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Viral Matrix Ruins PvP, result is seperation of PvE/PvP players.

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fadde wrote: »
    then klingons shouldnt be able to uncloak and immediantely fire. Thats canon.

    Umm have you ever watched a Star Trek show, they can fire immediately out of cloak, but it is at the cost of shields. They have almost no shields out of cloak. They cannot however fired in cloak.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    BoogieMan wrote: »
    As I said, I prefer skill and a good fight rather than a literal "I Win." button.

    Sorry to say... Learn to play... i mean how hard do you have to fail ... VM is such an easy skill to avoid... Science Team 1-3 clears it instantly.. im sorry it would probably be best for all of us if you stuck to "Exploring New strange worlds" and leave the PvP'ers to the killing ^^

    L2p... just l2p..
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sirawok wrote:
    Sorry to say... Learn to play... i mean how hard do you have to fail ... VM is such an easy skill to avoid... Science Team 1-3 clears it instantly.. im sorry it would probably be best for all of us if you stuck to "Exploring New strange worlds" and leave the PvP'ers to the killing ^^

    L2p... just l2p..

    It does not clear it instantly I've been hit with VM seconds after popping Science Team II. Maybe you are thinking of APO a skill that at Tier 4 not everyone has access to.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    BoogieMan wrote: »
    This ability is absurd. And as a result, PvP in this game is pointless if you like a good fight or being able to PLAY the game. Anyone who relies on this tactics is a coward, and is ruining the fun for others. Yes, I've heard there are ways to be immune to it for a duration but when they have the advantage of simply waiting while cloaked and when every Klingon gets it, it's not reasonable. It requires no skill and is extremely overpowered and boring. Being able to instantly nullify someone until they are dead, is stupid and very unsportsmanlike.

    One of the major concerns I have with this ability and any others there may be like it - it's going to cause a separation of the players just like World of WarCraft did when they implemented PvP gear. You're going to need a whole new set of items and officers to have stun/stunbreak style abilities to be able to be on the same level. This is something people who are much more concerned with PvE aren't going to do. This will make it so they are unable to participate and enjoy that part of the game, even casually. The total number of PvP players will be less, queues will be longer and the combat will be stale and pointless with such abilities, everyone being the same cookie cutter nonsense in the end. Sub Nucleonic Beam is almost as bad. Even if they were more balanced, stuns and things that keep you from playing aren't fun in general.


    This ability needs to be removed entirely and replaced with a more reasonable ability. At the very, very least, reduced in duration and add temporary immunity to subsequent attempts to apply the skill.

    No more PvP for me. I want good fights that require skill and that couldn't be done with a 3 step macro.

    By the way, don't waste time saying I'm wrong or it's fine. It's not. You surely aren't going to change my mind. It's not possible to rationalize such a broken ability unless you rely on it to make up for your lack of skill or creativity. The only thing separating it from a GM style /kill command is it simply takes a little longer to destroy you.

    although I can understand your pain of just sitting in space gettign hammered I disagree. There is nothing wrong with VM it works as intended. The issue is with players not wishg to deal with it or slotting counters to use on others in a pvp fight not with the ability itself.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Varrangian wrote: »
    It does not clear it instantly I've been hit with VM seconds after popping Science Team II. Maybe you are thinking of APO a skill that at Tier 4 not everyone has access to.

    Sci Team not working 100% of the time is a bug. It was already said by a Dev (too lazy to dig sry) that Sci Team will be changed so you can use it on yourself while under the effect of VM. When that change goes in, VM will become borderline useless.

    And it is really beyond me how anybody can think VM is OP when there is Subnuc Beam lol.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The general way to tell if a power is broken:

    If most of the people who play use it.

    That shows a lack of balance and makes others use it to keep even with the competitors.

    Now, if you do a mission, PVE,.. and fight Romulans, you will find VM lasts for about 10 seconds. However, players can make it last about 30 seconds. That is a big difference. Even at the 10 second time frame, the power can be dangerous. 30-32 seconds,.. that is just unreasonable.

    Furthermore, any class other than escort has only one way to remove VM, and that is science team. It has been stated.. and is a KNOWN BUG that Science team does not activate AFTER being infected with VM. This is a KNOWN AND STATED BUG by the developers. And for everybody to come on here and say that you need to "learn to play" while using a power that is clearly OP, as the counters are BROKEN at the moment, is just stupid to the point of embarrassment.

    When the counters are fixed, I would like to see how many of you VM abusers suddenly switch to another ability or look for another broken one.

    I think that VM is fine as an ability, but 30-32 seconds is too much. 10-15 is more than enough to do damage. You can kill ANYTHING in the game if it just sits there for 30-32 seconds unable to defend, attack or move. If you don't think that is too powerful, your view is very skewed.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It's good to know that at least some people can look at things objectively and intelligently, instead of defending their imbalanced crutch with idiotic internet acronyms that are used in place of intelligent conversation that has a constructive purpose.

    Skill or "learn to play" means nothing when an overpowered ability with broken counters works just as well as unplugging your mouse and keyboard, and disabling your auto fire.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Acehilator wrote: »
    Sci Team not working 100% of the time is a bug. It was already said by a Dev (too lazy to dig sry) that Sci Team will be changed so you can use it on yourself while under the effect of VM. When that change goes in, VM will become borderline useless.

    And it is really beyond me how anybody can think VM is OP when there is Subnuc Beam lol.

