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Honest question...not trolling

SystemSystem Member, NoReporting Posts: 178,019 Arc User
There are alot of folks..maxed out already...and complaining there is little end game....after what ?
10 days ?

ok, lets look forward....60 days...2 months, just about anyone now playing will be max capped.

how much end game stuff do you expect cryptic to come up with ?
Compared to most MMOs I have played, the game is...smallish.

*****************************************************************************************************

My question - Is the game too small for the IPs base ?
Will hardcore and moderately regular players just run out of stuff to do in a few months ?

*****************************************************************************************************

My opinion is that there is just not enuff content in game. That, in turn, forces cryptic
to keep advancement fast...they can't slow it down because if they increased
the required experience required to advance...you would run out of stuff to advance you
before the next tier.
The trip from start to max is very short (compared to other MMOs) and they think they
can provide new endgame content fast enuff to keep everyone happy.

Fig. the odds.
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    (tl;dr) All hands to battle-stations! Inform Cryptic, We have Engaged the Whiners!!

    No seriously. Most MMO have this problem. You will always get people that will live, breath an MMO. They will max out in no time no matter what the MMO.

    I have only got too commander but in OB I got way past commander in a few days. Its a lot down to balance IMO. Its too easy atm to just sit in an instance and reap the XP reward and not even do a single thing. Cause there's no Death penalty, What does it matter if I die 20 or a 100 times.

    They will flash the game out. In the mean time all I can say to the Admirals is Well done you Won the Game. Pat yourself on the back and then go back to WoW and post lots on STOs forums about Fail, Craptic and no content!

    I will enjoy the game and take it at a nice slow pace.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Is it to small for the IP base, there is no possible way the answer to that could be no. I mean with all the shows and movies from all these decades of Trek everyone has their favorite series, actor, moment, ship, down to the design of the hallway.

    The game need improvement, and yes its small for the IP but it will grow. But lets be honest there is no humanly possible way it will grow to be EVERYTHING that is Star Trek. Anyways I am getting away from the original point. Its may be short on content now, and yes they have stuff already being added towards making end game a bit better. But even then they will not be able to keep up or even close at this rate.

    Cryptics best bet would be to slow player progression would be my guess anyways.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    well I guess the only real way to find out is to check back in a few months.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have two chars at LC1, and another at Lt3. Not a problem for me. So I really do not care. In 4-6 months, I might have one of those guys sitting at Captain.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Rear Admiral 5 for me ^.^

    No more content boo... But it's not the end of the world, there'll be more, and I still have 2 more character slots ;).

    Besides, if I have to I can take a break. By no means is this a bad game, I've enjoyed it so far, and still do ^.^

    I have Anti-Proton weaponary to get anyway, so I guess the game isn't over :P.

    Good game, people whining about getting Rear Admiral 5, maybe they should have taken time to read everything, or maybe had a break if they didn't want to run out of content.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    from what I hear there are more lvls we just don't have access to them atm, so its not really needing end game at lvl 45 or whatever it is.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i get the feeling and hope that there is plenty more to come. they said they will be rolling out the borg content week by week and we should be getting major updates every few months. i also get the feeling the will add more ranks. maybe vice admiral, admiral, fleet admiral etc etc. the fact that they called it rear admiral and not just admiral and stopped at level 45 tells me there must be more to come from leveling

    at the moment the game is too small but i suspect that will change soon.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Name me one MMO that had tons to do just post to release at level cap? in short none :). Content is added afterwards even the mighty WoW added its big fat raids after!
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    disclaimer....what I am about to say may have no relation to what cryptic thinks is the top rank.

    in the navy (and star trek) there are 4 ranks of admiral...and that is about it

    the top admiral rank is usually just 1 person...they represent starfleet to the president
    sortta like the army has 1 top general, second only to the sec. of defense and the president.

    so...if they held to that, there would be 2 more playable ranks...kinda

    but take all that with a grain of salt
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    disclaimer....what I am about to say may have no relation to what cryptic thinks is the top rank.

    in the navy (and star trek) there are 4 ranks of admiral...and that is about it

    the top admiral rank is usually just 1 person...they represent starfleet to the president
    sortta like the army has 1 top general, second only to the sec. of defense and the president.

    so...if they held to that, there would be 2 more playable ranks...kinda

    but take all that with a grain of salt

    Perhaps as the game progresses, Ranks won't be everything, maybe they have other things in store :P.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    disclaimer....what I am about to say may have no relation to what cryptic thinks is the top rank.

    in the navy (and star trek) there are 4 ranks of admiral...and that is about it

    the top admiral rank is usually just 1 person...they represent starfleet to the president
    sortta like the army has 1 top general, second only to the sec. of defense and the president.

    so...if they held to that, there would be 2 more playable ranks...kinda

    but take all that with a grain of salt

    Anything above Rear Admiral (lower) - what we have now - is completely absurd IMO, unless they start assigning us NPC fleets instead of just bridge officers. Well, honestly, I think even Rear Admiral is silly as part of the standard progression and all the flag ranks should have been merely cosmetic and reserved for Fleet administrative roles.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I probably would have stretched the ranks out a bit, to give more time for players in the leveling phase where they unlock skills and such. But some of that might have been because of exploits.

