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Starbase 24 and the triggerhappy T2 ships

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DarkZenith wrote: »
    Playing smart and not dying, isn't that code for sitting back and not taking part?

    No, sitting back and doing nothing will not earn you any points whatsoever. You did not do any DPS or help anyone out. Therefore, you earned zero points. Anyone that did anything at all will place above you, unless they died right at the end and lost all their points.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Galtrovan wrote: »
    No, sitting back and doing nothing will not earn you any points whatsoever. You did not do any DPS or help anyone out. Therefore, you earned zero points.

    That's my point. You cannot have a system which bases reward on not dying, it is simply not a feasible way of keeping score. If you're not scoring enough DPS, try replacing the starter equipment on your ship, that's your problem.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tilarium wrote: »
    Move to another instance of the fleet action. *shrug* Might be fair to you to limit the fleet action so someone level 11+ can't join, but how is it fair to them?

    Perhaps mechanically set up the fleet actions so a player out of the intended level range is automatically bumped down to the lowest level character in the instance unless the + character is teamed up with a higher level character?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I go into 24 now and then in a T2 cruiser, not for DPS, but just for a little tanking fun and seeing how long I can last trying to **** off everything in zone. Very interesting with 10+ things beating on you :D. Best of all....people can go nuts with DPS for loots or whatever.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The high levels farming it doesn't really bother me as long as I get encounter credit. Meh I don't really see the point of farming noob zones for gear more than you need to equip alts. Energy credits are close to worthless at a certain point, noobs are too broke to buy those blues, and you're going to outlevel that stuff in a few days anyway. Maybe if there was a half-decent crafting system, some of those folks would just make gear for alts instead of farming areas too low for them.

    I took my T2 Science ship there last day of OB just for S&G and had fun just totally owning everything. I'd probably be bored to tears if I did it more than a few times, though.

    Alternatives for people trying to get better gear over fighting twinks at SB 24 would be either exploration missions or PvP for badges, and you can buy basic Mk III-IV gear at SB 39 in the Sierra system in Alpha Centauri.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Reading through this series of hate mal, yes, this happens all the time no matter what the MMO. However, You can beat T2s at SB24. As a level 9 Lt I was beating a pair of LtC players. Not consistantly, but still beating them. I am not a "twitchy" player with a gaming mouse and macros upon macros at my fingertips like the farmer-types but it really isn't that hard to hold your own in the Fleet Actions. The problem with SB24 is that it is short and to the point, everyone has access to it and the loot drops for the top 5 are highly valued. In CB/OB the loot from SB24 would easily carry you through the first few levels of LtC.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Quote:
    Originally Posted by Mystyrys View Post
    When I saw her handle, it did look like gibberish for a second, then my brain reset and saw Red head diva.
    rdhddva wrote: »
    well done! you sir get a cookie :D
    and its the only way to get it all on a license plate (now to just get it to stay on the ship)

    <--- Ma'am

    /takes cookie :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    * Don't go through all the trouble of pro-rating damage and effect for Tiers. Simply award a prize per Tier ranking for each instance / round:

    So if there are 20 ships in an instance, and 6 are Escorts and 14 are starter ships, then everyone plays as per normal, but at the end of the round, the 6 Escorts are ranked against each other and the 14 starter ships are ranked as well. There is no shortage of targets in there either so... That way, while people are still cooperating towards the same goal, regardless of Tier, no one get unreasonably penalized because they were simply outclassed by a player who is 12 levels higher than they are.

    Otherwise, I would support the pro-rating according to Tier scenario.

    Cheers!
    Multi-Prize Canuck :)
    Earlier I had suggested this as a possible solution. However I forgot to mention that despite the ranks and prizes being broken up by Tiers, I failed to mention that the drops should not be scaled to the Tiers. They should still be low level blues and greens because then it would just be too easy for high level pilots to exploit easy targets.

    To add...

    What about putting a limit in there on how many prizes you can claim? If you get a blue or green in SB 24, you are tagged with a counter that the system recognizes. Once you get three tokens, you can still win, but you don't get the prize anymore for a 24h period. That could work for anyone if you think about it.

    I make no claims to being able to code... this is from 20 years ago in highschool Qbasic but you'll get the idea:

    IF win then check SB 24 counter
    While SB 24 counter < 3 then prize
    If prize then assign SB 24 counter

    IF SB 24 counter =>3 then assign 24 hour cooldown and goto next points winner

    Something like that might work, or it might bog down the server with all the checks. I can't know.

    Otherwise pro-rate the numbers to account for varying levels.

    Cheers!
    Non_Coding_Canuck :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Just wait, when I hit admiral I am planning a trip to Starbase 24 to show off the ship and farm a bit.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kitsunami wrote: »
    Limiting fleet instances to a set tier of ships would be breaking canon, for one, and just not be right.

    Which is ridiculous.

    I hate to break it to you, but as a big Star Trek fan, I don't think this game respects canon much anyway. I mean all the people running around in super hero outfits, I must have missed that in TOS etc.

    Besides, fair play in a game is far more important than adhering to some imaginary canon. A system similar to battleground grouping in WoW would be much fairer, and if people wanted to farm then at least the other guys would have a chance with ships of the same tier.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Galtrovan wrote: »
    This is a major problem with the reward system. Where is the reward for playing smart and not dieing?

    In my opinion, if you die you should lose all the "points" you had accumulated up until your death, and start at zero "points" when you respawn.

    Choosing the winner based solely on DPS is just silly, especially if the winner died several times in the process. There is more to battles than DPS. There is playing smart and buffing your allies. And dieing should definitely not be rewarded. Again, in my opinion, if you die you should lose all the "points" you have accumulated and start at zero "points" when you respawn.

