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Bridge/Ship Interior from Starfleet Tutorial

ineffabelle#1181 ineffabelle Member Posts: 1 Arc User
Is there a bridge/ship interior available like the one in the new FED tutorial?
If not, could there please be one soon?
Post edited by baddmoonrizin on

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  • mez83mez83 Member Posts: 255 Arc User
    I agree, it looked so good.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    In time we should. When they revamped the Klingon Tutorial with the new bridge they eventually made it usable by players. And the last time they revamped the Fed Tutorial we got that bridge too. So odds are give it time and we will have it available.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • captainperkinscaptainperkins Member Posts: 379 Arc User
    Is there a bridge/ship interior available like the one in the new FED tutorial?
    If not, could there please be one soon?

    YES PLEASE!!!!!!!
    "DON'T WAIT FOR THE TRANSLATION- ANSWER ME NOW!!!!!!!"- General Chang.

    You guys did so much work on this new interior, and it seems like you were attempting to give starfleet an authentic look finally.
    It is really cool and beautiful. I love it and I want it...

    Why on Earth would you NOT include it in this update? I guess because you have to add a ready room and some basic interior fuctions- fair enough. But come on guys.....

    I'm also loving the idea that I see a lot of elements from the new Stargazer bridge, meaning you likely took this opportunity to start developing assets for the Stargazer! this is exciting.

    Compliments on all the new content. Great new streamlined Turorial, with Janeway!!!! And I love the V'ger and Ilia storyline. I had some serious motion picture nostalgia (I love the movie era as Taco knows)

    Love ya Dev's

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  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    My issue with the bridges is the view screen...would be nice if the bridge we used the view screen would match some do but most don't
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  • mez83mez83 Member Posts: 255 Arc User
    After playing "The Calling" I have to say that I really love the new look. It feels like a cross between the galaxy class & the sovereign class to me.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    mez83 wrote: »
    After playing "The Calling" I have to say that I really love the new look. It feels like a cross between the galaxy class & the sovereign class to me.

    I liked the interior of the ISS Enterprise as well. I'd love to have those options for the interior of my Odyssey class.
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    We don't get ship interiors anymore. They won't sell them. We're not interrsted in them. Sgain something that's our fault. But we're not interested because there's nothing to DO in them, which is THEIR fault... But it's our fault

    There's plenty of stuff to DO in the Ship Interiors, unfortunately it's the NSFW kind of stuff, maybe adding a working holodeck would make people use them more, with settings like Detective, Western or Captain Proton.
  • polistheopolistheo Member Posts: 16 Arc User
    Yeah, love the new bridge.. but it gives me a feel of a Reliant, not a Miranda... we should use a Reliant skin on the tutorial, as a T1 ship...
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    We don't get ship interiors anymore. They won't sell them. We're not interrsted in them. Sgain something that's our fault. But we're not interested because there's nothing to DO in them, which is THEIR fault... But it's our fault

    There's plenty of stuff to DO in the Ship Interiors, unfortunately it's the NSFW kind of stuff, maybe adding a working holodeck would make people use them more, with settings like Detective, Western or Captain Proton.

    That's all good, but most players want their activities to mean something quantifiable in terms of gameplay. There is no real reason to visit our interiors. They don't even serve the purpose of instance housing that most other MMOs have. In over 10 years, Crypti has not been able to be bothered to come up with something meaningful to do in ship interiors. If they did, people would visit them, and they would actually buy interior packs to customize them. Thing is players have been posting for years what they would like to be able to use interiors for, or ways they can be made useful. But Cryptic can't even be bothered to run with any of it.

    Everything that should be doable by interactiong with consoles and characters in our ship interiors was just added to the user interface. The interiors should have been where DOFFing, Admiralty, and R&D is done. Sure they could have allowed a convenience to use the interface menus by purchasing a 30-day unlock from the C-store. After all, convenience was supposed to be what microtransactions were going to be for.

    That ship has sailed. I don't think they should suddenly make that change now. Not with everything freely in the user interface for years. It would feel like them taking yet more things away from players. It should have been what was done from the beginning.