    Not sure if leveling from 15 to 45 is slower then 1 to 15, but if it is expotentially slower then 1 to 15, at least on my client 1 to 15 took a few days of play, which is about normal.

    If the Admirals exploited or have some bonus like bonuses that make missions really quick, then that could explain it.

    But the thing is, all the skills and the ideas of moving up in rank, is part of the game, if it is gone in a couple weeks, it makes the game harder to have a longevity.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm just glad there's plenty of content on the path to Rear Admiral - I've just hit Commander 1 and I have loads of story missions left to do plus exploration and Fleet Actions - when I was playing Matrix Online, everything dried up at lvl 20 (of 50) - all that was left to do was grind the same old missions over and over again.

    Yes, some of the content is repetitive but the switching between ground and space combat helps mix it up and the story missions are always fun - I've got lots more to look forward to on the way to RA and I don't intend to hurry it.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Zathurus wrote: »
    I probably would have stretched the ranks out a bit, to give more time for players in the leveling phase where they unlock skills and such. But some of that might have been because of exploits.

    Not sure if leveling from 15 to 45 is slower then 1 to 15, but if it is expotentially slower then 1 to 15, at least on my client 1 to 15 took a few days of play, which is about normal.

    If the Admirals exploited or have some bonus like bonuses that make missions really quick, then that could explain it.

    But the thing is, all the skills and the ideas of moving up in rank, is part of the game, if it is gone in a couple weeks, it makes the game harder to have a longevity.

    No, 15 to 45 isn't even arithmetically slower than 1-15. The level cost increase curve is the shallowest I've seen in any CRPG, to the point where Captain and Admiral levels actually take the same number of SP each.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Personally, if they are going to follow traditional naval ranks, they could have had 10 levels of Commodore before the Rank of Rear Admiral. If they are using the American naval rank model which it seems they are, then we have a second Rear Adm tier as well as Vice Adm and Full Adm that can still be added with content. So all hope is not lost, this is only the beginning.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There are alot of folks..maxed out already...and complaining there is little end game....after what ?
    10 days ?

    ok, lets look forward....60 days...2 months, just about anyone now playing will be max capped.

    how much end game stuff do you expect cryptic to come up with ?
    Compared to most MMOs I have played, the game is...smallish.

    *****************************************************************************************************

    My question - Is the game too small for the IPs base ?
    Will hardcore and moderately regular players just run out of stuff to do in a few months ?

    *****************************************************************************************************

    My opinion is that there is just not enuff content in game. That, in turn, forces cryptic
    to keep advancement fast...they can't slow it down because if they increased
    the required experience required to advance...you would run out of stuff to advance you
    before the next tier.
    The trip from start to max is very short (compared to other MMOs) and they think they
    can provide new endgame content fast enuff to keep everyone happy.

    Fig. the odds.

    I totally feel this.

    I really like STO. But I often wonder how in the world will I still be finding it entertaining 3 months from now. I was hoping for a longer haul but how?? Even if I make alts and level them all up it couldnt possibly last longer than three months.

    I also realize Cryptic will be releasing content updates but Im not optimistic that its going to add an overwhelming amount to the game in such a short time.

    I wanted to play this game longer and I like it. But I dont think thats going to happen.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Here's some free advice, get lives and jobs and then you won't be on your TRIBBLE 24/7 playing STO and the content will last longer like it has for me and countless others.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Krankman wrote:
    Personally, if they are going to follow traditional naval ranks, they could have had 10 levels of Commodore before the Rank of Rear Admiral. If they are using the American naval rank model which it seems they are, then we have a second Rear Adm tier as well as Vice Adm and Full Adm that can still be added with content. So all hope is not lost, this is only the beginning.

    Rear Admiral (Lower Half) is equivalent to Commodore as you've pointed out. I would have liked them to include Commodore as well but within the context of the show, the r ank of Commodore was retired by the end of the 23rd century and replaced with Rear Admiral (Lower Half)

    Assuming Cryptic isn't stupid and lets us all get to 51 and we become Vice Admirals than they ought to be able to get that level cap up to 60 before they have to worry about moving us to the next Admiral type. If they do Vice Admiral, the level cap could effectively become 70. The Trek Universe makes a distinction between Admiral and Fleet Admiral, with Fleet Admiral being the head of Starfleet or whatever so I suppose they could let us have just Admiral after Vice Admiral, which would get the cap to 80.

    That'd be a pretty substantial increase, and hopefully they'll have time to design it so that 51 to 60 is longer than 1 to 45 was. I'd also have nothing against them requiring more grades between promotions (like you have to hit RA (Upper Half) 20 to get Vice Admiral or something) which would add even more levels.

