So, I'm playing through some episodes on one of my alts, and I've reached the last mission in the J'Ula's Discovery arc, where you are sent on a bunch of kind of lame "simulations" by the Excalbians. I'm at the point where I'm sent into the battle on Iconia, where you have to fight T'Ket and 11 billion minions, by yourself, with no away team.
It's literally impossible to do without some form of invulnerability, or so it seems. If I didn't have the Na'kuhl shield equipped, I'd be instantly killed over and over, and would never be able to activate the consoles. As it is, the second I finish the console, I'm just instantly killed, over and over until I get to the next console, then if I'm invulnerable in that moment, I get to activate it, then get instantly killed over and over until the next one... and so on.
You go in with ONE away team member from your ship, but he'll be instantly killed immediately, and while you supposedly get help from Seven, Burnham and two Iconians... they don't actually DO anything, and you take all the fire from all the enemies, every time.
So, I'm curious. How did you guys find this mission? How did you accomplish it? It seems flat out impossible without that Na'kuhl shield...
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!
This game needs detailed crafting, exploration and interaction systems.
So, I'm playing through some episodes on one of my alts, and I've reached the last mission in the J'Ula's Discovery arc, where you are sent on a bunch of kind of lame "simulations" by the Excalbians. I'm at the point where I'm sent into the battle on Iconia, where you have to fight T'Ket and 11 billion minions, by yourself, with no away team.
It's literally impossible to do without some form of invulnerability, or so it seems. If I didn't have the Na'kuhl shield equipped, I'd be instantly killed over and over, and would never be able to activate the consoles. As it is, the second I finish the console, I'm just instantly killed, over and over until I get to the next console, then if I'm invulnerable in that moment, I get to activate it, then get instantly killed over and over until the next one... and so on.
You go in with ONE away team member from your ship, but he'll be instantly killed immediately, and while you supposedly get help from Seven, Burnham and two Iconians... they don't actually DO anything, and you take all the fire from all the enemies, every time.
So, I'm curious. How did you guys find this mission? How did you accomplish it? It seems flat out impossible without that Na'kuhl shield...
Had no issue, and I use Sci main. I also use the Na'kuhl shield and my gear is all epic.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
it's been a minute since I did that one. IIRC i used the two targ pets the EP drone and solar gateway. got them all up and running and it drew enough aggro to get the consoles
I think there are some bugs like Seven gets stuck and doesn’t follow you properly. I believe control can get stuck near the end and the mission may become unresolvable. It was a fun mission, though. I hope it gets fixed someday.
The mission came out before we had lazer targs and a lot of the crazy clickies, so I imagine it would be easier with all the spam bar TRIBBLE we got the last two years. But it was still challenging. I remember dying a lot fighting T’ket of Borg especially the first time through it.
You’ll figure it out I’m sure. (Assuming control doesn’t get stuck).
First thing I would ask is what you're using for equipment. Is it at least mk xii very rare, is it higher, lower? I would then ask what you're using for kit modules and the like and what difficulty you're on. Because some of those missions can be nasty if you're tying to play a higher difficulty and don't have the proper gear.
Personally I used the Gravitational Juncture to group them up (think that's the name of it) and blasted them down with the Tzenkethi minigun. I play a heavy gunner type setup on my main so lots of armor and lots of blasting. I did use the voth laser dino because I had it on me but aside from that, just better control of the foes and going from there. You don't need a ton of DPS to get through it, you just need to be able to control the field better and pick off problem foes.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
So, I'm playing through some episodes on one of my alts, and I've reached the last mission in the J'Ula's Discovery arc, where you are sent on a bunch of kind of lame "simulations" by the Excalbians. I'm at the point where I'm sent into the battle on Iconia, where you have to fight T'Ket and 11 billion minions, by yourself, with no away team.
It's literally impossible to do without some form of invulnerability, or so it seems. If I didn't have the Na'kuhl shield equipped, I'd be instantly killed over and over, and would never be able to activate the consoles. As it is, the second I finish the console, I'm just instantly killed, over and over until I get to the next console, then if I'm invulnerable in that moment, I get to activate it, then get instantly killed over and over until the next one... and so on.