    To my understanding, all of those things in the user interface was originally done in the ship interior. But players complained about having to go their to do all those things and so they were removed and put in the user interface. The only things left to do now in ship interiors are a handful of unique DOFF missions.
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  • truewarpertruewarper Member Posts: 930 Arc User
    mez83 wrote: »
    After playing "The Calling" I have to say that I really love the new look. It feels like a cross between the galaxy class & the sovereign class to me.

    I liked the interior of the ISS Enterprise as well. I'd love to have those options for the interior of my Odyssey class.

    Was very impressived with their take for the Terrian mindset design, very efficient. But the secondary deck was gone, and they added a extra turbolift or two. But the glass dome in the ceiling was too much, and does not make pratical sense anymore.

    52611496918_3c42b8bab8.jpg
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  • captainperkinscaptainperkins Member Posts: 379 Arc User
    Idea for ship intneriors:

    WORKING HOLODECK: Make this holodeck the ONLY place you can replay old missions from the game that we can no longer access and miss. You Dev's dont want those old missions likely because they haven't been updated graphically, this provides the perfect excuse! The Holodeck in all it's imperfection runs original STO content that new players never get to see and us old players (from beta) get to nostalgically relive.

    Include the old prize items from those missions too.

    When players complain that they should be able to access those missions without entering their ship- IGNORE IT. Tell them "Hey guys, guess what- you were NEVER gonna get these missions to begin with, so having them on your ship holodeck is a gift. Don't complain."

    I can think of more ideas to make ship interiors relevant but start with the holodeck as it's the most requested ship interior function. On bridges that don't have lower decks for holodecks, make the simulation accessible via a bridge console.

    I'd really love the updated interior including the miranda lower decks! And make it usable on all ships pls!
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    edited May 2022
    @captainperkins This isn't about ideas for starship interiors. It's about making available to the players the starship interiors that are already in-game for use as the interior of their ships.

    With that being said, as anyone who's been here long enough may know, I've had my own proposals for starship interiors. I don't want to waste anyone's time who doesn't want to read it, so I'm putting it in spoiler tags:
    It's too bad that something isn't being done with ship interiors, because most of Star Trek took place on the ship. I think it's something that would be worth investing development time in, because the work put into it could then be used as a basis for so many other things: episode mission maps, PVE/PVP queue maps, etc.

    I've said before that I'd love to see Starship Interiors done the way Fleet Starbases are done, but scaled to a personal level. Fleet Starbases have their various leveling projects and cosmetic projects. Starship Interiors could work the same way with project inputs scaled to the individual rather than an entire fleet. Leveling one's Starship Interior would give a player access to more things: Bank, Email, Tailor, etc. Cosmetic projects could allow for decor in the Captain's Quarters, Ten Forward, or even allow to toggle between TOS, TMP, TNG, and 2410 aesthetics.

    Fleet Starbases have holdings that can also be leveled and have cosmetic projects. On Starship Interiors this would be represented by adding new decks, for example:

    Crew Deck: Captain's Quarters with possible Tailor access and trophy displays. Ten Forward with a variety of games that we've seen played in Star Trek and possibly a dance floor. Assign quarters to various BOFFS, visit them and they could give you a daily mission to be done aboard ship.

    Life Sciences: a menagerie for storing and displaying pets bought and earned, possible breeding projects for said pets to be unlocked, games for scanning, detecting, identifying life forms.

    Stellar Cartography: scanning games for locating, identifying various stellar phenomenon.

    Sick Bay: triaging patients game (similar to the Kobali triage mission) for crew members that wander into Sick Bay.

    Shuttle Bay: small craft that we own could be displayed here, switching to small craft could be done here, traveling to Fleet Holding could be done here, queueing for shuttle PVE/PVP could be done here, perhaps some unique shuttle piloting/racing missions could be done from here.

    Engineering: engineering diagnostic games (warp field, plasma flow adjustments), detecting problems on the ship somewhere then going there and fixing it, a Jefferies tube scavenger hunt type game (using a blank map like Temporal Ambassador), crafting of unique items available only here.

    Allow our designated Department Heads to be assigned to occupy the relevant station on board, ex) CMO would be in Sick Bay, Chief Engineer would be in Engineering.

