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Non Gamma Recruit Jem'Hadar access to Temporal Agent

husk10#9106 husk10 Member Posts: 89 Arc User
Why does a non Gamma recruit Jem'Hadar need 20 hours play time to access the Temporal Agent when every other race/faction can access at level 20? It certainly doesn't take anyone 20 hours to level any non Jem'Hadar character to level 20.
Post edited by baddmoonrizin on

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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    Why does a non Gamma recruit Jem'Hadar need 20 hours play time to access the Temporal Agent when every other race/faction can access at level 20? It certainly doesn't take anyone 20 hours to level any non Jem'Hadar character to level 20.

    To stop folk exploiting the rewards by spamming new Jem'Hadars, which are automatically a level 60 character, getting ALL the rewards for no effort. Every other type of character has to level to 60 to access all the rewards that have been earned.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    Dil and credit farmers. Ni Hao!

    https://youtu.be/0dkkf5NEIo0
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    leemwatson wrote: »
    Why does a non Gamma recruit Jem'Hadar need 20 hours play time to access the Temporal Agent when every other race/faction can access at level 20? It certainly doesn't take anyone 20 hours to level any non Jem'Hadar character to level 20.

    To stop folk exploiting the rewards by spamming new Jem'Hadars, which are automatically a level 60 character, getting ALL the rewards for no effort. Every other type of character has to level to 60 to access all the rewards that have been earned.

    While I understand the need to prevent exploits, I agree with the OP that 20 hours is excessive. 5 hours would be more appropriate imo, I'm pretty sure I can level a new character in that amount of time or close to it (leveling is very fast nowadays).
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    leemwatson wrote: »
    Why does a non Gamma recruit Jem'Hadar need 20 hours play time to access the Temporal Agent when every other race/faction can access at level 20? It certainly doesn't take anyone 20 hours to level any non Jem'Hadar character to level 20.

    To stop folk exploiting the rewards by spamming new Jem'Hadars, which are automatically a level 60 character, getting ALL the rewards for no effort. Every other type of character has to level to 60 to access all the rewards that have been earned.

    While I understand the need to prevent exploits, I agree with the OP that 20 hours is excessive. 5 hours would be more appropriate imo, I'm pretty sure I can level a new character in that amount of time or close to it (leveling is very fast nowadays).

    You only need to wait one time unless you are farming.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    leemwatson wrote: »
    Why does a non Gamma recruit Jem'Hadar need 20 hours play time to access the Temporal Agent when every other race/faction can access at level 20? It certainly doesn't take anyone 20 hours to level any non Jem'Hadar character to level 20.

    To stop folk exploiting the rewards by spamming new Jem'Hadars, which are automatically a level 60 character, getting ALL the rewards for no effort. Every other type of character has to level to 60 to access all the rewards that have been earned.

    While I understand the need to prevent exploits, I agree with the OP that 20 hours is excessive. 5 hours would be more appropriate imo, I'm pretty sure I can level a new character in that amount of time or close to it (leveling is very fast nowadays).

    You only need to wait one time unless you are farming.

    I don't farm (not even sure what Jem'Hadar are used to farm anyway tbh), but I DO create a ton of characters for thematic reasons. Most of them are Fed so it doesn't affect me anyway, but I was annoyed when I discovered the restriction with my gamma recruit. Since I don't play individual characters very much once they're leveled I had to keep my Jem'Hadar toon logged in while playing other games or watching YouTube / Twitch and periodically alt-tab back to make sure the JH didn't get logged out due to inactivity.

    IMO if I can level a new fed in 5 or so hours then I shouldn't have to wait longer than that to access recruit benefits on a JH (the only one I ever use is the Mk XIII Ultra Rare rep gear unlock anyway).
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    leemwatson wrote: »
    Why does a non Gamma recruit Jem'Hadar need 20 hours play time to access the Temporal Agent when every other race/faction can access at level 20? It certainly doesn't take anyone 20 hours to level any non Jem'Hadar character to level 20.

    To stop folk exploiting the rewards by spamming new Jem'Hadars, which are automatically a level 60 character, getting ALL the rewards for no effort. Every other type of character has to level to 60 to access all the rewards that have been earned.

    While I understand the need to prevent exploits, I agree with the OP that 20 hours is excessive. 5 hours would be more appropriate imo, I'm pretty sure I can level a new character in that amount of time or close to it (leveling is very fast nowadays).

    You only need to wait one time unless you are farming.

    I don't farm (not even sure what Jem'Hadar are used to farm anyway tbh), but I DO create a ton of characters for thematic reasons. Most of them are Fed so it doesn't affect me anyway, but I was annoyed when I discovered the restriction with my gamma recruit. Since I don't play individual characters very much once they're leveled I had to keep my Jem'Hadar toon logged in while playing other games or watching YouTube / Twitch and periodically alt-tab back to make sure the JH didn't get logged out due to inactivity.

    IMO if I can level a new fed in 5 or so hours then I shouldn't have to wait longer than that to access recruit benefits on a JH (the only one I ever use is the Mk XIII Ultra Rare rep gear unlock anyway).

    That seems like an edge case. Most people create a Jem'Hadar to play that character, even if it's only to complete all the tasks for the dominion recruit unlocks. It is true that you can't get reputation gear after only playing an hour, but most of your reputations will be tier 0 anyway until you level them up.

    F2P players want to be able to sell dil for zen, and farmers ruin that. So your sacrifice was needed to help those F2P players.
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    husk10#9106 husk10 Member Posts: 89 Arc User
    leemwatson wrote: »
    Why does a non Gamma recruit Jem'Hadar need 20 hours play time to access the Temporal Agent when every other race/faction can access at level 20? It certainly doesn't take anyone 20 hours to level any non Jem'Hadar character to level 20.

