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I cant continue the mission "Revelation”

godcrackgodcrack Member Posts: 27 Arc User
edited May 2022 in PC Gameplay Bug Reports
I get stuck at the point after I defended the ground area and the Voth came to help. It doesnt trigger the dialoge to beam back to my ship. I already restarted the mission and got stuck again. I don’t know if I’m putting it in the right spot
Post edited by baddmoonrizin on

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  • godcrackgodcrack Member Posts: 27 Arc User
    Oh it is just happening on my Delta recruits it won’t be a big deal if it wasn’t a mandatory mission to finish the Tesseract
  • slacker2002#2884 slacker2002 Member Posts: 22 Arc User
    I am having the same issue finishing Revelations. My Delta recruit is trying to complete the Delta series. No dialog on the ground after all the Vaadwar are dead, so cannot finish the mission.
  • godcrackgodcrack Member Posts: 27 Arc User
    /moved is a Unknown command
  • baddmoonrizinbaddmoonrizin Member Posts: 10,857 Community Moderator
    godcrack wrote: »
    /moved is a Unknown command

    Um, no. I "moved" your thread to the Bug Reports subforum, so that it could be seen by the devs to be fixed.

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  • borg4m3borg4m3 Member Posts: 3 Arc User
    OK this is in another thread but let me help you guys.

    # You need all 4 transport pods to land, unfortunately the game is bugged and the doff and turei kill 2 of them before they land which locks the mission and won't progress, so here is the fix.

    1. Get through all of the 4 towers. Activate the defense grid
    2. Do NOT activate the turei asking for help yet.
    3. Pacify all of your Boffs, move your character close to platform but not on top of it.
    4. Then start convo, then once done RUN TO HIM and start convo, speed through convo, I MEAN IT, do not slow down.
    5. Then when all 4 pods land, troops come out, pause game, unpacify Boffs and complete

    You're done and mission is over!

    Should work, if it does not, then you did not go through fast enough or you did not run to him fast enough, if you are too far away, he will be downed, if he is downed, the likelihood of it succeeding is lowered.

    You're welcome
  • desilu#4957 desilu Member Posts: 50 Arc User
    edited May 2022
    Had this issue with this same mission last night. Myself and a friend were running it, with me controlling Seven of Nine and using only my BOFFs. After clearing the 4 towers and approaching the center. I parked my BOFFs and Seven about midway from tower 4 and center while my friend went to the center. The Turei alone blasted one of the transport pods out of existence at about 20m above the ground, the other 3 landed with no issue. And of course this bugged the mission. No injured Turei were assisted, so the handful standing there was enough to blow up the pod.

    These objects are not targetable by players, so why code them to be targetable by NPCs?

    EDIT: Additionally, another odd behavior in this mission's ground portion. Every single time Seven had something to say while we were moving around, she would immediately repeat it as soon as she said it. Was seriously considering reporting her for spamming.
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  • kavolkavol Member Posts: 24 Arc User
    I can't add much other than to say I ran into this problem today, too.
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  • slacker2002#2884 slacker2002 Member Posts: 22 Arc User
    edited June 2022
    Hello!

    Anyone there? Some feedback would be nice.
    Any plans to fix this?
    Post edited by slacker2002#2884 on
  • chrian#9670 chrian Member Posts: 622 Cryptic Developer
    This is a known issue internally and is on the proper team to investigate.
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