    Allow us some (at least limited) choices on crew composition. Perhaps using toggles for species, uniforms that they wear. These options could also be made available through cosmetic projects. Personally, I'd love to see the DOFF roster used to determine crew composition. Allow a toggle or slider for number of crew on a given map with 0 being an option as well. Interacting with random crew members could yield a daily mission or unique DOFF assignment.

    The maps themselves could be used to update older episode missions that take place aboard a ship and future missions that need to take place aboard a ship. Also, ship boarding/repel boarders PVE/PVP queues could use the maps as well. Perhaps even a capture the flag type CPVE mission: two teams beam in, Team A captures the bridge, Team B captures engineering. First one to their goal wins.

    Additionally, the Starship Interiors maps would be separate and independent from the bridge, so one could use the bridge of their choice. There could be an option to sync visuals between the bridge and interior for ships that only have a bridge and no other decks to re-skin those decks with the same aesthetics. For example, using a Hirogen ship would re-skin the Starship Interiors deck maps using Hirogen textures, using a Tholian ship would re-skin them using Tholian textures.

    Unless there is a way to connect them via map moving in the turbolift, unique ship interiors would be retained as they are. They just wouldn't utilize this system. So your full TOS, Defiant, Voyager, etc. interiors would be retained and could be used separately. This proposed Starship Interiors system would be the new default interior for your ship, though. There might be uproar about that, but it's the best way to preserve previous ship interior/bridge purchases with (hopefully) minimal uproar. Perhaps have those purchases automatically unlock texturing/lighting aesthetics to give them an extra bonus. So, those canon interior aesthetics could be applied to the new interiors. It wouldn't be an exact TOS interior, but it would look like that era. It wouldn't be an exact TNG interior, but it would use that aesthetic. It wouldn't be an exact Tholian interior, but it would fit that style.

    The deck/room layouts would be generic, so that they could be easily used for missions. As it is, doing a 5-man Starbase defense, the queue randomly chooses a Fleet Starbase from among the participants. Whatever level/visuals that base is in is the map that's used. Same would go for a potential 5-man ship boarding/repelling queue maps. Someone in the team's ship map will be used. The layouts are all the same, but the look might be different.

    Yes, FED, KDF, and ROM would need 3 separate layouts, but only for the crew deck and engineering deck. New decks added, like holdings, could be a generic corridor with rooms branching off. What would make them unique would be the skin that's applied to them: a Starfleet skin, Klingon skin, Romulan skin as the basic default look depending on the character. Other skins would be unlocked via cosmetic projects, C-Store purchases, Lock Box ships, etc. The Reputation System could be tied into it, too: Tier 5 Reputation Project that allows for unique Starship Interior visuals.

    Oh, and this would be a per character system, not account wide, unless a certain purchase unlocks for the account.

    I think that threads and polls like this try to show Cryptic that there might be support to do this, that players would be willing to buy it into it if it were made. And while Cryptic does indeed want to make money, I don't think that is the real hold up here. I think that this is something they might be willing to do, if they knew how they could best implement it and get the most bang for their buck for the time and development that they'd put into it.

    The best example I can point to is the Voyager interior. It's beautiful, iconic, and screen accurate. One of the reasons we got that interior with that level of detail, though, was because it was extensively used during the Delta Rising story arc missions. And so, it could be used for future story missions as well. Bonus that it could sold to the masses as a Starship Bridge/Interior.

    What I've tried to do with the proposal that I made was less about how much or whether players would be willing to spend real money for it, but rather try to show Cryptic: a direction they could go to implement it; to tie it into systems that they already have; to use it as an asset for future story/mission development; how to expand on it, so that it shows potential for future growth rather than a one-and-done project; to make it an integral part of one's daily game play; and yeah, maybe there are some aspects that can be monetized, too.

    We've got to give them more than just saying, "Hey, I'd buy it, if you make it." That's easy to ignore or pass on by. I want to get them interested. I want to give them an idea that gets them excited enough to say, "That's awesome! I'd love to build that into the game!"

    @sirsitsalot I agree. With no reason to go there, it's no wonder that no one bothers with buying/using interiors. Hence, the type of proposal I made above. Gives players a reason to go there, gives Cryptic a reason to do it.

