Current Build Info Here:
http://skillplanner.stoacademy.com/399b367fb6b4799f501e96e2f41f7de3
Hello Captains,
I'm trying to decide which aspect of my build should be my next goal to improve. I'd appreciate any suggestions but I'm specifically wondering about my weapons. I'm set on Phasers for sure as I've already invested in the tac vulnerability and other phaser boosting consoles. I'm also pretty set on a "beam boat" build. Currently I'm flying the Paladin Temporal Battlecruiser but I do tend to switch ships every few months, so these weapons will move with me to whatever ship I command next.
Aside from the slots that are already locked in (KCB and Quantum Phase Array for example), I currently have 4 Phaser Beam Arrays MK13 (Rare) [CrtD] [Pen] which I'm trying to decide if I keep and continue to upgrade or replace before investing in any further upgrading.
Possible replacements I'm looking at include...
Advanced Fleet Phaser Beam Array MK12 (UR)
- Pros: Affordable, Can choose the mods
Agony Phaser Beam Array MK12 (VR)
- Pros: Nice extra damage proc but kinda hard for me to compare the overall damage output of these vs Fleet Phasers
- Cons: Pretty expensive at about 1.4 Mil EC each minimum on exchange, would pretty much wipe me out of EC, Mods are dependent on what is available on the exchange
Bio-Molecular Beam Array MK12 (VR)
- Really not sure how these compare to the others, proc seems ok but not great
Other crafted arrays with specific mods that might be better than any of these??
Any advice or suggestions would be very much appreciated before I start using upgrades
Thank You!
Comments
* Lockbox Phaser with a Shield Ignoring Radiation Dot.
https://sto.gamepedia.com/Bio-Molecular_Phaser_Beam_Array
*Reputation Phaser with a Shield Ignoring Radiation Dot.
https://sto.gamepedia.com/Phaser_Beam_Array
* Craftable So [Pen] is an option
https://sto.gamepedia.com/Elite_Fleet_Phaser_Beam_Array
* Good Phasers with Free (Comparied to exchange) [Dmg]x3 mods
https://sto.gamepedia.com/Phased_Biomatter_Beam_Array
* Lockbox Phaser with a AoE Phaser Proc.
https://sto.gamepedia.com/Kelvin_Timeline_Phaser_Emitter_Array
* Lockbox Phaser with a Knock back & Hold proc.
https://sto.gamepedia.com/Quantum_Phase_Beam_Array
* Free Phaser with a drain/shield heal proc.
I can say Ive used all of these..I looove my Phased Biomatter Phasers but I use Crafted [Pen] mod phasers on some ships and then I run around with Kelvin Phasers cuz..they look cool..
Choose your poison.There all pretty fun in the PVE. Depending on Mods they all do the same basic damage.
..Also..I couldnt see your build using that link..But heres mine:
http://skillplanner.stoacademy.com/2f48fb2d0f67fa602ef2960c149b3240
Rouge Sto Wiki Editor.
Really, there is only a small difference between mark XIV beams regardless of the energy type, proc, rarity and mods, and XIV blue will out-dps XIII epic. XXIV anything is more than you need for any PVE content unless you are chasing that last few % of DPS.
So if you want blue, Andorian or Connie retro phasers. Orange, plain or agony. Sort-of cannon then JJ-Kelvin. Green then bio.
Those weapons are pretty expensive though, the very rare beam array [CrtD]x2 [CrtH] version sells for at least 5m EC each. Though [CrtD] [CrtH]x2 is in the 1m - 2m EC range. However, [CrtD]x2 [Pen] is around 25m - 40m EC each. Though I can afford a complete set, I feel like I would be squandering my EC since I am not really focused on DPS.
One thing to be aware of.... Agony Phaser Omni-Directional Beam Arrays and crafted Phaser Omni-Directional Beam Arrays share the same slot. That means you can only install one of them on your ship. Not both of them.
If I were you I would just go with what you think look and sounds great. For example, the Kelvin Timeline Phaser arrays are really neat.
