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Starfleet Academy shuttlebay

captainhunter1captainhunter1 Member Posts: 1,630 Arc User
The tutorial for new Starfleet characters has an awesome shuttlebay on top of the main building at Starfleet Academy. Could we please get this 'connected up' to the regular Academy map for player use?

Seems like it would be pretty easy to 'turn on' the door at the south end of the hallway inside the building (simply by adding a dialog box "Go to Shuttlebay" outside) - making it a turbolift to the Shuttlebay, just like it is in the tutorial.

To make the shuttlebay useful (not just cosmetic), have an option to travel to both ESD (ending up in the ESD shuttlebay - and visa versa if you take the shuttle from ESD) and to your ship in Earth orbit. This would add a bit of canon content for those Dr. McCoy types who hate using transporters. :tongue: A simple copy of the tutorial map would be super simple and work great, with only the addition of the shuttle destinations dialog box near the orbital shuttle guy needed.

In addition to the shuttlebay (and 'turbolift' access), a set of stairs could be placed along the empty wall just to the right of the door leading to the Commandant's Office. This would allow characters to explore and use the upper levels of the main Academy building. Additional doors could be added on the walls up there indicating more classrooms (or for future Foundry gateways - if it ever comes back). The geometry up there is fascinating and a few additional steps/stairs here and there on these levels would allow access throughout the entire upper works. I'd love to see a physical connection to the shuttlebay up there as well (as opposed to another 'loading screen' door), but am not sure that is possible without some major work (the door just to the left of the turbolift on the shuttlebay map could be made to open and close, leading to stairs that connect to the upper levels of the regular Academy map).

I hope the dev team considers doing at least the 'turbolift' (dialog trigger) door to the shuttlebay map addition. It's minimal work for a great addition to the Academy. The rest (like stairs) would be gravy for us after that. :)
Post edited by baddmoonrizin on

Comments

  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    what purpose would that serve? more importantly, how can Cryptic monetize it? it doesn't fall under a QOL issue...
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  • spiritbornspiritborn Member Posts: 4,371 Arc User
    While I'd argue that certain types of additional scenery do fall under "quality of life" in this case I can't see anything that could justify the additional performance cost, parts we don't see tend to have very simplistic modelling to save on resources.
  • edited February 2022
    This content has been removed.
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    I'm not sure why so many people are arguing against this.

    It's an asset in game already, let's use it. It's a great bit of scenery to add to the 'realism' of this video game. And it just makes sense - we have a cool shuttle bay on ESD which gives us an option the take a shuttle to the Academy - but when that option is taken, we BEAM into the Academy at a random location. When I want to take a shuttle to the main building (which houses the shuttle bay) with all its services (bank, mail, exchange, etc.) why do I end up at a random location halfway across the campus?
  • spiritbornspiritborn Member Posts: 4,371 Arc User
    I'm not sure why so many people are arguing against this.

    It's an asset in game already, let's use it. It's a great bit of scenery to add to the 'realism' of this video game. And it just makes sense - we have a cool shuttle bay on ESD which gives us an option the take a shuttle to the Academy - but when that option is taken, we BEAM into the Academy at a random location. When I want to take a shuttle to the main building (which houses the shuttle bay) with all its services (bank, mail, exchange, etc.) why do I end up at a random location halfway across the campus?

    Not done 3D much then I guess. chances are since we never get a good view of the shuttlebay from the ground floor it's likely that the fully modeled version is a separate map file that might not even be the same size as the same space in the building model that's on the Starfleet academy map.

    Most people wouldn't like an option that gave you 2 loading screens just a add a non-functional room into the Academy (as it would literally be just a "beam in" point) which would be needed if the shuttlebay was different map file (on the same map you could get away teleporting between 2 turbolift assets like do in ESD).

    While I agree the beam in point at Starfleet Academy is a bit odd, your suggestion isn't really adding much either. Why it was such easy way to add the shuttlebay in ESD was that it was already in full view of the players and thus fully modeled in fact it even had collisions modeled for a large part of it due NPC being on that part even before it was opened to players, so thus the work was done for the most part before the upgrade and all the gave was better way for players to access it by building the ramp.
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