggest change I have tested in PvP so far is the new FBP however.

    FBP III is pretty nasty now vs. BoP, Raptors, and Escorts.


    FBP I not so much.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Rev-

    Quick question regarding the changes to SNB. I understand it wipes all existing buffs but can you rebuff following it or does it prevent you from using any new buffs for X amount of time?

    And yes, I think everyone would agree that the only real problem with SNB is that it needed a counter. Agreed, Tactical Team would actually have been a good choice.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    MajorFury wrote: »
    Rev-

    Quick question regarding the changes to SNB. I understand it wipes all existing buffs but can you rebuff following it or does it prevent you from using any new buffs for X amount of time?

    And yes, I think everyone would agree that the only real problem with SNB is that it needed a counter. Agreed, Tactical Team would actually have been a good choice.

    It does not prevent you from re-buffing.

    In fact you can remove the timer debuff that happens if you hit Sci Team.


    Tactical Team should remove 1 Target Subsystems Debuff or 1 SNB debuff (old style).

    You could make it so Tactical Team provides resist to SNB now if it's activated prior to the effect.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    bah, Science Team an remove it...big whoop. If Science team blocks it, then i'd expect many SNb will just bounce off and be wasted itself.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    bah, Science Team an remove it...big whoop. If Science team blocks it, then i'd expect many SNb will just bounce off and be wasted itself.
    Science team provides no protection from the buff removal, and will itself be removed along with any other buffs present.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    So I pop science team afterward...I ain't skerd!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    LOL
    saw it weeks ago....
    well I can't wait for the cries for NERF !!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I completely disagree with the OP. Well, apart from the crying. That will undoubtedly happen, but for the same reason people cry about Klingon Cloak, and not because SNB is overpowered.

    What SNB essentially does, it adds a liability to your or your enemy's plans. Is your group sending in a bait ship first that has been pre-buffed to be nigh invulnerable? That can still work, or the enemy team may SNB him and he suddenly becomes the weak element in your plan.
    Do you think you do not need your team, preferring to just mindlessly blast your enemies and if things go wrong pop RSP and run(fly) to the hills? SNB can now ruin that plan.

    Basically, it takes away the reliability of the ace in your sleeve. This makes it a powerful and unique ability yes, but also a needed ability because honestly all the RSP spam was getting out of hand. It is in no way even remotely as annoying and overpowered as the old SNB, which could lock you down completely for over 40 seconds. ("best" I suffered was 52(!) seconds) At least with the new SNB you can still respond, healing yourself, popping evasive maneuvres and brace for impact, etc..
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    LordTareq wrote: »
    At least with the new SNB you can still respond, healing yourself, popping evasive maneuvres and brace for impact, etc..

    Unless you were already in the process of trying to heal yourself, popping evasive maneuvers, and brace for impact. :p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ObieKenobi wrote: »
    Unless you were already in the process of trying to heal yourself, popping evasive maneuvers, and brace for impact. :p

    Who wants to live forever. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    akumarev wrote:
    I will state it here first for everyone that SCREAMS it on a daily basis
    "NERF SNB !!"
    the new SNB is WAY deadlier then the current incarnation of the skill.

    Having had the new SNB used on me 5 times today, I can safely say I'm not crying.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well I tired my escort vs FBP and with a dbb 2 DHC and 3 turrets, I could easily ignore all the damage done to me wheras before I had to stop fireing cause I'd die from just the DBB.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I haven't seen anything to worry about from the patch. I like it.

    I played around 5 large capture battles so far today with my Tac/Escort DPS/control build and was averaging around 25 kills and 1.5 deaths per match. I saw a lot of FBP and SNB and It didnt stop me or get me killed. I hit evasive maneuvers set my power to full engines and got out of range then when it wore off I turned around and went back in for another attack run.

    What I'm really enjoying are my purple Disruptor's and quantum torps. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cryptic rushed the changes without a second test. That was a big mistake.

    Inspite of SNB's being removed by Science Team, the damage has been done if you got it effecting your cooldowns. For instance, some poor Engineer that used Miracle worker, getting hit with SNB 3x will send that 9 minute cooldown to over half an hour!