You go in with ONE away team member from your ship, but he'll be instantly killed immediately, and while you supposedly get help from Seven, Burnham and two Iconians... they don't actually DO anything, and you take all the fire from all the enemies, every time.
So, I'm curious. How did you guys find this mission? How did you accomplish it? It seems flat out impossible without that Na'kuhl shield...
Done it years ago, personally I don't use Na'Kuhl shields on any of my characters, If your Boff dies instantly, maybe give them better gear?
I had used Nahkul shields(I had been using it for all ground builds before events released better ground gear) but I think I may have used pahvo crystals, but I'd ask some questions on how your dying instantly, like what exactly kills you and then pick ground abilities around that, position your BOFF in advance(make sure they are properly equipped, they can serve as ok cannon fodder if necessary.) ect. Thats true of 'any' ground encounter. Ultimately you may want to consider rep gear by this point if you've been doing the story archs in order, that way you can have more powerful weapons/bonuses.
Thinking of ideas from lots of games for, dunno how long now.
Haven't played that mission in a while, but the plasma feedback module from the sela mission (don't remember the name atm) works like a charm against energy weapons.
Another trick which works well with engineers is the romulan operative set. You can cloak, drop mines and watch the proverbial fireworks.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Later on you can play around with intel/command kit modules to stay hidden/get damage boosts.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
you must be playing on a hard difficulty. that part was no problem. the tardigrade, echo drone and walker were sufficient to keep the control mass from pinning me down. I had a much harder time in the borg portion, died a couple times, even with the Omega set equipped
Your armor needs to be at least MK 14 (MK 15 preferred) if you're max level Captain. Same goes for your entire Away Team. Ground missions will be quite difficult to survive if your equipment MK level is lower than MK 14. I think that it's going to take 4 or 5 Phoenix Upgrade tokens to upgrade an item to MK 15 from MK 12.
Also, swap out the shield generator for Sabotage. It's fairly cheap right now in the Exchange. It's going to be your best friend as an Engineer for damage mitigation unless you're fighting against foes that primarily do melee damage (e.g. Hurq, Bug Hunt, etc.). If you can't afford it, you can use Weapons Malfunction instead. Sabotage is better because it's a guaranteed AoE version of that skill.
The generators actually do very little for survivability in Ground especially since NPC mobs would typically destroy them right after you create one.
You'll have much better shield heal performance as an engineer using Shield Recharger (large shield heal on very fast cooldown) or Shield Pulse (small radius PbAoE shield heal with decent shield resistance). You can use both and actually shield tank in ground (which is a viable ground build for Engineers, unlike in Space). Use Large Hypo for HP heals.
By the way, what kind of Officer is your single Away Team member in the mission? Hopefully, it's a Science Officer who's trained to be a "healbot support" (Any skill-I personally like Intel's Incite Chaos 1 for CC, Tricorder Scan 1, Medical Tricorder 3, Vascular Regenerator 3).
Hope we helped. Cheers! o7
Edit: If you have the Reputation Rank, you can also use the Emergency Personal Cloaking Device (Personal Reputation Trait) that automatically activates when your HP goes too low. It's a life saver when things get too crazy.
So, I'm playing through some episodes on one of my alts, and I've reached the last mission in the J'Ula's Discovery arc, where you are sent on a bunch of kind of lame "simulations" by the Excalbians. I'm at the point where I'm sent into the battle on Iconia, where you have to fight T'Ket and 11 billion minions, by yourself, with no away team.
I just played this mission on normal.. The Measure of Morality Pt 2. Did it with an engineer with one away team member I chose that was a science officer that was part healer and part support with Strategic Analysis, Return Fire, Medical Tricorder, and Nanite Health Monitor. Jack of all trades sort of thing.
It's literally impossible to do without some form of invulnerability, or so it seems. If I didn't have the Na'kuhl shield equipped, I'd be instantly killed over and over, and would never be able to activate the consoles. As it is, the second I finish the console, I'm just instantly killed, over and over until I get to the next console, then if I'm invulnerable in that moment, I get to activate it, then get instantly killed over and over until the next one... and so on.
I used the Na'kuhl shield as well. It's very nice. Used it with Burnham's CQC Armor (DSC reputation) and the Na'kuhl gun (mission reward) as a secondary weapon. No idea what's going on with T'Ket as I was watching TV. Maybe the whole thing is on a timer? I wasn't really paying attention.
