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Question about Torchbearer EV Suit

simonwaterssimonwaters Member Posts: 29 Arc User
Does anyone know why the Torchbearer EV Suit is able to be re-engineered, but not upgraded? Was this intentional or a mistake.cl5s8w0vyx3e.png
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Post edited by baddmoonrizin on

Answers

  • misterskimisterski Member Posts: 22 Arc User
    EV suits can't be upgraded as far as I know. I just checked all of the EV suits I own and none of them can be upgraded.
  • knightmare#8708 knightmare Member Posts: 297 Arc User
    misterski wrote: »
    EV suits can't be upgraded as far as I know. I just checked all of the EV suits I own and none of them can be upgraded.

    Not entirely True, the Solanae EV suit you get from the Lobi store can be, as can the Armored EV Suits from the Reputation boxes when starting a rep mission (I forget which faction) can also be upgraded to level XV Gold (Confirmed just now). I also think Burnhams EV suit (from the Discovery Rep) might also be upgraded (but I might be wrong on that) But I do know for a fact the solanae one and the Rep box EV suits can be upgraded
  • whistlerdavidwhistlerdavid Member Posts: 420 Arc User
    i was wondering if anyone wouldnt mind telling me stats on TORCHBEARER armor? trying to decide if i just want to buy it out or not
  • proteus#8097 proteus Member Posts: 260 Arc User
    edited February 2023
    These are the stats with the items unequipped and after putting them in the upgrade window to remove the infinity symbol and give them a mark number...Haven't used them yet.

    Torchbearer Armour Mk XII [HP] [Mob] [ResEn]
    Very Rare Body Armour

    +58.2 Kinetic Damage Resistance.
    +122.1 Energy Damage Resistance.
    +58.2 Radiation Damage Resistance.
    +50.1 Maximum Hit Points.
    +10% Run Speed.
    +58.2 Root Resistance.
    +58.2 Knockback Resistance.

    Damage Bonus.
    +3% More All Damage.

    Torchbearer Assault Squad.
    Torchbearer Reinforcements.
    Beam in a Torchbearer Assault Squad to assist you in combat for 20 sec.

    1 min 10 sec recharge.
    Post edited by proteus#8097 on
  • proteus#8097 proteus Member Posts: 260 Arc User
    And while I'm at it...

    Torchbearer Environmental Suit Module Mk XII [HP] [Mob] [ResEn]
    Very Rare

    +40.7 Energy Damage Resistance.
    +17.4 Environmental Damage Resistance.
    +17.4 Radiation Damage Resistance.
    +17.4 Toxic Damage Resistance.
    +50.1 Maximum Hit Points.
    +10% Run Speed.
    +58.2 Root Resistance.
    +58.2 Knockback Resistance.

    ----

    Torchbearer Bat'leth Mk XII [CritD]x2 [CritH]
    Very Rare Ground Weapon.

    Torchbearer Bat'leth Slash.
    172.3 Physical Damage.
    103.4 Fire Damage. (172.3 DPS)
    +40% Critical Severity.
    +2% Critical Chance.

    Torchbearer Bat'leth Cross Strike.
    107.8 Physical Damage.
    68.9 Fire Damage. (91.9 DPS)
    Up to 2.44m Knockback.
    10% chance: Stun for 7.5 sec.
    +40% Critical Severity.
    +2% Critical Chance.
  • whistlerdavidwhistlerdavid Member Posts: 420 Arc User
    These are the stats with the items unequipped and after putting it in the upgrade window to remove the infinity symbol and give them a mark number...Haven't used them yet.

    Torchbearer Armour Mk XII [HP] [Mob] [ResEn]
    Very Rare Body Armour

    +58.2 Kinetic Damage Resistance.
    +122.1 Energy Damage Resistance.
    +58.2 Radiation Damage Resistance.
    +50.1 Maximum Hit Points.
    +10% Run Speed.
    +58.2 Root Resistance.
    +58.2 Knockback Resistance.

    Damage Bonus.
    +3 More All Damage.

    Torchbearer Assault Squad.
    Torchbearer Reinforcements.
    Beam in a Torchbearer Assault Squad to assist you in combat for 20 sec.

    1 min 10 sec recharge.

    ah man that looks fantastic think you for the info
  • indysharkindyshark Member Posts: 1,556 Arc User
    If you put the torchbearer armor on a bridge officer, can they all in the assault squad?
  • baddmoonrizinbaddmoonrizin Member Posts: 11,049 Community Moderator
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  • questeriusquesterius Member Posts: 8,512 Arc User
    indyshark wrote: »
    If you put the torchbearer armor on a bridge officer, can they all in the assault squad?

    Not sure. It would most certainly be a large horde of Klingons.
    I'm trying to decide which personal shield fits that set best. On my established chars it might be the Nah'kul shield but i mostly plan to use this set on developing chars
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • spiritbornspiritborn Member Posts: 4,413 Arc User
    It kind of varies if Bridge Officers use activatable (sic) abilities and when they do they're rather poor at using them.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    indyshark wrote: »
    If you put the torchbearer armor on a bridge officer, can they all in the assault squad?

    I put the armor on my 4 ground boffs and went to Nimbus III to see last night. After about 30 minutes, none of them triggered that ability.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,714 Community Moderator
    I have noticed my BOffs that wear the Coalition armor using the built in Repulsor ability. So maybe it depends on the type of ability.
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  • theanothernametheanothername Member Posts: 1,512 Arc User
    Are the stats on the TB Evo final? I first though they are that bad 'cause it was meant to be upgraded; but apparently its just meant to be bad?
  • nixie50nixie50 Member Posts: 1,351 Arc User
    spiritborn wrote: »
    It kind of varies if Bridge Officers use activatable (sic) abilities and when they do they're rather poor at using them.

    they sure do like summoning firepigs
    u7acy6aymfw7.gif
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  • annemarie30annemarie30 Member Posts: 2,700 Arc User
    kinda fun hearing/watching 4 other grenade launchers going off on nimbus.
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This discussion has been closed.