After all of the Delta recruit's tasks have been completed, both the Delta sign remains in the character selection menu and the Delta tab remains in the character menu.
As far as I understand it, there is no longer any functionality? Wouldn't it be good if we at least had the option to eliminate the delta sign and the delta tab?
Further more, as an uninformed beginner, I unintentionally bought a captain's bundle on a Delta recruit, which in principle doesn't make much sense, if I understand correctly? But I can't delete my character either because then I would lose the bundle's unique bridge officers forever...
Given the amount of money people are willing to invest in the game, I find it very annoying that such things/mechanics are possible and then there is no way to correct that... Who agrees with that?
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Nobody is saying that they have to be removed, but it is visually disturbing when it no longer serves a function. The delta transponder could optionally be made deletable, then each player could decide for themselves...
I don't know why you're upset? If they gave me the option to delete it, surely it wouldn't take anything away from you?
Well, that might make sense though...
I am not upset. I just do not understand one being disturbed by a character being a Delta Recruit after you complete the tasks. There is more that can be done with that character than just finishing what is in the transponder. I also don't see how it has lost its functionality just because the objectives have been finished. I just don't get what the big deal is for this toggle option to be implemented.
The amount of visual clutter presented by the symbol is absolutely minimal, it doesn't cover other UI elements or create a dramatic visual signal for the character. It also still provides information on how that character can claim their recruitment rewards and what objectives are available on replayed missions. You may not find it useful but the moment you replay a covered mission the recruitment status is going to denote why you have optional recruitment objectives included there (which even if they don't pay out still provide additional lore.)
Basically, it's a point for making the personal choice to stop fixating on it. The more energy you put into wanting the icon gone the more it's a problem as you can't do anything about it. The derived feeling of lacking control creates the emotional feeling of a problem, not the icon itself. So, don't worry about it. A solution is really that simple and this applies to all like problems.
You can spin a preference for a UI tweak in any conceivable direction. I should be able to decide for myself whether I want an orange and blue UI scheme, for example. Customer choice, right? Why should I be forced to deal with Cryptic's pre-set UI combos? It can't be that hard to add color pickers to the UI. Just give me the option! (just being a four-letting handwave of any technical difficulty in the task or practical consideration around the zero-sum game of what the devs are working on vs. could be working on or the risks of unintended consequences of trying to update the system. Eg. bugs affecting recruitment state and folks losing that who don't want to, which magnify problems of difficulty and dev time lost in directly fixing bugs *and* in proofing against bugs.)
Well again it's something you can throw at literally anything you find a fixation on. There is no argument that can't be made with this mindset. And the more you emphasize it the worse the problem gets irrespective of its objective qualities. The recruitment icon doesn't interfere with any UI element and the recruitment device only takes up one bank slot you never have to look at once done with. So, don't worry about it.
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Quite a lot of text for a seemingly trivial matter... Are you trying to convince me or yourself?
> Quite a lot of text for a seemingly trivial matter... Are you trying to convince me or yourself?
If it is such a seemingly trivial matter then why are you bringing it up?
I admit that duncanidaho11 has written a long text. But it is not so long or complex that my answer could be misunderstood: my answer is an indirect quote of his admission that the matter were trivial, which is why I also wrote "seemingly"...
This, of course, means there'd need to be a way to turn it back on, which would require adding a new UI element to replace the one that was removed, making the whole thing pretty pointless.