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Rubberbanding and Abilities failing

sofiarivas#5677 sofiarivas Member Posts: 90 Arc User
edited May 2022 in PC Gameplay Bug Reports
Charactername@handle - Not saying on public forum
Last map you were in - Patrol - 9th Rule
Map you were going to - NA
What the issue is :

So I've noticed that scatter volley doesn't always work just after you have triggered it when the rubberbanding issues strike, I get the timer on scatter volley but no scatter volley, I'm just hitting one ship with normal shots.

It seems hit and miss if it works, sometimes it does, sometimes it doesn't, I can only see this happening when I get rubberbanding issues though.
Post edited by sofiarivas#5677 on

Comments

  • wodenazwodenaz Member Posts: 118 Arc User
    Its not just a rubberbanding issue there is serious lag at the moment, and that is probably what is the main issue with regards to skills.

    At the moment i can activate a skill and it takes so long sometimes that the enemy even a big enemy can die before my skill even activates, and that also causes problems as it can send the skill into a mini cooldown.
  • sofiarivas#5677 sofiarivas Member Posts: 90 Arc User
    edited May 2022
    wodenaz wrote: »
    At the moment i can activate a skill and it takes so long sometimes that the enemy even a big enemy can die before my skill even activates, and that also causes problems as it can send the skill into a mini cooldown.

    I just noticed the same thing with a science ship on a patrol (Wanted) - I activated Gravity Well 3 and absolutely nothing happened except the timer activated 30 second countdown on it with no gravity well, this is so very broken.
  • ragnusthorneragnusthorne Member Posts: 25 Arc User
    been doing this for several days, and has always been a problem with severe lag in game. clicking an ability does nothing or activates the timer, but fails to execute. Broken game, but hey, new clothes on NPC's
  • kursed#7599 kursed Member Posts: 125 Arc User
    it's so bad sometimes i die from all the enemy fire that hits me 10 second later, and i have no idea how because of the rubber banding.
    Nobody here, but us blue kittens.
  • roninwolf1981#2968 roninwolf1981 Member Posts: 629 Arc User
    The rubberband/lag has botched a maneuver yesterday where I use thrusters to auto-navigate to a beacon on the Dilithium Mine; activating the thrusters, I see myself floating towards the beacon on top of a high rise...only for rubberbanding to pull me backwards practically near the starting point, pulls me back again about a second afterwards, and not even halfway through does the thruster disengage, and I see myself drop back down to the ground.
  • maqoghmaqogh Member Posts: 8 Arc User
    So as the others here have said the rubberbanding/lag is horrendous since the big patch. Yeah we technally can still play the game but it seems every time I go for the money shot it strikes. Wasted a skill/consumable because I rubberbanded to a point where I'm no longer lined up for the shot, the enemy died from other player/factor, ect ect ect. In essence the game is NOT FUN AND ENTERTAINING at this point.

    Which is the whole damn point of a game.

    In Short FIX the TRIBBLE you all broke with the big content release.
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