    SNB should've just been a buff remover, nothing more.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Azurian wrote: »
    For instance, some poor Engineer that used Miracle worker, getting hit with SNB 3x will send that 9 minute cooldown to over half an hour.

    The ratio changes only last for 45 seconds. All cooldowns are not a "set" number but a time representation of the refresh rate of the power. SNB extends this cooldown display by slowing down the refresh rate by a certain percentage based on skills and Aux power setting. For example if your power refreshes in 30 seconds and my SNB adds 200% refresh rate then your cooldown display will indicate a new "time" of 90 seconds. After the 45 second SNB duration it returns to the previous refresh rate. So while your Miracle Worker may display 30 minutes it'll return to a normal refresh rate in 45 seconds.

    Hope that helps clarify the cooldown durational effects...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Alendiak wrote:
    Having had the new SNB used on me 5 times today, I can safely say I'm not crying.

    Well, I had it used on me by science/escort players who knew what they were doing. And it was instant death.

    Oh, and Science team removes it, but if you're a cruiser pilot supporting your team, RSP is a last attempt to stay alive. So, go ahead, use ST, it doesn't matter because what you needed to stay alive is now gone.

    However, there could be some good come out of it. LordTareq might be right in that cruisers will finally be forced to use ES on their buddies rather than stacking RSP.

    I'm skeptical, but maybe it'll still work out. We'll just have to wait and see.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Izzx wrote:
    Well, I had it used on me by science/escort players who knew what they were doing. And it was instant death.

    Oh, and Science team removes it, but if you're a cruiser pilot supporting your team, RSP is a last attempt to stay alive. So, go ahead, use ST, it doesn't matter because what you needed to stay alive is now gone.

    However, there could be some good come out of it. LordTareq might be right in that cruisers will finally be forced to use ES on their buddies rather than stacking RSP.

    I'm skeptical, but maybe it'll still work out. We'll just have to wait and see.

    they will have to if they want to continue playing this game. because if they keep popping RSP they will keep dying. on the other hand ive seen some fanatical manias defending their RSP and just refuse to throw in a single heal towards their team because hey its their game and they are playing it the way they like it. and those people in general arent team players. they will just leave the game i think looking for some other individualistic thing to do.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Izzx wrote:
    Well, I had it used on me by science/escort players who knew what they were doing. And it was instant death.

    Yeah, I've just had it used repeatedly by Klingons. Managed to get some kills, but for the most part not a chance in hell. Must have simply been a few poor players before.
    However, there could be some good come out of it. LordTareq might be right in that cruisers will finally be forced to use ES on their buddies rather than stacking RSP

    I can't see that happening. ES is great for your teammate, but if he/she doesn't have one for you, you're still dead. In a game with pugs, you can't count on your teammates to have the skills you lack. Hence the reason why people stack RSP.

    Three things are likely to happen:-
    1. People just never bother with PvP again.
    2. People stack EPtS, put all power to shields and hope they can survive an attack long enough to blow something up (hard if your not a sci officer).
    3. Everyone makes a sci-alt and the game becomes increasingly cookie cutter.

    Either way, RSP becomes a waste of a skill slot.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Alendiak wrote:
    Yeah, I've just had it used repeatedly by Klingons. Managed to get some kills, but for the most part not a chance in hell. Must have simply been a few poor players before.



    I can't see that happening. ES is great for your teammate, but if he/she doesn't have one for you, you're still dead. In a game with pugs, you can't count on your teammates to have the skills you lack. Hence the reason why people stack RSP.

    Three things are likely to happen:-
    1. People just never bother with PvP again.
    2. People stack EPtS, put all power to shields and hope they can survive an attack long enough to blow something up (hard if your not a sci officer).
    3. Everyone makes a sci-alt and the game becomes increasingly cookie cutter.

    Either way, RSP becomes a waste of a skill slot.

