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Which phaser beams would you choose?

kojekoje Member Posts: 81 Arc User
edited April 2023 in The Academy
Current Build Info Here:
http://skillplanner.stoacademy.com/399b367fb6b4799f501e96e2f41f7de3

Hello Captains,

I'm trying to decide which aspect of my build should be my next goal to improve. I'd appreciate any suggestions but I'm specifically wondering about my weapons. I'm set on Phasers for sure as I've already invested in the tac vulnerability and other phaser boosting consoles. I'm also pretty set on a "beam boat" build. Currently I'm flying the Paladin Temporal Battlecruiser but I do tend to switch ships every few months, so these weapons will move with me to whatever ship I command next.

Aside from the slots that are already locked in (KCB and Quantum Phase Array for example), I currently have 4 Phaser Beam Arrays MK13 (Rare) [CrtD] [Pen] which I'm trying to decide if I keep and continue to upgrade or replace before investing in any further upgrading.

Possible replacements I'm looking at include...

Advanced Fleet Phaser Beam Array MK12 (UR)
- Pros: Affordable, Can choose the mods

Agony Phaser Beam Array MK12 (VR)
- Pros: Nice extra damage proc but kinda hard for me to compare the overall damage output of these vs Fleet Phasers
- Cons: Pretty expensive at about 1.4 Mil EC each minimum on exchange, would pretty much wipe me out of EC, Mods are dependent on what is available on the exchange

Bio-Molecular Beam Array MK12 (VR)
- Really not sure how these compare to the others, proc seems ok but not great

Other crafted arrays with specific mods that might be better than any of these??


Any advice or suggestions would be very much appreciated before I start using upgrades

Thank You!
Post edited by baddmoonrizin on

Comments

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited October 2016
    https://sto.gamepedia.com/Agony_Phaser_Beam_Array

    * Lockbox Phaser with a Shield Ignoring Radiation Dot.

    https://sto.gamepedia.com/Bio-Molecular_Phaser_Beam_Array

    *Reputation Phaser with a Shield Ignoring Radiation Dot.

    https://sto.gamepedia.com/Phaser_Beam_Array

    * Craftable So [Pen] is an option

    https://sto.gamepedia.com/Elite_Fleet_Phaser_Beam_Array

    * Good Phasers with Free (Comparied to exchange) [Dmg]x3 mods

    https://sto.gamepedia.com/Phased_Biomatter_Beam_Array

    * Lockbox Phaser with a AoE Phaser Proc.

    https://sto.gamepedia.com/Kelvin_Timeline_Phaser_Emitter_Array

    * Lockbox Phaser with a Knock back & Hold proc.

    https://sto.gamepedia.com/Quantum_Phase_Beam_Array

    * Free Phaser with a drain/shield heal proc.

    I can say Ive used all of these..I looove my Phased Biomatter Phasers but I use Crafted [Pen] mod phasers on some ships and then I run around with Kelvin Phasers cuz..they look cool..

    Choose your poison.There all pretty fun in the PVE. Depending on Mods they all do the same basic damage.

    ..Also..I couldnt see your build using that link..But heres mine:
    http://skillplanner.stoacademy.com/2f48fb2d0f67fa602ef2960c149b3240

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • edited October 2016
    This content has been removed.
  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    I go by beam color :)

    Really, there is only a small difference between mark XIV beams regardless of the energy type, proc, rarity and mods, and XIV blue will out-dps XIII epic. XXIV anything is more than you need for any PVE content unless you are chasing that last few % of DPS.

    So if you want blue, Andorian or Connie retro phasers. Orange, plain or agony. Sort-of cannon then JJ-Kelvin. Green then bio.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I use currently use Agony Phasers because of DoT. I got them when they were still relatively in expensive on the Exchange where a very rare Agony Phaser Beam Array Mk II [CrtD]x2 [CrtH] were selling for less than 750k EC. I have a complete set of epic "regular" phaser beam arrays that I have "retired" in favor Agony Phasers. I would have given them to my AoY captain, but I decided to go with Coalition Disruptors instead.

    Those weapons are pretty expensive though, the very rare beam array [CrtD]x2 [CrtH] version sells for at least 5m EC each. Though [CrtD] [CrtH]x2 is in the 1m - 2m EC range. However, [CrtD]x2 [Pen] is around 25m - 40m EC each. Though I can afford a complete set, I feel like I would be squandering my EC since I am not really focused on DPS.


