I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
My patches have been the same speed as always, though map transfers have been taking longer than normal.
Regardless, good luck and hopefully you get the issue resolved.
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rattler2Member, Star Trek Online ModeratorPosts: 58,698Community Moderator
Word on the grapevine is that Akami may be at it again, confusing normal MMO traffic with a DDoS attack, and thus throttling speeds going through some nodes between user and STO server.
So to explain, the internet is not like a straight connection from Point A (User) and Point B (Server). There's nodes the User has to go through to reach their destination.
Its more like a city's streets, which each node being an intersection. Say you're driving down a main street, and you hit a red light.
Akami is acting as if they are controlling the stop lights, and if they detect an "unusually high" level of activity through nodes they are operating in... they will assume hostile intent and slow that node down in order to allow the owner to respond to the perceived attack.
Problem is... they have a hard time seeing the difference between hostile attack activity and normal MMO activity.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I would just like to let everyone know that as of the patch last week it would seem they have fixed whatever gateway was slowing down my patching speeds to almost null. It only took them two and a half months, but better late than never I guess. Thank you to everyone who tried to help me with my issue.
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rattler2Member, Star Trek Online ModeratorPosts: 58,698Community Moderator
Necromancy!
*casts Holy Photon Torpedo*
Please check to see that the last post is not over 30 days old before posting.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Answers
normal text = me speaking as fellow formite
colored text = mod mode
https://www.arcgames.com/en/forums/star-trek-online/#/discussion/1162154/pc-network-and-other-technical-issues-read-this-first-before-posting
Regardless, good luck and hopefully you get the issue resolved.
So to explain, the internet is not like a straight connection from Point A (User) and Point B (Server). There's nodes the User has to go through to reach their destination.
Its more like a city's streets, which each node being an intersection. Say you're driving down a main street, and you hit a red light.
Akami is acting as if they are controlling the stop lights, and if they detect an "unusually high" level of activity through nodes they are operating in... they will assume hostile intent and slow that node down in order to allow the owner to respond to the perceived attack.
Problem is... they have a hard time seeing the difference between hostile attack activity and normal MMO activity.
normal text = me speaking as fellow formite
colored text = mod mode
Yes I did try that, several times.
*casts Holy Photon Torpedo*
Please check to see that the last post is not over 30 days old before posting.
normal text = me speaking as fellow formite
colored text = mod mode