    100% Agree

    I fell out of chair laughing however, considering the OP's fleet affiliation, and whilst they are all on ignore, they are all well known for "Taking advantage of bugs" whilst using cookie cutter I win buttons.
    Irony
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ayupan wrote:
    100% Agree

    I fell out of chair laughing however, considering the OP's fleet affiliation, and whilst they are all on ignore, they are all well known for "Taking advantage of bugs" whilst using cookie cutter I win buttons.
    Irony

    We never have and you just can not come to terms that we will always be better than you with whatever they do. the new changes are insane and make science so much better. Then again if we hit a skill that is offered in this game you say we cheat and cry.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Alendiak wrote:
    I can't see that happening. ES is great for your teammate, but if he/she doesn't have one for you, you're still dead. In a game with pugs, you can't count on your teammates to have the skills you lack. Hence the reason why people stack RSP.

    Three things are likely to happen:-
    1. People just never bother with PvP again.
    2. People stack EPtS, put all power to shields and hope they can survive an attack long enough to blow something up (hard if your not a sci officer).
    3. Everyone makes a sci-alt and the game becomes increasingly cookie cutter.

    Either way, RSP becomes a waste of a skill slot.
    This... hasn't been my experience with Extend Shields? I mean, I've been (mostly) on klingon side, so maybe it's different? But I'm pretty sure every fed team I've lost to has been healing each other like mad, and I've pulled a lot of klingons out of focus fire with an extend shields. It's a horrible skill when you're being focused, but roughly 4/5 of the time one of your teammate's being focused.

    I'm not sure why you bring up EptS, either? Aren't there several better survival skills, or am I missing something?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    brainfacer wrote: »
    This... hasn't been my experience with Extend Shields? I mean, I've been (mostly) on klingon side, so maybe it's different? But I'm pretty sure every fed team I've lost to has been healing each other like mad, and I've pulled a lot of klingons out of focus fire with an extend shields. It's a horrible skill when you're being focused, but roughly 4/5 of the time one of your teammate's being focused.

    Which is fine, if you know your side has heals and ES. As a pug you never know who you'll be teamed up with. Finding yourself being the only one with ES isn't going to help anyone much.
    I'm not sure why you bring up EptS, either? Aren't there several better survival skills, or am I missing something?

    Engineer BO skills... I don't think so. I haven't really made much use of EPtS except when hit by TSS, but I can't think of any other Eng-BO abilties that'd delay destruction. Given the amount of damage done, healing doesn't really do much either.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    brainfacer wrote: »
    This... hasn't been my experience with Extend Shields? I mean, I've been (mostly) on klingon side, so maybe it's different? But I'm pretty sure every fed team I've lost to has been healing each other like mad, and I've pulled a lot of klingons out of focus fire with an extend shields. It's a horrible skill when you're being focused, but roughly 4/5 of the time one of your teammate's being focused.

    I'm not sure why you bring up EptS, either? Aren't there several better survival skills, or am I missing something?

    epts helps to prevent drain, and there really isn't much else to put in the ensign slot considering you're probably going to be double stacking enginering team3 in the lt.com slot.

    if you keep two of them you can chain them for an additional 1x the natural regen as long as you don't go over 125 power, not including the small resist and initial small shield burst - which when distributed towards one side can refill a large amount of it. Additionally it makes it harder for a drain to knock off your shield power.
    Finding yourself being the only one with ES isn't going to help anyone much.

    you just need to keep everyone alive long enough to tip the scales in your team's favor. even if you die, if your team can wipe out 2-3 of them before 1 of your team members drops your team should be able to keep the momentum long enough to wipe them or shunt their dps long enough for you to haul TRIBBLE back to the fight.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    faithborn wrote:
    you just need to keep everyone alive long enough to tip the scales in your team's favor. even if you die, if your team can wipe out 2-3 of them before 1 of your team members drops your team should be able to keep the momentum long enough to wipe them or shunt their dps long enough for you to haul TRIBBLE back to the fight.

    I'll give it a try, but I have a feeling I'll be blown away as soon as they see the pretty blue line, which'll make the ES worthless.
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