    Again Subnuc Beam is another skill that has too few counters. That does not make a skill "OP", but rather it makes the system broken.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I wouldn't get too upset..it IS a stupid ability. Couple it with sub-nuc and jam sensors its pretty aweful. I'm sure they will get a handle on it and make some adjustments. Most people that abuse this are the no-skill crowd that come here to defend these idiotic "spells". You will also find these peeps bum rushing the one ship early without a hint of fair play. Just try and get into a premade 5 man group, get abilities to counter these no-skill crutches and just hammer them. Generally they fold like a house of cards because without the "I win" ability they, pardon my french, "suck".

    i like how you said no skill cowards lol all the klingons are cowards. I have not been in one klingon battle where the klingons didn't run away and cloak when they were getting slaughtered. We were killing an entire clan once and they decided to leave the game rather than take the loss because we worked well together. lol. From what i can remember about honerabl klingons is that if they are going to die they will do it well and take out as many enemies as they can along the way. Giving them cloaking technology in the movies and tv shows seems a bit odd but having them use it in game to run away is almost blasfimus. Most of the Klingons in the game would never make it to stogo core.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The problem, in my opinion, is that people are always too quick to ask for nerfs.

    People talk about wanting their enemies to have skill, not to use a weapon like VM. I believe that the truth is, having VM as it is requires more skill and thinking about how to counter it. There were a few posts about ideas to counter it, maybe you can't but a science can.

    This game is too new for everyone to have the appropriate skills to know how to defeat every attack, so I would suggest looking at other possibilities besides "oh no, I died too quickly! Make it so they can't kill me and I can win easier."

    Look to yourself, your team, and the possibilities - not the nerf-bat.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    tenikis wrote: »
    If you're an escort without attack patten omega...well... you deserve to sit there for 30 seconds getting shot at by the entire other team with turrets only.


    +1. there are plenty of counters and debuffs. science team and attack pattern omega. with science team you have to see the puprle ball of doom coming, but with omega you can fire it off at any time. do i think there should be a small tweak (ie stack 2%chance to break on damage, every 10 sec)? yes. but complaining that an ability is unfair when you clearly havent taken the time to fix or find a way to counter it on your end is wrong.



    NERF NERF NERF BECAUSE I WANT AN I WIN BUTTON....

    no
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dont read past original post, since its another random guy asking for a nerf.

    My 2 cents on this: There is no death penalty and only a 15s respawn delay, so if you die, from whatever thing, then so be it, just respawn and focus the guy who "griefed" you with VM. Works very fine for me, and i'm also a VM user.

    Agreed 35s can be veeeeeeeeeeeery long (it is the current duration of my VM III, i think i could push it to 40s if only probe speced with sci consoles) and the VM should break once the victim recieve a certain amount of damage (i would feel a range between 10 to 50% of the full ship health), AND FIX SCIENCE TEAM ONCE AND FOR ALL to get it on par with APO.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You're crazy. I'm fully spec'd and have VM III and science teams still remove it most of the time and APO always does... If you're in a team that isn't TRIBBLE, you can have your vm removed in seconds.

    VM seperates the idiots from the team players... that's it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Im gonna train a science ship or a BOP so you all can fear my prurple torpedo as well......:p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Karstedt wrote:
    VM seperates the idiots from the team players... that's it.

    So true. It is so easy to break VM (and any science debuff) if you pay attention to your team. I saved many guyz asses (okay i'm used to primarely be healer in MMOs, but dont get me wrong i also like big phat 1337 numbers appears over the head of my enemy target), cant say the opposite is true, sadly.

    NOTE TO EVERY PvPer, from the plain carebear noob to the hardcore one (but mostly for the noob, otherwise he wouldnt be noob), if you see a teamate being purple glowing and not moving at all and usually having his health getting down DONT THROW ANY HULL REPAIR BUFF BUT FIRST just a little science team 1 buff (ensign science BO ability avaiable for any faction and captains). Putting on self ST just before a PvP melee is double sided: you can be protected from an overconfident VM user, but you are also very likely to be targeted by a patient VM user that have decided several seconds ago that you would be his next victim. I often kill unsuspecting healers with this tactic.

    And dont forget that if you see a purple small cylinder shaped projectile coming towards you its time to either ask for a ST buff or activate yours ON YOURSELF (beware of the "target of target" buffing at this critical point) or put the cofee machine on/go afk bio.

    Altough its alway a pleasure to stick with 2-3 other players that have a bit of tactical sense during matches, you sometimes get caught by a random VM, but if each other keeps eyes on each other, you wont be VMed for more than 10s.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Varrangian wrote: »
    It does not clear it instantly I've been hit with VM seconds after popping Science Team II. Maybe you are thinking of APO a skill that at Tier 4 not everyone has access to.

    actually it does clear it automatically. Also if you have sci team running you are immune to the effects of the little purple probe. Also attack pattern omega makes you immune as well while it runs. If either of those does not make you immune then there is a bug which needs to be fixed. That is different from a skill being OP. I woudl pointoutt he devs have already stated the week the game launched that sci team is beign changed to allow you to cast it while under the effects of VM. Since anyone can have a sci Boff equiped with the lvl 1 sci team skill which is also great to use even when not havign to worry about the purple probe it will not be nearly effective as it stands now except against weak players.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Baaddare wrote: »
    I woudl pointoutt he devs have already stated the week the game launched that sci team is beign changed to allow you to cast it while under the effects of VM. Since anyone can have a sci Boff equiped with the lvl 1 sci team skill which is also great to use even when not havign to worry about the purple probe it will not be nearly effective as it stands now except against weak players.


    Couldnt agree more. This last science ensign station is gonna be far more valuable than the ensign tac and eng console slot on T5 fed escorts and cruisers (unless, of course, you already use ST2 or even ST3 since you can grab it)...
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