It scales well with tactical consoles, the [AMP] modifier and Pedal to the Medal starship trait. When you combine all of them you can end up with a lot of consistent damage that you can truly rely on as opposed to critical hit and critical damage.
But yes, if I were you I would get the beams that look and sound great. You are going to live with the weapons so you may as well get the things you think gives you the better gaming experience.
I usually go with the beam energy type that I rarely see other players use. For example, I rarely see players use the Kelvine Timeline phasers. It's also an added bonus that they look and sound great... and not to mention the Kelvin Timeline Photon torpedo is really great with its faster cooldown. I also have the Corrosive and Na'kuhl Plasma beam arrays for any plasma builds as well the Chronometric Polaron set with Phased Polaron and Vaadwaur arrays. Did I mention that the Vaadwaur shoots bolts similar to the Kelvine Timeline Phasers?
Let's just say there are some really cool looking and sounding energy types out there.
-Lord Commander Solar Macharius
As always, Ruin is both correct and horribly elitist. If your aim is to have best-in-slot Epic gear, the above is the advice to follow. If you would be content with mk14 VR (or less!), then you have more choice.
Your current beams are not terrible. You could just bump them up to mk14 and be done with it. This is the cheapest and easiest option, and is correspondingly the worst. By about 10%, very very roughly. If that matters to you, buy new weapons.
If you want your main weapons to be yellow-orange, I'd recommend Agony Phasers. The damage proc is, in a lot of situations, more useful than the subsystem disable on standard phasers. Buy as low-mark as you can be bothered upgrading and can afford.
Advanced Fleet start at mk12 UR, are pretty cheap, and I believe come in [critD][dmg]x3, which is lovely. If you're not fussed with that last 3% damage, these might be your best option.
Elite Fleet are like Advanced, but swap a [dmg] for some shield healing.
Crafted weapons are the most work, but they're the way to go if you want the best mods. Either craft your own (mk2 weapons basically cost crafting time) or buy 'em, as usual, the lowest marks are better. Unlike what Ruin says, you can just grind for the number you need in good mods and upgrade them to mk14 - even non-upgrades are good weapons.
If you don't mind odd colours, Phased Biomatter is a very nice proc. Again, buy them as low-mark as you can/can be bothered.
Bio-Molecular phasers have a slightly-odd damage proc instead of one of their mods. Purchased for a little dil at mk12, they're an easy option if you're happy with VR.
You already have the Reinforced Armaments console from the Trilithium-Laced Weaponry set so adding the Trilithium-Enhanced omni would be a good way to get the 2-peice set bonus (called "Speed Tweaks") which is a nice 5% firing cycle haste and 15% flight speed boost. It is free from the mission Beyond the Nexus which you can repeat as often as you like though each weapon is unique so you can only get one of each item in the set.
Likewise, you have the Power Dynamo console from the Prolonged Engagement set so adding the Prolonged Engagement Phaser Beam Array would give you the set's two-peice bonus Endurance Training which is a 7.5% bonus to cooldown for your bridge officer abilities. The phaser array itself from that set has stacking bonuses to haste and damage for as long as you are in a combat so it would still be a good choice even if you didn't run the console. It should be in your space gear reclaim, and also in the reclaim tab of the dil store.
Both of those have TNG style orange beams so they should blend in with the fleet ones you mentioned if you don't like mixed beam colors.
As for the threat control stuff from the Strategist secondary specialization, if it draws a little too much aggro from using the "when threatening" stuff you could try Covert Phasers which generates only half of the threat value as other phasers, plus its proc boosts flight speed and turn rate. They have blue beams (if color is important to you) and are available in the exchange (they are lockbox weapons).
Also, since you are switching to phasers you might want to consider dumping the Crystalline Absorption Matrix for something that boosts resistances but adds to phaser damage and/or some other beneficial effect since the antiproton boost will no longer be of use for your main weapons (though since it boosts its own random AP attacks from the clicky it is not totally useless if you want to keep the console).
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