    One thing to be aware of.... Agony Phaser Omni-Directional Beam Arrays and crafted Phaser Omni-Directional Beam Arrays share the same slot. That means you can only install one of them on your ship. Not both of them.
  • nephitisnephitis Member Posts: 456 Arc User
    If there is a good new beam energy coming out with a Lockbox I usually get a set of 8 arrays with CritDx3 if I can or CritDx2, CritH while they are relatively cheap. Given how Lockbox weapons are account-wide now I would say it can really be worth it if you feel like you can afford it. It means you can use them on any of your characters if you feel like it. Sometimes I just get them just to have them, and it is a relief to know I got them when the Lockbox in question is no longer available.

    If I were you I would just go with what you think look and sounds great. For example, the Kelvin Timeline Phaser arrays are really neat.
  • kojekoje Member Posts: 81 Arc User
    edited October 2016
    - edit... nevermind :)
  • nephitisnephitis Member Posts: 456 Arc User
    If you can get Ultra Rare Lockbox weapons then that is even better. I forgot to mention that [DMG]x3 or [DMG]x4 are also really good. Cryptic patched the DMG modifier to be more fruitful. It may not be as cool and as widely used as CritDx4 but it's definitely not bad at all. If you ask me the DMG modifier is somewhat underrated and underestimated.

    It scales well with tactical consoles, the [AMP] modifier and Pedal to the Medal starship trait. When you combine all of them you can end up with a lot of consistent damage that you can truly rely on as opposed to critical hit and critical damage.

    But yes, if I were you I would get the beams that look and sound great. You are going to live with the weapons so you may as well get the things you think gives you the better gaming experience.

    I usually go with the beam energy type that I rarely see other players use. For example, I rarely see players use the Kelvine Timeline phasers. It's also an added bonus that they look and sound great... and not to mention the Kelvin Timeline Photon torpedo is really great with its faster cooldown. I also have the Corrosive and Na'kuhl Plasma beam arrays for any plasma builds as well the Chronometric Polaron set with Phased Polaron and Vaadwaur arrays. Did I mention that the Vaadwaur shoots bolts similar to the Kelvine Timeline Phasers?

    Let's just say there are some really cool looking and sounding energy types out there.
  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    I use the advanced fleet phasers myself, that Crtd and Dmgx3 is very nice
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • draenar13draenar13 Member Posts: 29 Arc User
      ruinthefun wrote: »
      koje wrote: »
      I currently have 4 Phaser Beam Arrays MK13 (Rare) [CrtD] [Pen] which I'm trying to decide if I keep and continue to upgrade or replace before investing in any further upgrading.
      Trash them. It's prohibitively expensive and dangerous to attempt to upgrade even purples, let alone blues. No standard item over MK VII and less than UR should be upgraded.
      koje wrote: »
      Advanced Fleet Phaser Beam Array MK12 (UR)
      - Pros: Affordable, Can choose the mods
      - Cons: Always starts at UR, so very expensive to finish, no [Pen].
      koje wrote: »
      Agony Phaser Beam Array MK12 (VR)
      - Pros: Nice extra damage proc but kinda hard for me to compare the overall damage output of these vs Fleet Phasers
      - Cons: Pretty expensive at about 1.4 Mil EC each minimum on exchange, would pretty much wipe me out of EC, Mods are dependent on what is available on the exchange
      Do not buy high mark purple trash. These are dead ends and wastes of money.
      koje wrote: »
      Bio-Molecular Beam Array MK12 (VR)
      - Really not sure how these compare to the others, proc seems ok but not great
      Do not buy high mark purple trash.
      koje wrote: »
      Other crafted arrays with specific mods that might be better than any of these??
      Craft CrtD/Dmg + Pen MK II standard-issue phasers, or open MK II CrtD/Dmg Torture Phasers, and then upgrade these at the next upgrade event. You will need many, as a good 50% or so will fail miserably and go to the trash heap, and only 25% of them or less will match, the rest being sellable at a decent price or portable to alts.

      As always, Ruin is both correct and horribly elitist. If your aim is to have best-in-slot Epic gear, the above is the advice to follow. If you would be content with mk14 VR (or less!), then you have more choice.

      Your current beams are not terrible. You could just bump them up to mk14 and be done with it. This is the cheapest and easiest option, and is correspondingly the worst. By about 10%, very very roughly. If that matters to you, buy new weapons.

