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Gwyndala and Rok-Tahk are going to be nice additions to some of my ground builds.
And the Watcher robots kit module will be fun to have on my Vau N'Akat character. I might add them to some others that currently use the bladebeetle mine module, if they can both be equipped at the same time.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
It would be super awesome if Paramount would include this series (Prodigy) on their streaming service (as they did with the 1st season), especially since they OWN the franchise, so that I could watch it! I freaking LOVE Star Trek. As a child, in the 80s, I would come home from school, whip up a bowl of popcorn (air popper FTW!), and watch TOS every day after school. And then I fell in love with TNG. I will never, EVER forget watching the first half (unbeknownst at the time) of "Best of Both Worlds" (the first-ever true Trek cliffhanger! (yeah, yeah, Menagerie doesn't count IMO, because hindsight is 20/20)) with my (unbeknownst at the time) future wife and FEELING the shock and uncertainty in her very SOUL when Riker says "Fire." as the episode ends. Years and years later, after several rewatchings, I came to deeply appreciate the character of Captain Kathryn Janeway; despite the (sometimes deliberate, IMO) efforts of some writers to undermine her. She was poorly written, at times, but PLAYED extremely well and will, therefore, always have a special place in my heart. Kate Mulgrew is a fantastic actor! And so, I relished the chance to see her (animated form) on the screen once again and hear her sonorous voice. But I just can't justify ANOTHER subscription to ANOTHER streaming service. Streaming was supposed to destroy cable, not make it cable CUBED (Ewan McGreggor voice)! Yet here we are. Anyhow, I hope Paramount will eventually ar$e themselves to reclaim the rights to Prodigy and I might get to watch the 2nd season in the nursing home.
Instead of yet another fabrication drone for every career i would like to see an analog from tactical modules but for every career.
It just feels like all the engineer goodies are distributed among other careers.
Edit: Fixed a phone autocorrect
Post edited by questerius on
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
A turn rate of only 9 for the Protostar?
Surely this must be an error, why would this small, nimble ship be sluggier than a Crossfield refit? Heck some dreadnoughts have the same turn rate and most battlecruisers turn faster.
A turn rate of only 9 for the Protostar?
Surely this must be an error, why would this small, nimble ship be sluggier than a Crossfield refit? Heck some dreadnoughts have the same turn rate and most battlecruisers turn faster.
Who wants to bet that it's gonna be 1.5 billion on exchange....I've seen normal lock box ships go for the same prices as promo box ones.
A turn rate of only 9 for the Protostar?
Surely this must be an error, why would this small, nimble ship be sluggier than a Crossfield refit? Heck some dreadnoughts have the same turn rate and most battlecruisers turn faster.
A turn rate of only 9 for the Protostar?
Surely this must be an error, why would this small, nimble ship be sluggier than a Crossfield refit? Heck some dreadnoughts have the same turn rate and most battlecruisers turn faster.
Who wants to bet that it's gonna be 1.5 billion on exchange....I've seen normal lock box ships go for the same prices as promo box ones.
It's a hero ship with a unique gimmick (the proto warp), it's definitely gonna be, if it's even present on the exchange.
Unless it's more popular than I think and the exchange gets flooded with it.
Speaking of the Protostar, it's hilariously broken/placeholder didn't get replaced on time on Tribble.
The box containing it has a blank icon, like the trait and console and its model is the Sh'vhal.
A turn rate of only 9 for the Protostar?
Surely this must be an error, why would this small, nimble ship be sluggier than a Crossfield refit? Heck some dreadnoughts have the same turn rate and most battlecruisers turn faster.
Who wants to bet that it's gonna be 1.5 billion on exchange....I've seen normal lock box ships go for the same prices as promo box ones.
It's a hero ship with a unique gimmick (the proto warp), it's definitely gonna be, if it's even present on the exchange.
Unless it's more popular than I think and the exchange gets flooded with it.
Speaking of the Protostar, it's hilariously broken/placeholder didn't get replaced on time on Tribble.
The box containing it has a blank icon, like the trait and console and its model is the Sh'vhal.
So, from now on, ALL lock box ships are in the BILLIONS, eh? YAY....said no one EVER.
A turn rate of only 9 for the Protostar?
Surely this must be an error, why would this small, nimble ship be sluggier than a Crossfield refit? Heck some dreadnoughts have the same turn rate and most battlecruisers turn faster.
Who wants to bet that it's gonna be 1.5 billion on exchange....I've seen normal lock box ships go for the same prices as promo box ones.
It's a hero ship with a unique gimmick (the proto warp), it's definitely gonna be, if it's even present on the exchange.
Unless it's more popular than I think and the exchange gets flooded with it.
Speaking of the Protostar, it's hilariously broken/placeholder didn't get replaced on time on Tribble.
The box containing it has a blank icon, like the trait and console and its model is the Sh'vhal.
So, from now on, ALL lock box ships are in the BILLIONS, eh? YAY....said no one EVER.
Pretty much. Only a few are priced lower than 1B (the Borg Juggernaut is surprisingly "cheap" for a canon ship with a strong type) and the rest is lobi ships, especially the Vengeance.
