There's a technical term for this issue but I don't know it so here's my end-user attempt to explain. The cloak on the lower portion of the Majalan guard armor (loose pants - Majalan guard) appears white and glows in the dark when used on real maps. In the tailor the upper and lower portions of the uniform appear match (see. screenshot 1) but they're extremely inconsistent and practically unsuable (to any serious character creating purpose) when used in the field (screenshot 2). Environments with high outdoor lighting mask the problem (screenshot 3) but step into the shadows on any map and the lower robes stand out. Something in the asset's properties has been mistakenly set. Character: V'Kan @ Gorgonops.
Assets in the tailor:
Assets in the game (Qo'Nos, worst case):
Assets in the game (Risa, best case, issue still visible):
This effectively reduces the content contained in the outfit pack and the work put into the fidelity and modeling is lost by the bug.
Bipedal mammal and senior
Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in
visual novel form!
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Character: Ji'Goro@Gorgonops
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
What's the technical term for this? Shader issue?