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If you're remastering Callistos, please fix them!

tasshenatasshena Member Posts: 542 Arc User
edited September 18 in PC Gameplay Bug Reports
Once, long ago, Callistos were fixed and worked after being rather broken for a while.

Then they were broken again.

As it stands now, they:
  • Do not keep up with the carrier at full impulse
  • Totally ignore the order to attack
  • Fly around wasting lock trajectory while firing only secondary 360s at the enemy
  • Refuse to dock, especially after an engagement with an enemy.

The only way to make them work at all is to set them to 'escort' your ship, which severely limits their range, for frigs that should be able to attack targets up to 19 out.

This has been an issue for a long time, this has been reported before, I even linked the report. The support frigates have NONE of these issues.

The worst thing is that the issues were fixed once, but when they came back, it was never acknowledged and they were never fixed again. They worked for a few months in 2017. Then were broken again in another patch. And despite the previous linked bug report, never looked at again.

If fixed, the Callistos would likely be the best frigates in all of STO, or close to it. As it is? They're worthless and people want them refunded even.

The remaster would be the PERFECT time to fix them again, just grab parts of the support frigate code and cross apply it to a tactical one? The support frigates work just fine.​​
Post edited by tasshena on

Comments

  • tasshenatasshena Member Posts: 542 Arc User
    And if they're fixed, please make them compatible with the Typhon, as another fed specific carrier?​​
  • tasshenatasshena Member Posts: 542 Arc User
    Correction: I was wrong. after further testing, the support frigates do have the same issue of refusing to return to hangar after being launched and attacking. So that needs to be fixed on all the frigates.
  • tasshenatasshena Member Posts: 542 Arc User
    Another thing that really needs to be fixed with fighters/frigs is that sometimes they will stop dealing damage, I don't know if the game thinks the player is idle, or what it is, but I've seen it flashing 'critical' and whatnot with no damage listed repeatedly, until I move closer or such.
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