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Anyone else try all beam weapons?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I stuck on all beams just do see what would happen.
On my cruiser, set to attack mode I am melting other ships like no tomorrow.
I wanna see if I can get three more plasma's and just try like that, see how well that dot really does
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You will propably drain all your weapon energy and do minimal dmg.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dalnar wrote:
    You will propably drain all your weapon energy and do minimal dmg.

    Negative. I had 4x plasma beam arrays on my T2 cruiser and I was able to sustain constant broadsides for large dmg using 2x EPS MK III consoles.

    To the OP, the plasmas work great. I used that setup until i hit T3.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Oh, try 6 of them :p I didnt say its impossible, i said it will eventualy drain the power and do minimal dmg. Its alot better to have some torp launchers also.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think if you had 3x MK V eps conduits or better you could definately pull off 6 beams. Haven't tested it myself though but will since I just got my T3 ship last night. Some other posters have mentioned success with this setup.

    Without the EPS though you would absolutely be screwed.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dalnar wrote:
    Oh, try 6 of them :p I didnt say its impossible, i said it will eventualy drain the power and do minimal dmg. Its alot better to have some torp launchers also.

    im doing just fine with 4 beams, never get to the point where I am screwed per say. I just have to back off to just auto fire for a couple seconds to build up power again. I dont need to be at full power constantly, but its certainly nice seeing

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    flashing over my screen in a steady stream

    The only problem I had was with syphon frigates, and I put in my 360 defense battery on subsequent attempts and melted them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do enjoy a full beam loadout... but a quick swoop and plasma torpedo SMASH is pretty sexy too...

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    The high yield plasma torpedo requires a very close deployment though...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    skylr616 wrote: »
    I do enjoy a full beam loadout... but a quick swoop and plasma torpedo SMASH is pretty sexy too...

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    The high yield plasma torpedo requires a very close deployment though...

    Havent tried HY Torps yet. Thinking of picking up a second tac officer to load out with torp stuff, and keep the current one on beam stuff.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    vd0515 wrote: »
    Without the EPS though you would absolutely be screwed.

    This. If you have powerful enough EPS consoles this works fairly well, you may want to keep a torpedo launcher or two anyway though (depending on tier).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I've run full beams before. The problem isn't so much power levels (thanks to EPS consoles), but I had difficulty finding useful tactical abilities.

    Fire at will just seemed useless (oh boy, I'm now just firing on everything like a TRIBBLE...), and overload can sort of work, but pretty much cancels itself out most of the time (0 weapon power makes the beam weapons useless, the damage bonus doesn't really compensate for this). This is why I keep some sort of torpedo launcher (and the high yield ability) equipped now.

    Oh, and now that I've discovered the art of timing my first activation of high yield before engaging (giving two back-to-back HY shots at the start of a fight), I couldn't get myself to not do that.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This. If you have powerful enough EPS consoles this works fairly well, you may want to keep a torpedo launcher or two anyway though (depending on tier).


    I am about to give it a shot with a MkII and a MkIII EPS and see if it makes an effect
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Anyone know if there's a vendor who sells EPS consoles anywhere, or am I forever resigned to dropping thousands upon thousands on the Exchange and hoping I get lucky with a drop of my own?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Anyone know if there's a vendor who sells EPS consoles anywhere, or am I forever resigned to dropping thousands upon thousands on the Exchange and hoping I get lucky with a drop of my own?

    Once you get up there, you can buy Mk VIII and Mk X ones for exploration badges.

    There's also a Mk VI quest blue quest reward.

    Other than that, you'll buy a couple. But worth it. Common ones can be moved from character to character, useful item to have.

    Anyway, I tend to go all beam in T2. In T3, 5 single beams, 1 dual or torp up front. T4, I'd recommend a torp up front and a BOff with High Yield Torp I.

    For Tier 3+, I recommend picking up Attack Maneuver Beta for your LT Tactical power. Goes great with lots of beam hits. And it is great when those beam hits take down a target's shields and then a pair of quant torps slam home for 7-8k a pop.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Turrets = win


    No seriously though. I've been using turrets since I got my first one at lvl 3. Now I run 4 MK II Phaser turrets on my science vessel and I do just as much damage as i would with torpedoes, except I shred the shields like nothing. Yeah yeah I know torps are better against hull, but 4 turrets constantly firing kills them just about as fast. Yes I have tested this, Yes I was solo, Yes I tested on the same type of ship.