    To stop folk exploiting the rewards by spamming new Jem'Hadars, which are automatically a level 60 character, getting ALL the rewards for no effort. Every other type of character has to level to 60 to access all the rewards that have been earned.

    Any other character can buy a Legendary Bundle with Level 65 boost and access all rewards with no effort.
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    baddmoonrizinbaddmoonrizin Member Posts: 10,326 Community Moderator
    So your sacrifice was needed to help those F2P players.

    *Salutes those who sacrificed. 🫡

    "The needs of the many outweigh the needs of the few, or the one."


    Any other character can buy a Legendary Bundle with Level 65 boost and access all rewards with no effort.

    Yes, but a Legendary Bundle can only be claimed once on an account, yes? So, "lather, rinse, repeat" isn't possible there.
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    husk10#9106 husk10 Member Posts: 89 Arc User

    Yes, but a Legendary Bundle can only be claimed once on an account, yes? So, "lather, rinse, repeat" isn't possible there.

    So if I buy a Legendary Dominion Bundle with boost shouldn't I get the same access as other races, since I can't "lather, rinse, repeat"?

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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Most people create a Jem'Hadar to play that character
    I may not have been clear, idk, but I DO play every character I make, but once they're max level, fully geared, and have all the traits I need then they just go into my rotation for events. I can currently do 31 days worth of events without ever playing the same character twice which is GREAT for avoiding boredom, but it does mean that if I made another Jem'Hadar character it would take a year or so to access my unlocked recruitment rewards through normal play.

    I'm unlikely to make another Dominion character anyway unless the devs surprise us by adding Vorta or Changelings, but for the sake of those who DO like Jem'Hadar I do think the timer should be greatly reduced. Not eliminated, just reduced to something that actually makes sense.
    F2P players want to be able to sell dil for zen, and farmers ruin that. So your sacrifice was needed to help those F2P players.
    As I said I do not farm, on the rare occasions that I need dil I just throw some zen on the dilex. Farmers can already use Fed or Klingon characters to bypass the 20 hour timer anyway though, all they have to do is spam elite difficulty patrols. It would probably take a little longer than I do to level because I'm assuming they wouldn't want to pay for an XP Bonus Pool, but they would still be able to get two or three characters done faster than waiting on a JH to get to twenty hours, even more during Double XP events.
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    baddmoonrizinbaddmoonrizin Member Posts: 10,326 Community Moderator

    Yes, but a Legendary Bundle can only be claimed once on an account, yes? So, "lather, rinse, repeat" isn't possible there.

    So if I buy a Legendary Dominion Bundle with boost shouldn't I get the same access as other races, since I can't "lather, rinse, repeat"?

    That would make sense. 🤔
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    While people can run a character up to level twenty fairly quickly using boosts and grinding patrols and whatnot, that is not what the twenty hours thing was based on. A casual new player, playing a few hours a day and not using boosts just following the mission track and learning the ropes takes about that long on average (according to old threads about this anyway) so it is not too unusual that they came up with that number of hours for the horneytoads.

    On the other hand, new players would not have the recruit rewards ready and waiting for them at level twenty either, and experienced players do seem to use the XP boosts from the Bozeman rocket event and tend to grind events and patrols since they have been though the missions already. Also, new players seem (from chat and whatnot, not any rigorous analysis) to go for Federation, Romulan, or KDF first rather than J'H so the beginning player assumption on the timing might not be the best option.

    Of course, I don't have a dog in this fight since I find trying to get into the head of a J'H a bit nauseating, and playing the game without a character persona in mind (like it was a boardgame or something instead of an RPG) is boring after so long at it (I have been playing it as one of my main games since 2018), the personas are what keeps it fresh.

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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    While people can run a character up to level twenty fairly quickly
    I didn't realize level 20 was the target, I could probably hit that within an hour I think.
    that is not what the twenty hours thing was based on. A casual new player, playing a few hours a day and not using boosts just following the mission track and learning the ropes takes about that long on average
    Using the time it takes a new player to level for the first time when determining a timer intended to prevent farming doesn't make any sense imo.
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    edited September 2022
    While people can run a character up to level twenty fairly quickly
    I didn't realize level 20 was the target, I could probably hit that within an hour I think.
    that is not what the twenty hours thing was based on. A casual new player, playing a few hours a day and not using boosts just following the mission track and learning the ropes takes about that long on average
    Using the time it takes a new player to level for the first time when determining a timer intended to prevent farming doesn't make any sense imo.

    You did mention using boosts that farmers probably want to sell rather than exchange, but I don't farm either so I'm guessing about that.

    Anyway, Cryptic only added the timers because farmers were churn-and-burning characters enough to make it worth the developer time to add them. That's why you can't have nice things...sooner.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    You did mention using boosts that farmers probably want to sell rather than exchange, but I don't farm either so I'm guessing about that.

    The bonus pool item I mentioned comes from the C-Store, so they would need to spend zen to get them. You can also get some for free during the First Contact Day event but not enough to really help with farming I wouldn't think.
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    You did mention using boosts that farmers probably want to sell rather than exchange, but I don't farm either so I'm guessing about that.

    The bonus pool item I mentioned comes from the C-Store, so they would need to spend zen to get them. You can also get some for free during the First Contact Day event but not enough to really help with farming I wouldn't think.

    The First Contact Day ones pile up quickly actually, they are a staple of theme-based character altaholics to get the characters up to where they can get the gear appropriate for the theme (for some reason most of it is unnecessarily XII minimum). It still would not be worth using them for churn-and-burn I would think (I am not a farmer either), but probably enough for other farming methods (like admiralty goosing) to benefit from them.
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