#TASforSTO
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rattler2Member, Star Trek Online ModeratorPosts: 58,687Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
The kit module is great, btw. Those robot bugs are huge, much larger than the Paul, John, George and Ringo mines.
I definitely hope to see more of those critter mines in the future. They're fun to play with.
I've been having fun with them, too.
Also, with the proper kit recharge speed traits and skills, you can pretty much ensure they're always present at your side with basically no cooldown between their despawn and the module being ready again.
I admit I do prefer the Beetleborg "mines" and their throwing saw blades, but the watchers are nice for a beastmaster-like build.
Also, they're pretty well-animated, they don't lag behind and their casting time is almost instant so you don't have your character locked in place by an animation.
The Doffs are nice too, though I should have researched what they actually do, because based on the description in the blog, I thought Dal tweaked FAW by itself in addition to the Attack Pattern Beta, while it actually tweaks the attack so you get a chance for a free FAW.
The space traits are nice, too. But apparently there was some miscommunication because their icons are blue like starship traits instead of red and orange.
Overall, it's a solid lockbox, despite being... well, a lockbox, with everything it means.
The kit module is great, btw. Those robot bugs are huge, much larger than the Paul, John, George and Ringo mines.
I definitely hope to see more of those critter mines in the future. They're fun to play with.
I've been having fun with them, too.
Also, with the proper kit recharge speed traits and skills, you can pretty much ensure they're always present at your side with basically no cooldown between their despawn and the module being ready again.
I admit I do prefer the Beetleborg "mines" and their throwing saw blades, but the watchers are nice for a beastmaster-like build.
Also, they're pretty well-animated, they don't lag behind and their casting time is almost instant so you don't have your character locked in place by an animation.
The Doffs are nice too, though I should have researched what they actually do, because based on the description in the blog, I thought Dal tweaked FAW by itself in addition to the Attack Pattern Beta, while it actually tweaks the attack so you get a chance for a free FAW.
The space traits are nice, too. But apparently there was some miscommunication because their icons are blue like starship traits instead of red and orange.
Overall, it's a solid lockbox, despite being... well, a lockbox, with everything it means.
Yeah, the trait boxes got me confused too. I opened one, looked at my starship trait list, transferred maps, still didn't see it.
And then I looked at a box description again and saw the problem. Well, not really a problem actually - I tend to have more spare slots for personal traits than starship traits.
Comments
Gwyndala and Rok-Tahk are going to be nice additions to some of my ground builds.
And the Watcher robots kit module will be fun to have on my Vau N'Akat character. I might add them to some others that currently use the bladebeetle mine module, if they can both be equipped at the same time.
normal text = me speaking as fellow formite
colored text = mod mode
True. I like the hand phaser especially. A bit disappointing though that it's a stun pistol. Not the most useful type of weapon we have in the game.
But maybe the boosts to all those stats can make up for its less interesting secondary fire mode.
And yay, a moops... I mean Murf!
It just feels like all the engineer goodies are distributed among other careers.
Edit: Fixed a phone autocorrect
Surely this must be an error, why would this small, nimble ship be sluggier than a Crossfield refit? Heck some dreadnoughts have the same turn rate and most battlecruisers turn faster.
Who wants to bet that it's gonna be 1.5 billion on exchange....I've seen normal lock box ships go for the same prices as promo box ones.
I'm sure we will all found out in due time.
The Universe Is Closer Than You Think
Unless it's more popular than I think and the exchange gets flooded with it.
Speaking of the Protostar, it's hilariously broken/placeholder didn't get replaced on time on Tribble.
The box containing it has a blank icon, like the trait and console and its model is the Sh'vhal.
So, from now on, ALL lock box ships are in the BILLIONS, eh? YAY....said no one EVER.
Welp... I got it and... suffers from Cursed Hand Syndrom when aiming. Left Wrist goes 180 to hold it in both hands. Still not a bad weapon.
normal text = me speaking as fellow formite
colored text = mod mode
I see what you mean. I've never seen that bug before.
Oh well. Usually I'm too busy shooting stuff to notice, apparently.
I definitely hope to see more of those critter mines in the future. They're fun to play with.
I've seen it before on one other weapon. One of the Courier AP pistols. The flat paddle like one.
normal text = me speaking as fellow formite
colored text = mod mode
Also, with the proper kit recharge speed traits and skills, you can pretty much ensure they're always present at your side with basically no cooldown between their despawn and the module being ready again.
I admit I do prefer the Beetleborg "mines" and their throwing saw blades, but the watchers are nice for a beastmaster-like build.
Also, they're pretty well-animated, they don't lag behind and their casting time is almost instant so you don't have your character locked in place by an animation.
The Doffs are nice too, though I should have researched what they actually do, because based on the description in the blog, I thought Dal tweaked FAW by itself in addition to the Attack Pattern Beta, while it actually tweaks the attack so you get a chance for a free FAW.
The space traits are nice, too. But apparently there was some miscommunication because their icons are blue like starship traits instead of red and orange.
Overall, it's a solid lockbox, despite being... well, a lockbox, with everything it means.
Yeah, the trait boxes got me confused too. I opened one, looked at my starship trait list, transferred maps, still didn't see it.
And then I looked at a box description again and saw the problem. Well, not really a problem actually - I tend to have more spare slots for personal traits than starship traits.