    I leave my ship in attack mode.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    pdehn wrote:
    I've run full beams before. The problem isn't so much power levels (thanks to EPS consoles), but I had difficulty finding useful tactical abilities.

    Fire at will just seemed useless (oh boy, I'm now just firing on everything like a TRIBBLE...), and overload can sort of work, but pretty much cancels itself out most of the time (0 weapon power makes the beam weapons useless, the damage bonus doesn't really compensate for this). This is why I keep some sort of torpedo launcher (and the high yield ability) equipped now.

    Oh, and now that I've discovered the art of timing my first activation of high yield before engaging (giving two back-to-back HY shots at the start of a fight), I couldn't get myself to not do that.
    Usefull skills for beams is the one that allows for better shield penetration and overall damage. Overload is useful as well, especially on a team. it can down enemy shields pretty quick and it does not globally cooldown other beam powers (such as the penetration power). I have killed many enemies in PvP with a smack from beam overload (kills shields and does decent hull damage). But as you said the problem is waiting for the power to return afterward.

    BTW - are EPS consoles only drop?

    I have also wanted to look into a science ship with turrets. My problem is finding said turrets. I would really enjoy an all turret science vessel at T3 with the ability to use rapid fire on my tactical commander.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ok so I stuck two EPS's in and loaded up plasma's
    It basically turns all enemies in to a joke.
    Cruisers become deadly.
    I tried it in a fleet action and well, its just not fair.
    Too many green beams, dots, lots of power.
    I need 1 more plasma but yeah, im pretty satisfied that with the 250 degree arcs and the added power beam combat is the way to go for a cruiser
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    What I've found is that in fleet actions or when you're teamed up go all beams on your cruisers, but when you're by yourself have at least one torpedo slot.

    The reason is that 90% of peeps will have a torpedo and use it when shields are gone, making pure beams viable in group actions. When you're by yourself, beams tear through shields quickly but take a very long time to degrade the hull.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Jobeleca wrote:
    What I've found is that in fleet actions or when you're teamed up go all beams on your cruisers, but when you're by yourself have at least one torpedo slot.

    The reason is that 90% of peeps will have a torpedo and use it when shields are gone, making pure beams viable in group actions. When you're by yourself, beams tear through shields quickly but take a very long time to degrade the hull.

    I havent seen that at all, especially with the Plasmas. Infact, once the shields are down and the dots start ticking the ships drop quicker than torps.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Space energy types:

    Phaser: Chance to disable a random subsystem
    Disruptor: Chance to debuff damage resistance
    Plasma: Chance to proc a fire based DoT
    Tetryon: Chance to proc Shield damage
    Polaron: Chance to drain power from all subsystems
    Anti-Proton: Bonus Crit damage

    I haven't had an opportunity to try plasmas, just phaser and disrupter, but it look like Plasma and Anti-Proton may be the only good hull killers and would work instead of a torp.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    To get the most out of your beams:

    Try skills like Tactical Team I and I must stress this, Emergency Power to Weapons. Get your power setting to 125. Youll sustain your beams at a higher setting, getting way more damage out of them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    All beams isn't particularly viable in a cruiser-type; it's better to have a torp forward and rear T3 and up. All turrets, however... might be okay. Tac team and Rapid Fire for skills, plenty of EPS goodness, and you might just be viable.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    magitek wrote: »
    All beams isn't particularly viable in a cruiser-type; it's better to have a torp forward and rear T3 and up. All turrets, however... might be okay. Tac team and Rapid Fire for skills, plenty of EPS goodness, and you might just be viable.

    You can't seriously sit here and say all beams isn't a particularly viable cruiser setup when there are 15 posts above yours that say that, yes, an all beam setup is viable and successful.

    Way to read the thread. :rolleyes:

    /K
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    magitek wrote: »
    All beams isn't particularly viable in a cruiser-type; it's better to have a torp forward and rear T3 and up. All turrets, however... might be okay. Tac team and Rapid Fire for skills, plenty of EPS goodness, and you might just be viable.