      If you want your main weapons to be yellow-orange, I'd recommend Agony Phasers. The damage proc is, in a lot of situations, more useful than the subsystem disable on standard phasers. Buy as low-mark as you can be bothered upgrading and can afford.
      Advanced Fleet start at mk12 UR, are pretty cheap, and I believe come in [critD][dmg]x3, which is lovely. If you're not fussed with that last 3% damage, these might be your best option.
      Elite Fleet are like Advanced, but swap a [dmg] for some shield healing.
      Crafted weapons are the most work, but they're the way to go if you want the best mods. Either craft your own (mk2 weapons basically cost crafting time) or buy 'em, as usual, the lowest marks are better. Unlike what Ruin says, you can just grind for the number you need in good mods and upgrade them to mk14 - even non-upgrades are good weapons.

      If you don't mind odd colours, Phased Biomatter is a very nice proc. Again, buy them as low-mark as you can/can be bothered.
      Bio-Molecular phasers have a slightly-odd damage proc instead of one of their mods. Purchased for a little dil at mk12, they're an easy option if you're happy with VR.
    • cylus566cylus566 Member Posts: 84 Arc User
      Pulse Wave Phasers by far better than AGONY.
      koje wrote: »
      Current Build Info Here:
      http://skillplanner.stoacademy.com/399b367fb6b4799f501e96e2f41f7de3

      Hello Captains,

      I'm trying to decide which aspect of my build should be my next goal to improve. I'd appreciate any suggestions but I'm specifically wondering about my weapons. I'm set on Phasers for sure as I've already invested in the tac vulnerability and other phaser boosting consoles. I'm also pretty set on a "beam boat" build. Currently I'm flying the Paladin Temporal Battlecruiser but I do tend to switch ships every few months, so these weapons will move with me to whatever ship I command next.

      Aside from the slots that are already locked in (KCB and Quantum Phase Array for example), I currently have 4 Phaser Beam Arrays MK13 (Rare) [CrtD] [Pen] which I'm trying to decide if I keep and continue to upgrade or replace before investing in any further upgrading.

      Possible replacements I'm looking at include...

      Advanced Fleet Phaser Beam Array MK12 (UR)
      - Pros: Affordable, Can choose the mods

      Agony Phaser Beam Array MK12 (VR)
      - Pros: Nice extra damage proc but kinda hard for me to compare the overall damage output of these vs Fleet Phasers
      - Cons: Pretty expensive at about 1.4 Mil EC each minimum on exchange, would pretty much wipe me out of EC, Mods are dependent on what is available on the exchange

      Bio-Molecular Beam Array MK12 (VR)
      - Really not sure how these compare to the others, proc seems ok but not great

      Other crafted arrays with specific mods that might be better than any of these??


      Any advice or suggestions would be very much appreciated before I start using upgrades

      Thank You! [/PULSEWAVE]
    • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
      edited April 2023
      Your skills (specializations included) are set up for a purely tactical, weapon-based style with a side of threat/taunting control, so the exotic damage and DoT phasers will not do a lot for you and it would probably be best to concentrate on tactically focused phasers. For that the Fleet phasers and whatnot you mention is good, though to maximize synergies you might want to try substituting the following for two of them:

      You already have the Reinforced Armaments console from the Trilithium-Laced Weaponry set so adding the Trilithium-Enhanced omni would be a good way to get the 2-peice set bonus (called "Speed Tweaks") which is a nice 5% firing cycle haste and 15% flight speed boost. It is free from the mission Beyond the Nexus which you can repeat as often as you like though each weapon is unique so you can only get one of each item in the set.

      Likewise, you have the Power Dynamo console from the Prolonged Engagement set so adding the Prolonged Engagement Phaser Beam Array would give you the set's two-peice bonus Endurance Training which is a 7.5% bonus to cooldown for your bridge officer abilities. The phaser array itself from that set has stacking bonuses to haste and damage for as long as you are in a combat so it would still be a good choice even if you didn't run the console. It should be in your space gear reclaim, and also in the reclaim tab of the dil store.

      Both of those have TNG style orange beams so they should blend in with the fleet ones you mentioned if you don't like mixed beam colors.

      As for the threat control stuff from the Strategist secondary specialization, if it draws a little too much aggro from using the "when threatening" stuff you could try Covert Phasers which generates only half of the threat value as other phasers, plus its proc boosts flight speed and turn rate. They have blue beams (if color is important to you) and are available in the exchange (they are lockbox weapons).

      Also, since you are switching to phasers you might want to consider dumping the Crystalline Absorption Matrix for something that boosts resistances but adds to phaser damage and/or some other beneficial effect since the antiproton boost will no longer be of use for your main weapons (though since it boosts its own random AP attacks from the clicky it is not totally useless if you want to keep the console).
      Post edited by phoenixc#0738 on
    • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
      Necro /thread
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