Is anyone else having problems with the new mission incursions?
I get to the point in mission where I am going through the traversing of jeffries tubes and on 3rd door Harry just stands there like a malfunctioning robot and the mission does not proceed.
I waited for 5 minutes and abandoned mission and tried again only to have same thing happen.
I had this happen the first time I tried the mission as well. Something about the character interaction at the ladder didn't play, and Kim just ran out of things to do. I dropped the mission, and tried again. The second time, he talked to the guy that got grabbed in the tube, and then he opened the door. Not sure what caused the glitch the first time through.
When played, the first ground section through took 3 times for it to work. First, it errored at the same place as for some of the others, when we have to climb up the jefferies tube for the first time. Then the second time when I got to main engineering, it didn't trigger the Borg Beam in, so had to restart that section again. Also Harry doesn't seem to move very well, keeps getting stuck on things.
This mission is quite buggy, it's like the third worst thing to happen to Harry Kim.
I had no issues until my third run. Since this was a new mission, I was taking my time the first two runs so I could read and listen to the mission objectives and story. However, the third run, I tried to move through it a bit faster since it is a very long mission. Then I experienced something similar, but instead at the very start of the Jeffries Tube, before the first door that Harry opens.
It appears that if you activate the first wall panel before Harry tells you to (or maybe even before he is standing just ahead of you) the next voice script plays correctly, but not Harry's pathing. Harry will turn around, walk back to where he started, pause, turn around again to face the wall, and then indefinitely try to walk through the wall towards the first door that he needs to open.
I beamed out and back in at the very start of the first ground section of the mission. Everything appeared to be reset, but once back in the Jeffries Tube, Harry was still trying to walk through the wall. I tried using the panel anyways, and again the next voice script played correctly, but Harry was still trying to unsuccessfully walk through the wall.
The solution was to leave, drop the mission entirely, start over, and then be patient and wait for Harry to get into position just ahead, where he starts pressing on the panel next to the one you need to use.
My suspicion is that it may be possible to use mission objects/complete mission objectives too early at certain parts, which then prevents scripts to play out correctly.
Maybe try dropping the mission, start it again, and then let the NPCs in the ground sections of the mission path and fully play out when not following you.
...or maybe the issue is caused by something else!
Comments
This mission is quite buggy, it's like the third worst thing to happen to Harry Kim.
It appears that if you activate the first wall panel before Harry tells you to (or maybe even before he is standing just ahead of you) the next voice script plays correctly, but not Harry's pathing. Harry will turn around, walk back to where he started, pause, turn around again to face the wall, and then indefinitely try to walk through the wall towards the first door that he needs to open.
I beamed out and back in at the very start of the first ground section of the mission. Everything appeared to be reset, but once back in the Jeffries Tube, Harry was still trying to walk through the wall. I tried using the panel anyways, and again the next voice script played correctly, but Harry was still trying to unsuccessfully walk through the wall.
The solution was to leave, drop the mission entirely, start over, and then be patient and wait for Harry to get into position just ahead, where he starts pressing on the panel next to the one you need to use.
My suspicion is that it may be possible to use mission objects/complete mission objectives too early at certain parts, which then prevents scripts to play out correctly.
Maybe try dropping the mission, start it again, and then let the NPCs in the ground sections of the mission path and fully play out when not following you.
...or maybe the issue is caused by something else!
You just have to drop and start over and and wait patiently for each dialogue before interacting.