For the past while, I've noticed the Nanite Canister miracle worker ability has quite a few bugs. First, the healing seems to decrease in potency in relation to distance from the thrower, not the epicenter of the grenade like it's supposed to meaning that unless you're standing directly ontop of your target, the healing's far lower than it should be according to the tooltip. Also, it doesn't work with Expedient Care trait, as despite being a healing ability it doesn't reduce cooldowns or be reduced itself. Not sure if that's due to it being a thrown entity and not technically the player, the fact it can repair mechanical targets as well as biological which is extremely useful on a science captain that otherwise can't do so, or what.
The travel time of the grenade itself just makes these issues worse, since I'm pretty sure that's part of what the obscenely high potency is meant to compensate for, but that's a bit expected since it's not meant for moving targets as far as I can tell.
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https://sto.fandom.com/wiki/Ability:_Throw_Regenerative_Nanite_Canister
yes, but it's supposed to be "Further away from the epicenter" it's currently functioning as further away from the thrower, so if you're standing far away from the target, even if you hit them dead center in the explosion, it does drastically less healing anyway.