1. Boff traits: We have known about this issue coming down the pipe since PC experienced and issue... again... for the nth time... Not entirely sure when this issue first became a problem, presumably at the beginning or middle of anniversary event which makes is several weeks old. AND, again, we knew it was coming and did nothing to stop it. Here is why it is important to the community and the game and why this one needs a priority being fixed... ELITE RTFOs. One, for most people SROs, Watchers, and the few others that actually stack and are intended to be stacked, are a substantial investment via in game currency or time... Furthermore, it is a substantial portion of performace based potential that is completely erased... some people claim you can fix this by clearing the seat to an alternate doff every time you change a map and swapping back, making this issue seem not so important, for me that doesn't work... With elite Rtfos, you cannot even guarantee your teammates will do substantial DPS, but you can guarantee that if they are running SROs or Watchers, they are missing a large chunk of their potential.... Moreover Elites were already bugged on launch and this on top of the fact people are trying to get into it really hurts the social climate around end game content.
2. The Captain Skills>Trait Screen: This is a total seizure fest right now. Tooltip box does not accurately reflect what is highlighted on the screen, and it is difficult to tell what is slotted where without attempting to change it... stuff just keeps flashing everywhere... also since we can't check buffs on PC without pulling up a unique reference, this hurts the sometimes seconds long window we have to get to these traits to meter scaling. This has only been an issue for 3 weeks, BUT, and as I will mention later, this is not in the KNOWN problems of the current or past patch notes (4/11).
3. Section 31 Intel Science Destroyer: Dark mode bugs and will not disengage. The solution to this is to respawn or change maps... Long have we known bugs surround cloaks, and for atime we had a destroy myself option in the menus as opposed to the respawn(current) or im stuck options(both of which take FOREVER, 60 plus seconds, to do anything). Can we have cloaks reviewed again, and even possibly return the destroy my ship option that had an instantaneous affect and allowed us to get back to playing the game?
4. Disable mission auto hail: Yeah, busted again... always at the greatest time, here we are in a delta recruitment event and you can't even go anywhere without having some clown yell at you in a map change that you don't even know or care about...
5. CHAT/UI QOL: Gonna break this into multiple sections: Chat, window including channel info and typing bar disappears. Actually this one may be fixed... possibly... there was nothing in patch notes, but personally i stopped playing my 1/21 toons that was affected.. in order to fix this between each message sent or each time opening the chat menu, you would have to open the start menu first... HIGHLY annoying. I'll provide an update maybe later for the sake of less poking around.
6. Chat 2: Player logons. Lets start with the xbox specifics first... Friend requests and statuses are NOT MUTUAL on xbox since about xbox one... What this means is that some random joe schmoe can add me, and even if I delete the notification and block them.. EVERY FRIGGIN TIME that person logs on or logs off, I HAVE TO SEE THEIR NAME ON MY SCREEN. It was said there would be an option to turn this off introduced to the game. I have looked everywhere, and either it doesn't exist or it does not function properly, because I cannot stop this madness...
7. UI 1: Tutorial Tips and Hints: There is an option to disable tooltray tips, and there is an option to skip a tutorial, but these green boxes that pop up is 'new content' stay on the screen entirely too long and needlessly for a player on their 22nd character crossing their 2900th hour of playtime. Can we finally get a feature to disable these to oblivion? I swear there is one somewhere but it doesn't work.
8. UI 2: NPC chats... Same implact, option to disable, doesn't do anything for the main player screen... NPCs can have an entire conversation on the right side of your screen and you can be in battle and not see where your abilities are...
I was gonna make more ramblings about patch notes etc, but see my comm thread in general. Patch notes don't reflect what we know, if they get posted, etc etc. you know the drill...
0
Comments
9. Camera zoom.... It worked before... after 5 months now of it being messed with not only is it a problem in space, but now also ground
My breakfast was getting cold earlier so honestly I gave up a bit. But take this as an opinion here: I have heard a figure of a 6 week approval process for updates on console, here is why I don't buy it...
Last week COD went down COMPLETELY due to a fault with an update... within 3 HOURS! another update was pushed to rectify the issue and BOOM. Not to mention the almost weekly updates that they push covering balancing and fixes to issues with new content, etc etc... now I know what you are thinking... COD is affiliated directly with microsoft now... That has not always been the case until recently... While there may actually be a 6 week period of approval, i would only believe that coming from microsoft at this point.. that aside, many of these issues are older than 6 weeks, moreover failed launch on PC should have given heads up enough to immediately push additional content, or even hold some... we have been CHOKED in new stuff every single week, and it is great, but leaving so much incomplete on the road is really making the place nasty... again, just an opinion.
Also, dead horse, it really hurts to see that patch notes are so incomplete and known issues do not always reflect known issues... is there a public trello board? i mean holy smokes, i checked PC thread the other day and saw a Dev reply on a thread regarding a console and i almost felt my soul leave my body... Ive heard this also, devs do read the forums... well... acknowledgement? would be in the patch notes under 'known issues' no? so again, dead horse, is it worth posting? does anyone listen anymore?
> Are we? I'm able to change the background easily enough.
The first picture is what it looks like before I back out A couple times to make the background disappear The second picture is what it looks like after
Alas, I do not recall which it was exactly due to this being the closest I have to an Xbox.
> I recall a post from long ago where this:.
>
>
> .
> ...was discovered to be caused by something in the Xbox settings - or it may have been the Xbox Arc app?
>
> Alas, I do not recall which it was exactly due to this being the closest I have to an Xbox..
>
> .
> Unfortunately, I cannot find the relevant post either.
I can assure you, this is not being caused by an Xbox setting The parts of the background that do show are appearing in front of the player/ship Instead of whare it's supposed to be
In other news, I have noticed some weird things with boff abilities not attributing defense where defense is due(in scaling speed), furthermore there was a post in the PS thread about this... I am going to be looking a little more in depth to this, but I swear if I log in and boffs are half fixed.... I'm just gonna log out and go yell at a wall instead and i'll be back tomorrow..
12. Ship Defense: Tbh... im going to have to look at peoples proposed math figures, and the ones I am working with right now are from 2015... I WILL SAY, there is an issue with base defense being WAY off...between -2.5 and .75 average on an escort.. with 2 points in defensive maneuvering... and sitting still obviously, is just incorrect... and throws off further scaling during max combat speeds... that said. tested all the boff abilities and they are working fine, as are the specs and the majority of the gear I ran across my ship... I will say there is a number in the 2015 math 24* that idk... without a fair base to start from... my defense does seem incredibly low compared to where i remember it... hitting 80 and peaking like 90 just seems way off in my adamant that is pvp built... im used to seeing like 150-200... so.. besides the base stat failure there may be scaling math errors as well, but i presume this is unlikely...
--Sadriel Fett
"There are few problems in the galaxy that cannot be solved by the suitable application of concentrated phaser fire."