Everything else (not T'ket) died instantly upon activating various offensive kit modules as I went from console to console. I had to crouch behind cover a couple times to regain hit points. Used a large hypo. I don't use "support" engineer kit modules (shield or medical generators, etc) because they tie me to one spot and don't do any damage. My ground skill tree is below.
You go in with ONE away team member from your ship, but he'll be instantly killed immediately, and while you supposedly get help from Seven, Burnham and two Iconians... they don't actually DO anything, and you take all the fire from all the enemies, every time.
Yes. Very little help from the rest of the gang.
So, I'm curious. How did you guys find this mission? How did you accomplish it? It seems flat out impossible without that Na'kuhl shield...
Well, as above, it was interrupting the evening news but certainly does highlight the Na'kuhl shield and it's handy "Time Slip" invulnerability. You can take a beating all day long with that thing. I won't leave home without it.
My ground skill tree..
Kit Modules..
Chroniton Mine Barrier, Anchor of Gre'thor, Solar Gateway, Chain Conduit Capacitor, Ambush Turret Fabrication, Gravity Containment Unit.
Your armor needs to be at least MK 14 (MK 15 preferred) if you're max level Captain. Same goes for your entire Away Team. Ground missions will be quite difficult to survive if your equipment MK level is lower than MK 14. I think that it's going to take 4 or 5 Phoenix Upgrade tokens to upgrade an item to MK 15 from MK 12.
Blue Mark XI is more than enough for content on normal difficulty. Anything above that just makes it easier.
Once you master the basics of ground combat and learn the specifics mark XI is even overkill for most content.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Ah, okay. That's good to know that MK 11 is more than enough for Normal difficulty. Had some issues with MK 12 of Very Rare quality back in the days of playing on Normal but I suppose it's more of an issue on my Away Team skills/abilities than the Mark levels of their equipment.
I guess the OP was having similar issues since he's having trouble with the mission with MK 11/12 equipment so I suggested to upgrade to higher Mark level.
Ah, okay. That's good to know that MK 11 is more than enough for Normal difficulty. Had some issues with MK 12 of Very Rare quality back in the days of playing on Normal but I suppose it's more of an issue on my Away Team skills/abilities than the Mark levels of their equipment.
I guess the OP was having similar issues since he's having trouble with the mission with MK 11/12 equipment so I suggested to upgrade to higher Mark level.
You can leave the sarcasm aside and read the second part of my previous post.
If you posses knowledge on how to use your gear then rare make XI is more than sufficient.
Heck, i have only two (2) pieces of upgraded ground gear across all of my characters and i rarely even die in later levels of Sompek.
The OP had difficulties with handling a large number of foes at the same time and thus i gave him a suggestion for the only gear combo he needed in that mission.
If you cannot tank multiple enemies, do not get detected.
The combination of Romulan Operative set and cannibal tribble does just that. Equip the plasma feedback console for retaliation against any energy weapons and use mines as heavy hitting shield bypassing damage.
The ninja miner build can be further enhanced with intel kit modules.
Remember this well, upgrading gear makes things easier, but is never a prerequisite at normal difficulty.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The Na'kuhl PSG and secondary weapon, combined with Burnham's CQC Armor, seems to be an incredibly sturdy setup and perhaps have some stats that are a little bit more favorable than what we used to get with other sets.
The "time slip" invulnerability of the Na'kuhl shield is unique.
The Omega reputation ground set remains an old favorite and is certainly convenient for use versus the Borg with a favorite energy rifle. I still carry it on all my characters but it doesn't get used as often as it did at one time.
I like it better than the dyson set, but the dyson set is so easy to get, so the boffs get that, until I get something different, like the recent armor sets released.
Also you folks should look into phasic shroud if you need a good ground survival power. usually not terribly expensive on the exchange. universal kit so anyone can use it. usually combo it with some powers that provide a bit of boosting and healing at once to get through stuff.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
I have for pets on me, dinobot(eventprize) - runabout(reputation) - and the drone you get as an engineer.
add ons kit powers, chain conduit capacitor - ball lightning(risa event) - gravity device (discovery rep) - anchor of grethor (holiday event) , vger probes (event prize) and mudds time device( discovery rep).
for me that combination helps alot but you can still die just less frequently.