    The true winner should be the one that did the DPS, helped their allies, and didn't die. 2nd, 3rd, etc. should be ranked accordingly as well. And dieing should make it dang near impossible to place anywhere other than near the bottom of the list, unless of course, most everyone else died too.

    Don't hate the player. The lady asked for some tips so I gave her tips on how to play based upon the way it currently is. The tips obviously worked and she's happy.
    I can't do anything about the way it is and I've agreed there needs to be a fairer system however if you want to win, currently it's gung ho all the way.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    A solution I think that would be better than tier restrictions or separate tier instances would be tiered gearing. All the lvl1s would compete for a set of gear, lvl2s for another set, etc. That way everyone can be in the map having fun but you're only competing against equals for equipment.

    They need to make the Neg'Vars tougher though. I can take an unmodified ship straight from tutorial to starbase 24 and solo the negvars. At the end of DS9 they were the most powerful ships around and the Centaurs, Mirandas, etc. are about 200 years old at the time of the game. (wondering why they're even included)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Get a tier 2 ship.

    Problem solved

    /endthread :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They need to make the items that drop, bind on pickup so people can't farm. This way, there will be no reason for T2 ships to visit when they got all of the rewards or have better gear equipped.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    heres how to fix it, Give a reward for every tier, 1st place tier 1, tier 2 etc, I like repeating those missions and seeing different ships, I also want the option of mixing it up cause for challenge you can also bring you miranda to the higher fleet actions too, mix and match helps replay value.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    stararmy wrote: »
    If you're only a LT and you're in SB24 trying to farm items instead of doing missions/leveling up, then you're doing it wrong.


    True which leads us to the conclusion : until you reach level 11, you have a crappy ship, the most boring missions, you don't have the skills to enjoy ground combat and you can't even enjoy fleet actions.

    That's an excellent strategy to make sure the guys who try the game will stick to it, kudos Cryptic. Many beta testers told you it sucks but you know better. What do testers know about having fun in the game anyway, they just PLAY IT. :rolleyes:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Oddly I use Starbase 24 to test power consumption and other game mechanics when changing out my weapons.

    Sorry if this annoys but its a central location and its kind of like the Powerhouse in Champions for me.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    and they tend to be great areas for the gold farmers to farm. Maybe put a time limit on the mission likve once a hour or even 30 minutes
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Oddly I use Starbase 24 to test power consumption and other game mechanics when changing out my weapons.

    I do this too. But I still agree that something should be done to limit farming by high tier ships.

    After I hit Commander and got my Heavy Cruiser, I went over to Starbase 24 and mauled face. I got 3200 points and a blue MK I Engineering console. It's not right that I could essentially sit their and deprive other players their chance at upgrades constantly.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Maybe I'm a noob, but having picked up nearly all MKIV and uncommon items (for both myself and ship) from having played all the missions (Up til now as LCDR Lvl 6) was the dumb thing to do. :p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I used to get 1-4rth place at T1, now that I'm escort it's been 1 most of the time.

    To be honest I don't see it as unfair. That's how life and things work. Some of us powerlevelled, or want to sell items to get the items that ARE our levels.

    Most of us reach level 11 using whites... blues are better.

    But I will say one thing, I get a lot of the same items, or items I don't need, so I just ask someone on my server/people who were second-4rth if they want some of the stuff. Just because. Specially since some of them are science (and I appreciate the healing).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    sapphyres wrote:
    To be honest I don't see it as unfair. That's how life and things work.

    No. In real life you die when you zerg and you don't respawn. This is a game, there are rules. If they change those rules tomorrow and you can't farm the lowbies fleet actions anymore, this won't break the game and you'll have to move your TRIBBLE to play vs competitive players. But you'd rather play vs players who can't win.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Delazure wrote: »
    No. In real life you die when you zerg and you don't respawn. This is a game, there are rules. If they change those rules tomorrow and you can't farm the lowbies fleet actions anymore, this won't break the game and you'll have to move your TRIBBLE to play vs competitive players. But you'd rather play vs players who can't win.

    Illogical comparison. I obviously was not talking about real life as in the action, but the principle of the thing. I won't be complaining when T3 goes to farm in there. And I don't when a level 18 comes in with much better items. Like I said, I was in here when I was T1, and I did win. Several times. My idea is to separate it between branches but still keep the "all levels" zone too. This place was crucial on my development. It let's you do diffferent strategies, tactics, and helps you understand placement and everything better.

    If you just make it so only people with the exact same items and levels can go in, sure you can still learn something, but not nearly enough as you can right now. This is perfect for you to understand that because something is good on paper, it might not be in functionality. When you go pvp with a Klingon, he's not gonna be reserved to only T1 or items. You will have to outgun someone who might be better off than you itemwise. This is the place to learn how to do that.

    I know it might be annoying, but I honestly think a lot of people are just mad they can't win. Period. If they blocked T2, then there would be something else. No, this is not insta-blue-heaven. Patience and perseverance rewards you. When I was came in I was level 4, with only standard items. And like I've mentioned, I was never at least top 4 after a while. When you see yourself climbing up, with the same items, then you know you're doing something wrong. To be honest even as a level 5 I was surprised on a LOT of people with like 300 dps... that is not the fault of people being higher than you, you need to rethink things.

    If your dps is so desperately lower than others, then maybe it's not them, maybe you have to try different boff skills, items, placements. And also, a BIG thing, don't treat dps as a non scaling score. If someone with awesome items come in and destroys everything, then you don't HAVE things to kill. So for example, if you're in a room with 3 good players, and you get 600 dps, that might actually be higher than your 700 in a room full of level 1s.

    Secondly, your level makes a bigger difference than your items, and don't waste skill points on anything ground related unless you have to rank up.

    Good luck =)
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