    EDIT: Well. New forum strikes again. For anyone who does try to read the "spoiler," you'll need to highlight it to read it due to the spoiler box and text both being white. *rollseyes*
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    It's also a problem that the exterior and interior of your ship being wholly separate and unrelated entities. You can't plot a course on your bridge. You can't meander around your mess hall (or medbay or anywhere) while your ship is underway. Yes, they've explained why, and I understand it. I'm just saying that it's another factor contributing to the pointlessness of ship bridges. They're just 'this place' you can go to that more or less exists for the sake of existing.

    Thing is, they could bring exploration back to the game by tying everything to do with it into some sort of functionality added to ship interiors. Between exploration missions, the interior would be our equivalent of sector space. Any number of things obtained in an exploration mission could be used in a variety of ways in shipboard gameplay loops. Some activities would require you sitting in the captain's chair and giving orders. Some things would involve sitting behind the desk in the ready room. Still others would involve settings like the labs, or the mess hall, or the conference lounge.

    But Cryptic cannot be bothered with doing anything like that. If it's not something associated with an overpriced bundle or a gamble box, it has no priority.

    It's ironic, but in the shows, there was no sector space. If a ship was at warp, the most we saw was a flyby as just a transition scene into the next event of the story. And 90% of everything done on the shows was done in one of the many locations inside the ship. In Star Trek Online, we fly around most of the time in sector space, and nothing at all happens in our ship interiors. Fine. Let the core gameplay be what it is. But at the same time, optional secondary or tertiary activities could be made to take place in our ship interiors.

    But like I said... Cryptic cannot be bothered with that. With them, it's just buy this bundle, gamble for that ship. It's great fun.

    I think you'd like the proposal I made then.
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    edited May 2022
    I do. Any proposal for adding meaningful functionality and activities to the ship interiors is a great idea, and has my full support.

    Unfortunately, your proposal is no different from mine, in that Cryptic will take one look at it (if they even do that), go "PFFFFT!" and just ignore it.

    Well, it did Taco's attention at the time that I originally proposed it.


    That video I linked above? Produced by a fan in Unreal Engine, in precise detail just based on what was shown in ust a few minutes of a ten-hour series...

    It looks amazing. But... it doesn't have to live within an MMO setting. All of that high-rez detail and what has got to be thousands of polygons would have to be reduced in order to work within STO.

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  • nova73#7821 nova73 Member Posts: 14 Arc User
    edited May 2022
    It'd be nice if interiors such as the bridge were used more often in cutscenes, it could be a simple camera focused just on you in the captain's chair shot, but you get to see your bridge and crew/boffs at their stations in them.
  • captainperkinscaptainperkins Member Posts: 379 Arc User
    I love all of your ideas for Ship Interiors Badmoon.

    I take your point re: Making it such a sell that the Dev's say "I'd LOVE to work on this!"

    But I think that we are at a point where we have a bit of a stale Dev team who has made excuses.

    I have a myriad of reasons for thinking so, and twice as many theories.... None of which I'll go in to here.

    But at the end of the day- Star Trek Online is currently making the most money it ever has and is the most popular, and yet while the quality of content has increased (but mostly it increased before the game's recent popularity)- the quantity and focus of the game has decreased.

    We need to see this game adapt and compete with other popular games or it will be dead in less than three years.

    Cryptic achieved getting it's original designs into Star Trek Picard. CBS needs to have a better relationship with Cryptic/Gearbox/whoever is in charge of STO now... Star Trek CBS has to realize that Star Trek Online is a fantastic tool to advertise and empower their fans.

    If Star Trek CBS/Paramount were to stop being such idiots and just give Star Trek Online the freedom to truly do it's thing, we could see this game become the best star trek game ever with truly useful ship interiors, new FPS ground based combat, genuine exploratory space with the ability to build custom structures on worlds that can be taken over and contested by other players- and the game could be interwoven with the current Star Trek Television and Movie lore.

    Treating Star Trek Online like an independent company that must "rent the license" is not just the wrong move, it's a foolish self defeating move on the part of CBS/Paramount.

    If Star Trek wants to REALLY make money, they need to use the Star Trek Online Branch as a direct relationship with the fans. Imagine a new Era of Star Trek Online where we have totally new game mechanics- a game engine, and spoilers for the future series/seasons sneaking in game.... And In game models and characters making it into the show...

    THAT WOULD BE SMART......
  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    Necro /thread
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