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Add more currencies to the exchange.

aftulusaftulus Member Posts: 668 Arc User
Since most currencies are disconnected. Why not add other things to exchange for besides EC.

The obvious are:
GPL
Zen
Lobi
Dilithium
Dilithium ore
Fleet credits or marks
Seasonal currencies/ event currencies

This could add whole new ways to balance the game and means to trade.
Post edited by baddmoonrizin on

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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    That would make buying things complicated, if some sales were for ec, others for gpl, others for lobi, etc. It would also require a fair amount of new coding to handle checking all of the different balances for the buyer and transferring the different currencies to the seller.

    Many conversions are already available:

    Dil <-> Zen: Dil exchange
    Zen -> EC: buy keys or promo packs, sell
    Lobi -> EC: buy tradeable lobi store items
    Dil -> EC: via exchange, Dil->Zen->EC

    EC -> Lobi: partial, most/all tradeable items are on the exchange
    EC -> Zen: partial, most/all tradeable items are on the exchange or via traders for promo ships

    Seasonal currencies <-> others, via the exchange

    Dil Ore - a bad idea since dil inflation will worsen



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    aftulusaftulus Member Posts: 668 Arc User
    edited December 2021
    I meant sell things on the market for something. Basically adding the option to sell for something besides EC.

    You could simply add a few pull down tabs to search for things besides EC auctions. then you can sell something for GPL instead of EC and someone else can buy it for GPL.

    Not sure which currencies would cause problems. But some things might be nice as alternatives. The exchange would let players figure out the details.
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    aftulusaftulus Member Posts: 668 Arc User
    edited December 2021
    It could start with some simple things like GPL, seasonal currencies, and fleet marks or credits could work. I think there is already exchange of one of the fleet ones for about 10,000 per 100,000,000 ec. This could then allow guilds to use existing stores of ec to buy marks. Since it's already a small market it might be able to be expanded. Guild stuff is more unique and isolated at this point and easier to balance. It would also allow guild members to give the guild ec and other items to exchange for other resources helping develop guilds more easily.

    For dil they could allow the exchange of fleet voucher points, but in a limited sense to buy stuff. Something to make it easier to get along with admiralty farming. Maybe Fleet voucher and reputation vouchers. And maybe find a new way to earn small amounts of reputation/fleet vouchers. What if we can start to convert ore into these other vouchers per day but at a smaller amount. Maybe 800 per day each? Outside of balancing it it would be easy to code. Reputation ore grinding could be opened up in the rep system somehow. And fleet ore converting could be opened up in fleets.

    Anything not account bound could be added as a currency(That is already used as currency.). And some things like fleet and reputation ore/dil and gpl. This might keep it in the current game balance and be simple to implement.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Feels overly complicated to add more currencies into the mix. Besides, the holiday ones are items that can be traded, so there already is a "currency exchange" in a way, buying a stack of holiday items for ECs on the Exchange.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    kiralynkiralyn Member Posts: 1,576 Arc User
    The event "currencies" aren't really like the other currencies, given that they're stackable/droppable/vendorable/etc items. Not a number recorded in your currency tab.
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    psytce0002psytce0002 Member Posts: 157 Arc User
    edited December 2021
    Dil <-> Zen: Dil exchange

    Dil -> EC: via exchange, Dil->Zen->EC

    Dilithium exchange in no longer viable, nobody is selling Zen anymore..... This will not work unless the devs come up with a good Dilithium sink.

    I really wish the exchange was working again, but it won't until there is a viable Dilithium sink and nobody has thought of a good and long lasting one yet. The Phoenix boxes worked for a little while. But they stopped working after most people got what they wanted out of them and nothing really good got added to them. If they can add items that people want then it may work again for a while until everyone gets what they wanted and nothing worth having is added to the boxes ....

    Sorry for bringing down this thread, but maybe someone will read this and post a good Dilithium sink idea..... I hope so...
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    aftulusaftulus Member Posts: 668 Arc User
    edited December 2021
    You could allow people to sell items for dil on the exchange. That would be a sink and half permanently. This entire thread is technically a dil sink idea.

    Technically, if you go buy key values, dil is worth 160 ec per dil base if you value keys at 10,000,000 ec each. At least while dil is 500 dil per zen. 177.77 if you go by 10 packs of keys. I think 213.333 during sales. That covers up to 2billion credits basically. It's like it was designed to be on the exchange...

    At that cost the most you could sell items for is 1.6 billion credits base value(2.133 billion equivalent at max). That means you have a key value of range up to 13.333 million from dil at it's peak. Might make it a little easier to buy keys. Or would that make it more valuable to sell them? Either way, you could sell things for the equivalent of just over 2 billion at the high end then. This might bring some high end items to the exchange.
    Post edited by aftulus on
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    kiralynkiralyn Member Posts: 1,576 Arc User
    edited December 2021
    Passing dil back and forth between players isn't a "sink".

