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The Fek'Ihri Byr'Jai Interceptor!

fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,829 Arc User
"It’s the most wonderful time of the year, agree sentients whom Q has graced with wonder and terror in equal portions. That does, for some, make it the most terrible time of the year too, but that’s a small price to pay to bask in the glory that is Q. Behold, mortal! The 2022 edition of Q’s Winter Wonderland! This year’s Grand Prize for participating in the Event will be the shrieking screaming inimical Fek’Ihri Byr’Jai! Go forth, dispense joy unto yourselves and terror unto your foes. Surely your species are responsible enough that this will increase net joy and not net terror… surely. "

https://www.arcgames.com/en/games/star-trek-online/news/detail/11531823
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Post edited by baddmoonrizin on

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,829 Arc User
    Looks a lot like that one free Elachi event ship from a few years ago.

    https://sto.fandom.com/wiki/Elachi_Qulash_Frigate?file=Qulash_Frigate.png
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,829 Arc User
    Starship Trait – Tear Open the Gates

    While this trait is slotted, all of the Anomalies created by your Bridge Officer Anomaly Abilities will periodically allow Lost Souls to pass through ruptured space, allowing these vicious entities to tear into nearby enemy starships. They will randomly target nearby enemies and attack them with their spectral claws, dealing Physical Damage to any starship they choose to attack.

    You may have a maximum of 12 Lost Souls active at any point in time, regardless of the number of Anomalies you have active.

    Although this looks like it would be a good addition to my carrier toon, thematically I'm not sure I want to use this.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    nccmarknccmark Member Posts: 1,083 Arc User
    Looks a lot like that one free Elachi event ship from a few years ago.

    https://sto.fandom.com/wiki/Elachi_Qulash_Frigate?file=Qulash_Frigate.png

    But this ship has five SCIENCE consoles instead of Elachi's five engineering consoles.
    I see this as a fun tac ship with heavy sci influence. I look forward to messing around with some setups on this.
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    bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    IMO waste of Pixels...year after year same old designs with same dark undertones.

    Can we have something else like a GOLDEN ferengui shuttle or ship or anything but F##$$ theme...gets old real soon.
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
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    bigblackafricabigblackafrica Member Posts: 150 Arc User
    Personally, I like the look of it and the stats are pretty nice. I'm looking forward to flying this.
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    echattyechatty Member Posts: 5,914 Arc User
    I always reserve judgement until I get to try it myself. I'm not a raider by any means anyway. I prefer carriers/cruisers and sometimes warships/destroyers.

    Not so much escorts/raiders.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    stolokstolok Member Posts: 144 Arc User
    edited December 2022
    What's their definition of 'anomaly' I wonder? Grav well and Tyken's rift, I suppose. But any others? What about non-boff created anomalies like Boronite-laced weaponry rifts? (from a console, not a boff ability) It would be a really serious mistake to have this trait NOT work in synergy with the console that comes with the ship... This trait could make a really cool addition to the atmospherics of Fek’Ihri ships and weapons.
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    spiritbornspiritborn Member Posts: 4,279 Arc User
    I do wonder if the experimental weapon was at least inspired by what I suggested in the stream (a weapon that would induce nightmares in the crew of the target ship expressed as debuffing and DoTing the target). Granted there was a lot of good ideas in that stream so I can't though I don't think any of those were taken "as is" for the ship.
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    captainrc1captainrc1 Member Posts: 97 Arc User
    I'm running out of "underworld" themed names for my Fek’Ihri ships. LOL!
    msivh34y8fiv.jpg
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    davefenestratordavefenestrator Member Posts: 10,529 Arc User
    Starship Trait – Tear Open the Gates

    While this trait is slotted, all of the Anomalies created by your Bridge Officer Anomaly Abilities will periodically allow Lost Souls to pass through ruptured space, allowing these vicious entities to tear into nearby enemy starships. They will randomly target nearby enemies and attack them with their spectral claws, dealing Physical Damage to any starship they choose to attack.

    You may have a maximum of 12 Lost Souls active at any point in time, regardless of the number of Anomalies you have active.

    Although this looks like it would be a good addition to my carrier toon, thematically I'm not sure I want to use this.

    This is perfect for my flame-based Fek'ihri carrier.
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    husanakxhusanakx Member Posts: 1,599 Arc User
    Well the people that love the games already heavy level of spam... are going to enjoy every sci captain now having 12 lost souls out at all times. lol
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    phoenixc#0738 phoenixc Member Posts: 5,558 Arc User
    husanakx wrote: »
    Well the people that love the games already heavy level of spam... are going to enjoy every sci captain now having 12 lost souls out at all times. lol

    Lost Souls are fighters, they would not contribute to spam much (which is a relief considering the trends lately).

    Overall it is a very interesting ship with an extremely good turn rate (one better than the Faeht in fact), I look forward to getting it.
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    coaldust#7044 coaldust Member Posts: 94 Arc User
    stolok wrote: »
    What's their definition of 'anomaly' I wonder? Grav well and Tyken's rift, I suppose. But any others? What about non-boff created anomalies like Boronite-laced weaponry rifts? (from a console, not a boff ability) It would be a really serious mistake to have this trait NOT work in synergy with the console that comes with the ship... This trait could make a really cool addition to the atmospherics of Fek’Ihri ships and weapons.

    Chronometric Inversion Field (Temporal skill)
    Gravity Well (Science skill)
    Ionic Turbulence (Intel skill)
    Subspace Vortex (Science skill)
    Timeline Collapse (Temporal skill)
    Tyken's Rift (Science skill)
    Very Cold in Space (Science skill)
    "We've learned that friendship isn't always easy. But there's no doubt it's worth fighting for."
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    ikonn#1068 ikonn Member Posts: 1,449 Arc User
    edited December 2022
    I get a lot of Scimitar vibes when looking at this new ship... scaled down, of course.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
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