Also you folks should look into phasic shroud if you need a good ground survival power. usually not terribly expensive on the exchange. universal kit so anyone can use it. usually combo it with some powers that provide a bit of boosting and healing at once to get through stuff.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
If I have several gear sets from story content or other, I'll put them on my BOFFs since I can only wear one set at a time.
No sense in not using them if I have them.
Like my new DR. I can grab the Sompek shield and blast gun from reclaim, so I do that as I get BOFFs. Works really well in the missions.
Also using the T6 raptor I found in my C-Store Promo tab, so don't need to swap ships at all. Just add gear as slots become available. (He's Ferasan, KDF)
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
I used the Tommy Gun and Shotgun, Borg cannot adapt to kinetic and that made the T'Ket fight a lot easier
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
If I have several gear sets from story content or other, I'll put them on my BOFFs since I can only wear one set at a time.
No sense in not using them if I have them.
Like my new DR. I can grab the Sompek shield and blast gun from reclaim, so I do that as I get BOFFs. Works really well in the missions.
Also using the T6 raptor I found in my C-Store Promo tab, so don't need to swap ships at all. Just add gear as slots become available. (He's Ferasan, KDF)
That is most likely the MatHa raptor.
For me the Klingon raptor type vessels are vessels i cannot get the feel for,
I can get a build on it and fly them with acceptable performance in normal/advanced, but the sweet spot seems to elude me.
It's my personal blind spot as far as building/using ship types is concerned.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I like it. We'll see how farI go in it. I do like it better than the BoP. I try not to play Tac though, it's my worst. Much prefer Eng or Sci.
I do prefer those as well, although tactical can be fun at times.
The Mat'Ha is a good ship, but the raptors are overall for me the one ship type i feel i cannot get quite right.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Comments
Had no issue, and I use Sci main. I also use the Na'kuhl shield and my gear is all epic.
The mission came out before we had lazer targs and a lot of the crazy clickies, so I imagine it would be easier with all the spam bar TRIBBLE we got the last two years. But it was still challenging. I remember dying a lot fighting T’ket of Borg especially the first time through it.
You’ll figure it out I’m sure. (Assuming control doesn’t get stuck).
Personally I used the Gravitational Juncture to group them up (think that's the name of it) and blasted them down with the Tzenkethi minigun. I play a heavy gunner type setup on my main so lots of armor and lots of blasting. I did use the voth laser dino because I had it on me but aside from that, just better control of the foes and going from there. You don't need a ton of DPS to get through it, you just need to be able to control the field better and pick off problem foes.
Star Trek Online volunteer Community Moderator
Done it years ago, personally I don't use Na'Kuhl shields on any of my characters, If your Boff dies instantly, maybe give them better gear?
Thinking of ideas from lots of games for, dunno how long now.
Another trick which works well with engineers is the romulan operative set. You can cloak, drop mines and watch the proverbial fireworks.
Easiest build against ground based NPC: Romulan Operative set
https://sto.fandom.com/wiki/Furtive_Perseverance#Romulan_Operative_Combat_Armor
Cannibal Tribble (important)
Reveal Mine Trap kit module
Later on you can play around with intel/command kit modules to stay hidden/get damage boosts.
Also, swap out the shield generator for Sabotage. It's fairly cheap right now in the Exchange. It's going to be your best friend as an Engineer for damage mitigation unless you're fighting against foes that primarily do melee damage (e.g. Hurq, Bug Hunt, etc.). If you can't afford it, you can use Weapons Malfunction instead. Sabotage is better because it's a guaranteed AoE version of that skill.
The generators actually do very little for survivability in Ground especially since NPC mobs would typically destroy them right after you create one.
You'll have much better shield heal performance as an engineer using Shield Recharger (large shield heal on very fast cooldown) or Shield Pulse (small radius PbAoE shield heal with decent shield resistance). You can use both and actually shield tank in ground (which is a viable ground build for Engineers, unlike in Space). Use Large Hypo for HP heals.
By the way, what kind of Officer is your single Away Team member in the mission? Hopefully, it's a Science Officer who's trained to be a "healbot support" (Any skill-I personally like Intel's Incite Chaos 1 for CC, Tricorder Scan 1, Medical Tricorder 3, Vascular Regenerator 3).