    Though at this point it's all speculation. The good news is that within the rank structure they've introduced, they do have a route to go. Maybe it's a bit "unrealistic" to have an entire playerbase "filled" with Admirals but meh, whatever. It's an MMO, by it's very nature there's a degree of immersion-breaking.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Give us repeatable content. Same as in World of Warcraft... dailies, raids, and an ongoing story to act as an excuse for us to run more raids.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm just Lt.7. And i'm planning on getting the 2 other professions as well. So, there is enough content for me.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Honvik wrote: »
    Name me one MMO that had tons to do just post to release at level cap? in short none :). Content is added afterwards even the mighty WoW added its big fat raids after!
    guild wars.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I totally feel this.

    I really like STO. But I often wonder how in the world will I still be finding it entertaining 3 months from now. I was hoping for a longer haul but how?? Even if I make alts and level them all up it couldnt possibly last longer than three months.

    I also realize Cryptic will be releasing content updates but Im not optimistic that its going to add an overwhelming amount to the game in such a short time.

    I wanted to play this game longer and I like it. But I dont think thats going to happen.

    Think about it. This is Star Trek. Even once we all attain Read Admiral we have come no where close to exploring the bounds of Federation known space. There is the Delta Quadrant, the Bajoran Worm hole, the Zindi, the Great Expanse, the Dominion....on and on and on and on. Even if they just make continued sectors for exploration and discovery of newer and more high tech items. Maybe even come up with ways to obtain non federation technology and allows its use on our Federation craft the limits are pretty wide open. Additionally over time many more races and worlds will join the Federation and be playable and/or have their unique officers with very unique skills made available for service aboard our craft.

    Granted I can't say just how imaginative the Dev's will be in this regard, but I can surely see how just one person like myself who has seen every episode of every Star Trek series and movie, could envision so many options to make this game never ending.

    So I am extremely hopeful that the Dev's will see all of this and make very good use of the Star Trek history.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm just Lt.7. And i'm planning on getting the 2 other professions as well. So, there is enough content for me.

    You said that now.

    You will get bored soon enough.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ideally as You go higher in Admiral rank so you should get more ships to control. Couple of low level escorts or maybe an escort and a science ship. You promote your own bridge officers to command them. Then have to earn skill points to train their replacements and the bridge officers of the new ships. Th ehigher you go say every 3 or 4 levels the more ships come under your command unti you have a your own flagship and a fleet of 10 - 12 NPC ships under your command.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Raven1x1 wrote:
    You said that now.

    You will get bored soon enough.

    You don't know me. So you don't know that.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There are alot of folks..maxed out already...and complaining there is little end game....after what ?
    10 days ?

    ok, lets look forward....60 days...2 months, just about anyone now playing will be max capped.

    how much end game stuff do you expect cryptic to come up with ?
    Compared to most MMOs I have played, the game is...smallish.

    *****************************************************************************************************

    My question - Is the game too small for the IPs base ?
    Will hardcore and moderately regular players just run out of stuff to do in a few months ?

    *****************************************************************************************************

    My opinion is that there is just not enuff content in game. That, in turn, forces cryptic
    to keep advancement fast...they can't slow it down because if they increased
    the required experience required to advance...you would run out of stuff to advance you
    before the next tier.
    The trip from start to max is very short (compared to other MMOs) and they think they
    can provide new endgame content fast enuff to keep everyone happy.

    Fig. the odds.

    You know they will be adding content, repairing, and getting better all around.

    Since you know all this, I say you are trolling. :D
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tribbler wrote: »
    You know they will be adding content, repairing, and getting better all around.

    Since you know all this, I say you are trolling. :D

    It's a troll with reasons. And good grammar. not a ,OMGZ I CAN NOT FIND SULU HELP MEH 111!!!one!, troll.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You don't know me. So you don't know that.

    True enough.

    But well, if really you don't get bored then you must play what ? 1 hour per week ?

    Anyway, speaking of way to make the game less boring, wouldn't be really nice to have missions only available if you're for example an escort captain or a science ?

    Don't know, a new contact could give you specific class missions as "escort a convoy" or "search for an old artefact".
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Raven1x1 wrote:
    True enough.

    But well, if really you don't get bored then you must play what ? 1 hour per week ?

    Anyway, speaking of way to make the game less boring, wouldn't be really nice to have missions only available if you're for example an escort captain or a science ?

    Don't know, a new contact could give you specific class missions as "escort a convoy" or "search for an old artefact".

    I play 1-2 hours a day. I've a lot of other things to do as well.

    OT. We need holodecks.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You don't know me. So you don't know that.

    No, but the trend since the beginning of CB has been that people who've only played a little thought the game was great with near uniformity but longer-term opinions were much more mixed. It's a statistically plausible prediction.
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