    Sinks are when currency is removed from the game.

    i.e, buying stuff from the system.
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    aftulusaftulus Member Posts: 668 Arc User
    edited December 2021
    The change in value over time might. It would also make it more valuable to save for trades instead of selling for zen. This would effectively make a sink. It also changes how much is available for use at one time. This means people might sink it more into dil sinks like the pheonix box as you can easily get 10,000,000 and buy a tone of boxes for epic and ultra rare tokens. Habit may act as a sink.

    Plus anything added to a dil sink then acts as a dil sink more effectively. Temporary or permanently. Adding nicer things to the pheonix box would easily be be done to permanently fix the problem over time. Lobi might be exchanged more if you can more easily by keys also. Depending on how people trade.

    As far as having event currencies on the market Poeple might want to trade for them in new ways directly. Anything added might develop custom market realities that people prefer over direct ec trades. Any currency added might. And the event/holiday stuff would peak while the events happen.

    Having a back and forth between dil/ec/keys might help the dil value change more over time. So, could GPL over time as it cost a decent amount of ec to get GPL. But direct dil sales might be more effective as you aren't going through the zen market to do it. This lowers the zen markets available dil making it in essence a dil sink.

    Actually, given that you can get gpl slowly over time for free, doing dil and GPL simultaneously may help balance each other out. People have tons of GPL sitting around. Being able to potentially buy anything on the exchange for it would be invaluable. Dil being attached at the same time allows circle of logic. And either current dil sink could/would be used more or things could be added to make it worth using permanently making a sink and more dynamic market.

    Again, the fact some/more indivuduals can easily have large dil amount to spend from the exchange means people might find those items in the dil market worth using like they were back when 250 zen to dill was a thing. the very fact some people can then get characters full dill, just like ec, means they will be willing to spend it. This will make a dil sink. Those dill items could be used more freely by the richest players. That is a sink! this would also create more rich players. People could sell for dil just to get and feed the use of dil items. This means characters are not totally bound to the slow grind of dil to get them. While simultaneously the supply still is. This is a sink. And some players might even get lazy and stop grinding dil. This means less dil overall. Another sink.

    Adding dil to the ec is probably the most effective thing they can do. The only problem is probably if it's too effective. But that would probably fluctuate over time.

    A lot of stuff is not used in dil just because the dil per individual is too hard to grind since the zen exchange went up. This would elevate this and other things without the zen exchange being involved. That can increase dil usage and act as a sink in many ways. Just because it changes how much is in an indivuduals hand and in which way/how easy it can be to get. Again, without changing the base of the supply at all. This can create fluency in use making it a sink just by shuffling resources. If you can get an abundance of a resource you will then use it freely. Especially if any individuals can maintain it. That is a sink.

    Just like with corona. If you have a flush of cash and you don't feel you need to save it temporarily, you will spend it. If an individual can keep his supply up and feels he will never run out, he will spend it freely to maximize his play. Basic psychology. By allowing dil to be exchange it will change habits for those who can obtain it and it will get used to some extent making it vanish from the system. As long as you don't change the supply of dil into the system this will allow it to be used more without creating a problem.
    Post edited by aftulus on
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    aftulusaftulus Member Posts: 668 Arc User
    edited December 2021
    By the looks of it I'm assuming the stuff in the game may have been set to be on the exchange Originally. The problematic things like lobi are all account bound. Bound/unboud seems to already fit how it would work in game if it were implemented. I have a feeling someone at some point considered this and the stuff that is bound is the stuff that wouldn't work. Making this sort of implementation potentially easier to do. Almost like they were going to do it at one point. Or are going to do it.
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    jcswwjcsww Member Posts: 6,790 Arc User
    Personally, I think there needs to be less currencies across the board.

    Give us a standard Reputation Mark that is awarded by all TFO's that can be converted one way only, into things like the special rep items from Advanced or Elite runs to donated to standard projects. Instead of 30 of a specific Mark, you take the Reputation Marks, buy 2 P.stellaviatori Spore Canisters (as an example) being specific to that reputation and use those instead.

    Lobi never gets anything worth buying from it but it should. Fluff for the game should come from Lobi. Whether it's statues or decorations for your Captain's Ready Room or Quarters or a Gold-Pressed Latinum vanity shield for your ship, special Gold-Pressed Latinum plated weapons and ground gear, etc. In my opinion, Lobi is all about the elite fluff and some super expensive black market goods that shouldn't be obtainable any other way.
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