    I disagree. Especially since we have such horrible turn rates, the beams allow us to keep on target longer, and with all beam setup when you come broadside of my ship im hitting very very hard.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    magitek wrote: »
    All beams isn't particularly viable in a cruiser-type; it's better to have a torp forward and rear T3 and up. All turrets, however... might be okay. Tac team and Rapid Fire for skills, plenty of EPS goodness, and you might just be viable.

    I have to disagree with this as well. An all beams (especially plasma) cruiser is more than viable and may be on the verge of being overpowered.

    Except for the initial engagement on a single target, you are wasting your time trying to lug a cruiser into position to fire a torpedo. On a 6 beam T3 cruiser, you have at least 3 beams firing on every cooldown, and a relatively easy to position broadside hitting with all 6.

    Crazy nuts stuff!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have to disagree with this as well. An all beams (especially plasma) cruiser is more than viable and may be on the verge of being overpowered.

    Except for the initial engagement on a single target, you are wasting your time trying to lug a cruiser into position to fire a torpedo. On a 6 beam T3 cruiser, you have at least 3 beams firing on every cooldown, and a relatively easy to position broadside hitting with all 6.

    Crazy nuts stuff!

    This post makes cruisers seem positivly sexy! I think my next Fed toon is gonna be a cruiser captain.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanos007 wrote: »
    This post makes cruisers seem positivly sexy! I think my next Fed toon is gonna be a cruiser captain.

    I myself have not hit T3 yet but im maximizing my output on my current cruiser doing the Hromi cluster missions for badge plasma beams. So far I have not found something i cant kill. Once I get broadside on something its dead very quick. I am hitting about 400 now with minmaxing toward weapon damage. 400 doesnt sound like much but when you realize its 4 beams hitting that every cooldown, plus the dot damage.
    Once I get up to where my tac officer can use T2 ability, i think it will be even quicker when im disabling shields
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have 6 MK VI beams running with no problems, using EPS consoles.

    If some little escort attempts to go behind me - tractor beam on = 6 beam death. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have to say this isn't as good as you all are thinking. I've played beside many of these all beam guys and it's just sad watching them slowly kill something. What I'm comparing this to is my maxed out torp hit. I do 80%-100% hull damage in one hit. One hit! I use dual beam and a few rear turrets to drop shields and then I one hit with my skill maxed torps. I don't even wait to fire my torps after the shields drop, I fire right away and the shields are down before they get there. No beam setup I've seen has been nearly that fast. I see 3-4 beam guys working on a battle groups, I finish my group then go finish theirs. It take so long in comparison to kill someone with all beams.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    landerfha wrote: »
    I have to say this isn't as good as you all are thinking. I've played beside many of these all beam guys and it's just sad watching them slowly kill something. What I'm comparing this to is my maxed out torp hit. I do 80%-100% hull damage in one hit. One hit! I use dual beam and a few rear turrets to drop shields and then I one hit with my skill maxed torps. I don't even wait to fire my torps after the shields drop, I fire right away and the shields are down before they get there. No beam setup I've seen has been nearly that fast. I see 3-4 beam guys working on a battle groups, I finish my group then go finish theirs. It take so long in comparison to kill someone with all beams.

    That right there is situational. Faster opponents can easily stay out of the way of your torp. In PVP it should be a no brainer to stay in torp dead zones.
    Mobs will do this at times. Excellent, one hitting a hull is awesome, bet it looks sexy. In t4/t5 cruisers with TRIBBLE for turn rate though it makes me wonder if torpedoes are really that useful.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I haven't had a chance to verify this myself yet, but has anyone else seen this thread yet about an ninja nerf/bug with EPS consoles: http://forums.startrekonline.com/showthread.php?t=104729
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Khabok wrote:
    You can't seriously sit here and say all beams isn't a particularly viable cruiser setup when there are 15 posts above yours that say that, yes, an all beam setup is viable and successful.

    Way to read the thread. :rolleyes:

    /K

    Soon you'll learn that it seems like most people don't read the thread before posting :P
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