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Omega upgrade Dill sink

husanakxhusanakx Member Posts: 1,608 Arc User
Cryptic sometimes makes decisions they think will fix something... which almost always breaks something else, or is at least sub optimal.

I know its a year late no matter what the copy and paste about traces being bound says. However here it is.

Omega parts need to be unbound again. Cryptic actually added a Dilithium sink to the omega game with the options to make double XP and double upgrade chance options with Dill cost. However they have also knee capped the idea by not allowing whales to buy traces. Guess what whales don't farm. They pay people to farm for them. Unlocking theses and that dill cost option gets used 2x as much and actually sinks some dill which the game desperately needs.
Post edited by baddmoonrizin on

Comments

  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    edited January 2022
    Edit: Nope, it just shifts EC between players. My mistake.

    Unbound traces added to EC inflation, increasing the cost of everything in the exchange including the lockbox and lobi ships.

    EC-flation is bad for F2P players just like dilflation since it makes ships, keys, some costumes, lockbox traits, lockbox weapons, and other gear harder to afford.
    Post edited by davefenestrator on
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  • husanakxhusanakx Member Posts: 1,608 Arc User
    Unbound traces added to EC inflation, increasing the cost of everything in the exchange including the lockbox and lobi ships.

    EC-flation is bad for F2P players just like dilflation since it makes ships, keys, some costumes, lockbox traits, lockbox weapons, and other gear harder to afford.

    Inflation is 10x worse now then when omegas where being traded... so I humbly suggest your reasoning is flawed.

    Giving new players something they can farm during an event and sell to EC rich whales. (regardless of how they got rich.. whales are also EC rich cause keys and the like = EC)

    Farming some traces during the event is something we used to tell new players to do for EC. Buying traces means people with billions of EC with nothing to do accept perhaps push prices up have something to do with their EC.

    EC gets traded from EC rich players to new players willing to farm a few traces. Dillithum gets burned by whales (and old space rich F2P folks that don't have much need for Dill anymore) making super omega upgrades.

    Its a win win for both economies. Trace trading moves EC from the hands of the super rich to the space poor.(and make no mistake we are the ones inflating pricing cause many of us are bored and why not try and max out the EC holdings on 10+ tooins) Super omegas drain some Dill.... also means people (especially whales) that miss the event can buy traces all year. Greatly extending the length of time the event will act as a Dill sink.
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    edited January 2022
    Unbound traces added to EC inflation, increasing the cost of everything in the exchange including the lockbox and lobi ships.

    EC-flation is bad for F2P players just like dilflation since it makes ships, keys, some costumes, lockbox traits, lockbox weapons, and other gear harder to afford.

    Yeah, but that's easy enough to fix: add an EC cost to omega-upgrade production (the upgrades itself, the upgrades to the upgrade, and refining the various forms of traces).

    Of course, in all honesty, this is mostly moot. Whales don't really buy traces either. They buy the lockbox bundles that come with free ultimate upgrades.

    It feels like that would be a tax on the non-farming casual players, transferring the wealth to the farmers. I'm not an economist though so I could easily be wrong.

    Edit - logic failure on my part. Error! - error! - ** TOS style sparks and smoke **
    Post edited by davefenestrator on
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  • husanakxhusanakx Member Posts: 1,608 Arc User
    Unbound traces added to EC inflation, increasing the cost of everything in the exchange including the lockbox and lobi ships.

    EC-flation is bad for F2P players just like dilflation since it makes ships, keys, some costumes, lockbox traits, lockbox weapons, and other gear harder to afford.

    Yeah, but that's easy enough to fix: add an EC cost to omega-upgrade production (the upgrades itself, the upgrades to the upgrade, and refining the various forms of traces).

    Of course, in all honesty, this is mostly moot. Whales don't really buy traces either. They buy the lockbox bundles that come with free ultimate upgrades.

    It feels like that would be a tax on the non-farming casual players, transferring the wealth to the farmers. I'm not an economist though so I could easily be wrong.

    That depends on who's buying, who's selling, etc. The whole point of EC 'inflation' is that more of it is coming into the game than there is leaving it, which means there aren't enough in-demand uses for EC that doesn't just transfer it among players. But, as I said, this is mostly moot. You can't sell omega upgrades to whales when they've got everything maxed out already.

    You would be surprised at the silly things some whales do. Its not unheard of for people to grab a complete set of the latest lockbox weapons and gold them.

    I believe Cryptic gives away to many super upgrades... and probably should have made the free ultimate with 20 key ring promo a lot more rare. But anyway ya whales tend to grab the latest greatest...or do silly RP themed builds with gold everything. I know a few people with an insane amount of gold stuff... regular players are likely to get one or two gold sets and call it a day. The few whales I know tend to have so many gold sets their banks are overflowing.
  • trejgontrejgon Member Posts: 323 Arc User
    Unbound traces added to EC inflation

    That's not how economy works. Unbound traces being sold meant that EC was being redistributed among playerbase. It did not "produce" EC therefore there is no talk about inflation possible, period.

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  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    trejgon wrote: »
    Unbound traces added to EC inflation

    That's not how economy works. Unbound traces being sold meant that EC was being redistributed among playerbase. It did not "produce" EC therefore there is no talk about inflation possible, period.

    D'oh! You are correct, it just shifts EC between players it does not create new EC or Dil, or any other currency.

    OK, I can't see any problem with unbinding omega traces then.

  • husanakxhusanakx Member Posts: 1,608 Arc User
    trejgon wrote: »
    Unbound traces added to EC inflation

    That's not how economy works. Unbound traces being sold meant that EC was being redistributed among playerbase. It did not "produce" EC therefore there is no talk about inflation possible, period.

    Exactly succinctly put. No EC is created in trading event items. All that happens is redistribution. Which is exactly what deflates an economy. Its how you take from the rich and give to the poor in a game... or in real life. In life the poor sell their lives to the rich as employment. lol The key to reducing inflation is never to stop the poor from being able to sell their time.
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