Hope we helped. Cheers! o7
Edit: If you have the Reputation Rank, you can also use the Emergency Personal Cloaking Device (Personal Reputation Trait) that automatically activates when your HP goes too low. It's a life saver when things get too crazy.
I just played this mission on normal.. The Measure of Morality Pt 2. Did it with an engineer with one away team member I chose that was a science officer that was part healer and part support with Strategic Analysis, Return Fire, Medical Tricorder, and Nanite Health Monitor. Jack of all trades sort of thing.
I used the Na'kuhl shield as well. It's very nice. Used it with Burnham's CQC Armor (DSC reputation) and the Na'kuhl gun (mission reward) as a secondary weapon. No idea what's going on with T'Ket as I was watching TV. Maybe the whole thing is on a timer? I wasn't really paying attention.
Everything else (not T'ket) died instantly upon activating various offensive kit modules as I went from console to console. I had to crouch behind cover a couple times to regain hit points. Used a large hypo. I don't use "support" engineer kit modules (shield or medical generators, etc) because they tie me to one spot and don't do any damage. My ground skill tree is below.
Yes. Very little help from the rest of the gang.
Well, as above, it was interrupting the evening news but certainly does highlight the Na'kuhl shield and it's handy "Time Slip" invulnerability. You can take a beating all day long with that thing. I won't leave home without it.
My ground skill tree..
Kit Modules..
Chroniton Mine Barrier, Anchor of Gre'thor, Solar Gateway, Chain Conduit Capacitor, Ambush Turret Fabrication, Gravity Containment Unit.
Blue Mark XI is more than enough for content on normal difficulty. Anything above that just makes it easier.
Once you master the basics of ground combat and learn the specifics mark XI is even overkill for most content.
I guess the OP was having similar issues since he's having trouble with the mission with MK 11/12 equipment so I suggested to upgrade to higher Mark level.
You can leave the sarcasm aside and read the second part of my previous post.
If you posses knowledge on how to use your gear then rare make XI is more than sufficient.
Heck, i have only two (2) pieces of upgraded ground gear across all of my characters and i rarely even die in later levels of Sompek.
The OP had difficulties with handling a large number of foes at the same time and thus i gave him a suggestion for the only gear combo he needed in that mission.
If you cannot tank multiple enemies, do not get detected.
The combination of Romulan Operative set and cannibal tribble does just that. Equip the plasma feedback console for retaliation against any energy weapons and use mines as heavy hitting shield bypassing damage.
The ninja miner build can be further enhanced with intel kit modules.
Remember this well, upgrading gear makes things easier, but is never a prerequisite at normal difficulty.
The "time slip" invulnerability of the Na'kuhl shield is unique.
The Omega reputation ground set remains an old favorite and is certainly convenient for use versus the Borg with a favorite energy rifle. I still carry it on all my characters but it doesn't get used as often as it did at one time.
Star Trek Online volunteer Community Moderator
add ons kit powers, chain conduit capacitor - ball lightning(risa event) - gravity device (discovery rep) - anchor of grethor (holiday event) , vger probes (event prize) and mudds time device( discovery rep).
for me that combination helps alot but you can still die just less frequently.
https://sto.fandom.com/wiki/Universal_Kit_Module_-_Phasic_Shroud
It is an option, but for me it does not fit my play style because it disables sprinting.
My main is an engineer and without sprinting deploying mines near foes becomes a lot less effective.
was op running advanced?
No sense in not using them if I have them.
Like my new DR. I can grab the Sompek shield and blast gun from reclaim, so I do that as I get BOFFs. Works really well in the missions.
Also using the T6 raptor I found in my C-Store Promo tab, so don't need to swap ships at all. Just add gear as slots become available. (He's Ferasan, KDF)
-Lord Commander Solar Macharius
That is most likely the MatHa raptor.
For me the Klingon raptor type vessels are vessels i cannot get the feel for,
I can get a build on it and fly them with acceptable performance in normal/advanced, but the sweet spot seems to elude me.
It's my personal blind spot as far as building/using ship types is concerned.
I do prefer those as well, although tactical can be fun at times.
The Mat'Ha is a good ship, but the raptors are overall for me the one ship type i feel i cannot get quite right.