Another day where they didn't program this to start in advance.
Stuff like this happens more often on holiday weeks.
I don't defend them when I write that, they need better planning for sure.
Another day where they didn't program this to start in advance.
Stuff like this happens more often on holiday weeks.
I don't defend them when I write that, they need better planning for sure.
The Endeavor system is automatic as far as I can tell. Universal endeavors not popping are likely a result of whatever timer the game has running in the background getting desynced. I don't think anyone actually sits there and manually chooses what unviersal endeavor comes up, or has to set it up in advance.
Another day where they didn't program this to start in advance.
Stuff like this happens more often on holiday weeks.
I don't defend them when I write that, they need better planning for sure.
The Endeavor system is automatic as far as I can tell. Universal endeavors not popping are likely a result of whatever timer the game has running in the background getting desynced. I don't think anyone actually sits there and manually chooses what unviersal endeavor comes up, or has to set it up in advance.
The Universals are on a cycle. There are 39 of them and they repeat approximately every 3 months. This one would have been to rescue ships in Azure Nebula. I'm pretty certain that the last one that didn't show up was the same one, which makes me think that there's a problem with that specific endeavor.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
The Universals are on a cycle. There are 39 of them and they repeat approximately every 3 months. This one would have been to rescue ships in Azure Nebula. I'm pretty certain that the last one that didn't show up was the same one, which makes me think that there's a problem with that specific endeavor.
Didn't they remove that one since every time Azure Nebula was an endeavor it was causing massive lag in the TFO, and ships not spawning, and such? I guess they never re-enabled it after they updated that TFO.
The Universals are on a cycle. There are 39 of them and they repeat approximately every 3 months. This one would have been to rescue ships in Azure Nebula. I'm pretty certain that the last one that didn't show up was the same one, which makes me think that there's a problem with that specific endeavor.
Didn't they remove that one since every time Azure Nebula was an endeavor it was causing massive lag in the TFO, and ships not spawning, and such? I guess they never re-enabled it after they updated that TFO.
It is possible, the code probably does not have logic to close the gap, which makes sense with the database they showed Jett working with a year or two ago in one of the livestreames, those old-style ones are not very dynamic.
The Universals are on a cycle. There are 39 of them and they repeat approximately every 3 months. This one would have been to rescue ships in Azure Nebula. I'm pretty certain that the last one that didn't show up was the same one, which makes me think that there's a problem with that specific endeavor.
Didn't they remove that one since every time Azure Nebula was an endeavor it was causing massive lag in the TFO, and ships not spawning, and such? I guess they never re-enabled it after they updated that TFO.
I recall doing it for the Endeavor after the change, so it worked for a bit. I think that the lag problem was even solved, though that was somewhat intermittent, even before the change.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Comments
Another day where they didn't program this to start in advance.
Stuff like this happens more often on holiday weeks.
I don't defend them when I write that, they need better planning for sure.
The Universals are on a cycle. There are 39 of them and they repeat approximately every 3 months. This one would have been to rescue ships in Azure Nebula. I'm pretty certain that the last one that didn't show up was the same one, which makes me think that there's a problem with that specific endeavor.
It is possible, the code probably does not have logic to close the gap, which makes sense with the database they showed Jett working with a year or two ago in one of the livestreames, those old-style ones are not very dynamic.
I recall doing it for the Endeavor after the change, so it worked for a bit. I think that the lag problem was even solved, though that was somewhat intermittent, even before the change.