The Swarmer Matrix console has been broken for years and it looks like the HYDRA console is a copy and past off the Swarmer Matrix meaning the HYDRA console is broken with all the same bugs. The main area that is not working is the 30% to turn rate, Flight Speed and Damage to pets and targetable torpedoes. I am sitting 9.5km away shooting the stationary targets I.K.S in the Doomsday mission using a stopwatch and I see zero difference to flight speeds or damage to pets and torpedoes. No idea how to test turn rate but I expect that is not working either. More info at
https://www.arcgames.com/en/forums/startrekonline#/discussion/comment/13722946https://www.reddit.com/r/stobuilds/comments/t7qt4q/speed_test_hy_plasma_torps_surprise_swarmer/
I am finding it very hard to show that the flight speed, turn rate or damage is working for pets or torpedoes. Its also not clear if Swarmer Matrix and HYDRA are meant to stack. So far I have seen no evidence they are working standalone or together. It is only the 30% to turn rate, Flight Speed and Damage areas that are not working. The rest of the consoles are ok.
Comments
Targetable torpedoes would be much more fun to use if they weren't so slow. I'd say fixing these consoles would benefit Cryptic in the end and don't see why they get ignored and sold as a passive console mechanic on a 13th anniversary ship with zero testing to see if their advertised mechanic even works.
Thank you for the fix.
Some of my observations may be incorrect, except for shooting at the stationary targets, those were timed. Observed speed changes in battle against moving targets could be nothing but my point of view making them look to be faster.
Looks like some progress was made but overall it's still bugged for most destructible torpedoes.
Romulan 2pc "engine/shield" is boosting speed of Romulan Hyper Plasma but only under High Yield, no affect on normally fired ones. Plasmatic Biomatter lobi torp and Digitizer are plasma torps, they are not getting a speed boost from the Romulan 2pc space set "engine/shield" under High Yield. Timed on ISN TFO. Those are the only plasma torps I've tested so far.
Some partial fixes to torps overall, but only very few. Making progress at least, no doubt this destructible torp speed boost is a difficult bug to nail down.
Thanks, because I was seeing it again where destructible torps were going slow then all of a sudden they speed up. But for some reason when I test on ISN or Doomsday at longer ranges they don't get the boost, except the Tricobalt/Digitizer. Also, at random, a destructible torp will fire, then sit in front of my ship for about half a second to a second, then start moving again, this has been going on for a long time.
This is the new "Gump's Box of Chocolates" buff that makes destructible torps highly unpredictable and harder to target!
jk - as I put in earlier post, I also appreciate the dev effort to fix bugs like these.