This has been said before, but now that the game has officially lauhced, I want to say it again. As many of you know, one of Cryptic's previous MMOs City of Heroes recently released a system that allows players to create their own missions:
http://www.cityofheroes.com/game_info/mission_architect/overview.html
As some may also know, Star Wars Galaxies released a similar system:
http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68457&month=092009
While these systems are certainly NOT, I repeat, NOT a replacement for Dev-made content, they do give players a way to occupy themselves and their friends in the "dry" periods in between new content updates. Players have asked for the holodeck, and that is exactly what this is. You create the story, and then you and your friends play it. If your a really good story teller, then maybe other people will be interested in buying your program on the exchange.
Cryptic already has these tools availible internally; thats how they create the missions we play. Just make them availible to the players to enjoy. The possibilities are endless
Comments
I admit that at "first glance", this seems like the kind of system to add to a game later in its life. However, considering the fact that STO is getting alot of "lack of content" complaints, both from players and reviewers, this might actually need to be something they add early on.
http://www.playhard.ru/Article.aspx?id=3836
Furthermore, I asked him about that during the last chat :
http://forums.bestbuy.com/t5/Gaming/Star-Trek-Online-Live-Chat-Transcript/td-p/91426
A lot of players are worried about the side effect of players created content to the game. Indeed, in COX, a large amount of those missions were XP farming galores used to level up ultra fast and to get rich in no time, destroying both the fun and the economy. Strong anti-farming measures were taken and the game is now slowly recovering. But there is no reason to be afraid of that, because there are many ways to prevent large scale farming. For instance the players created missions could get only moderate XP rewards and only the FIRST players created mission of the day would give you XP. You can play them all day long but get XP only once a day. It's just one example.
Even if it didnt grant xp, a "holodeck" would still give players who have already reached the "end game" something to do. It would also allow guilds to create training scenerios for their members, and all sorts of other fun things that dont have to necessarily be tied to xp gain. And SWG had an interesting mechanic where the mission creator could place a reward(from their own inventory) that a person who completed the mission could claim.
There are dozens of way to prevent farming, this is not a problem at all.
You can also limit the rewards : moderate XP + only one reward a day for UCC, you can play missions all the day but get the XP only once. Really, farming is not a problem. Besides, they eliminated it in COX eventually. If you read their forums, the players complaining now are the farmers because they can't farm anymore.
Seeing as how this popped up in Cryptic's former MMO, hopefully they designed this one in a way so that it wont be extremly difficult to impliment.
Forget Paris, Dixon Hill FTW
I see your Dixon Hill and raise you a Barclay "Goddess of Empathy".
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I see your Barclay and raise you Tuvok and Seska
Bazinga! :eek:
I agree
Its a great fit for STO.
That pic reminds of a certain song by Jet
Thats really good news!
Actually I suspect that Cryptic's mission creation tools are not very user friendly. Since Paragon's devs probably use the same tools and have said that they wished that their tools were as nice as the ones for Architect.
I do agree that User Generated content missions could be quite fun. It would allow the player base to create those missions they seem to want, and to see if other players would like those missions.
If you dont care then why did you post it? The system in SWG is garbage anyway, why even use it as reference.
It was just a little joke that no one had replied to the OP when I posted that. As for the SWG system, I agree it could use some improvement. But the reference is simply to point out other player content systems in other games to give people reading this thread an idea what I'm talking about.
Where's the holodeck?
Not in game yet, unfortunately