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Remain Klingon Taskforce - 1 hour for 1 run

tigerariestigeraries Member Posts: 3,492 Arc User
they need to add a mechanic so the person targeted is not random. you have bots targeted and they dont fly to the correct ship... spent like an hour doing it one time due to this.
Post edited by baddmoonrizin on

Comments

  • protoneousprotoneous Member Posts: 3,155 Arc User
    tigeraries wrote: »
    they need to add a mechanic so the person targeted is not random. you have bots targeted and they dont fly to the correct ship... spent like an hour doing it one time due to this.

    I had a similar issue with Remain Klingon the night before last. I didn't check the completion time but it did take much longer than it should have due to the targeted person not doing their job.

    As far as bots go I like to think they do the best they can to discourage that sort of thing. Not that I haven't seen behavior that made me think the same thing. Maybe they're just new players that are unsure of what to do or players immersed in their space bars?

    The overall gameplay the last while (pug RATFO & event) has been quite decent overall but this TFO in particular somehow seems to punish more when things aren't getting done and there doesn't seem to be any way to help things along.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2021
    You also have the opposite effect, where someone is targeted several times in a row.

    During one run yesterday, I got targeted THRICE in a row. And not just "get one ship hit, make progress on it and be targeted again", but "get one ship hit, then immediately get targeted again, head to the other ship, then immediately get targeted yet again".

    Good thing I had the Competitive Wargames engines to have a speed and turn rate boost about every 15 seconds since I was flying a big slow dreadnought and I used my Evasive maneuvers and Konnie console already.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    You also have the opposite effect, where someone is targeted several times in a row.

    During one run yesterday, I got targeted THRICE in a row. And not just "get one ship hit, make progress on it and be targeted again", but "get one ship hit, then immediately get targeted again, head to the other ship, then immediately get targeted yet again".

    Good thing I had the Competitive Wargames engines to have a speed and turn rate boost about every 15 seconds since I was flying a big slow dreadnought and I used my Evasive maneuvers and Konnie console already.

    I can verify, same happened to me. I had a fast ship with doffed EPTE and Competitive Engines, so I was able to do it.. but a player without those advantages would have had a rough time.

    Overall, I do like this TFO, but I never ever queue for it for the reasons given here. As a PUG TFO.. it's a terrible option, the gamble of getting a team that greatly extends your run is just too big of a risk. I have just been doing To Hell with Honor for my daily, I can zip around that map and greatly improve the completion time even if my team is off doing their own thing.

    As a general rule, I don't queue PUG for anything where I have to depend on my team. I only queue for things where I can succeed by myself if I have to. Remain Klingon is definitely not one of those queues and for that reason alone I avoid it. I actually like it, but only on a pre-made team.
    Insert witty signature line here.
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  • misterskimisterski Member Posts: 22 Arc User
    edited November 2021
    Yeah, this happened to me 3 days ago. Same player got targeted 5 or 6 times in a row but just sat there doing nothing. We only had one ship to work on at that point. Same player also got targeted multiple times earlier in the TFO and did nothing. It was rather frustrating. Especially when you had other players who also didn't know what they were doing. I wasn't paying attention to how long it took to finally finish but it could have been close to an hour.
  • garaffegaraffe Member Posts: 1,353 Arc User
    The Halloween event had the same issue with the dividian lord at the end. Sometimes that fight took forever because people either didn't know what to do, or didn't care. It is a lazy mechanic that they have used twice.

    Cryptic loves their RNGs because they dont have to do as much work coding the mechanic if it just selects a player at random. It should be based on threat.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    It's highlights the issue of relying so heavily on an endless cycle of events. TFO's are either mindnumbingly dull so that by day 14 you just want it to be over with or they have some gimmick that the average sto player won't notice because the game has focussed on satisfying the pewpew facemelter approach for so long anything that goes against that is a hurdle rather than a bump. The halloween event also had issues with the group splitting section where folk couldn't figure out how to read the library shelves and work out a recipe book goes into the cooking section. Or go afk and cause the whole witch fight to break because the spawns that get locked behind a door are tied to the main fight room.

    Even to hell with honour has it's problems, I had a run earlier where the other 4 went off to fight julie rather than clear shipyards. Thankfully I was in a ship with a battlecloak so could avoid the nonsense of all the turret spam that keeps a regular ship combat locked.

    Maybe it's an attempt to reduce the amount of bonus dilithium folk generate from events by pushing them away from the game entirely in between getting the reward and the next round of the cycle.
  • kharliskharlis Member Posts: 39 Arc User
    It is especially maddening when one person, usually in the largest ship, sits next to one dreadnought the whole match. They will get tagged like eight times and never move until both ships are vulnerable. I usually have to get closer than they are to the ship to get the tag. Or end up getting tagged three times in a row. Otherwise my games would never end.
  • protoneousprotoneous Member Posts: 3,155 Arc User
    kharlis wrote: »
    It is especially maddening when one person, usually in the largest ship, sits next to one dreadnought the whole match.

    I hear ya... it's those people in big ships that can be the worst offenders. Similar to driving an oversized SUV in real life they have an inflated sense of self importance as big as their oversized warp nacelles. Routine tasks can be left for others in normal sized ships as they bless us with their presence.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2021
    Me, a few days ago: "Please, stop targeting me several times in a row."

    Me, yesterday:
    20211123005321_1.png?raw=1
    "Please, keep targeting me and only me all the time, please!"
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    Me, a few days ago: "Please, stop targeting me several times in a row."

    Me, yesterday:
    20211123005321_1.png?raw=1
    "Please, keep targeting me and only me all the time, please!"

    Yeah, if there was a way to 'taunt' these ships into targeting you intentionally, it would be a far smoother experience. So long as the method of taunting isn't mindless pewpew, because the mindless pewpew types are just as often the ones who won't pay attention...and then they'd be forcing the dreads to target them instead of incidentally being the target. It would never end.
    I noticed they seem to tend to target the closest to them, but it only helps if those who don't care about doing the thing correctly aren't around. And it's not often the case because they stay around the dreadnoughts to have the most kills.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • joshmauljoshmaul Member Posts: 519 Arc User
    edited November 2021
    The other problem I see a lot is that when someone gets targeted, they don't pay attention to where the arrow is pointing; they go to the closest dreadnought, and then wonder why nothing is happening. [sigh]
    TW1sr57.jpg
    "There's No Way Like Poway!"

    Real Join Date: October 2010
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  • trillbuffettrillbuffet Member Posts: 861 Arc User
    I wonder who is making these bots because they all have infinity and promo ships. I'm sure someone is going to get a ship that costs 1.5 billion EC just for one character that isn't even max level and then risk it getting banned for botting.
  • kayajaykayajay Member Posts: 1,990 Arc User
    I wonder who is making these bots because they all have infinity and promo ships. I'm sure someone is going to get a ship that costs 1.5 billion EC just for one character that isn't even max level and then risk it getting banned for botting.

    YouTube Vloggers, maybe? Well, either that or staff.
  • phoenixc#0738 phoenixc Member Posts: 5,828 Arc User
    Every now and then when I get targeted there is no arrow, just the green bullseye on my ship and I have to guess which one it is for (though logically if it shows up near one dread the other is the goal). That can be bad when the pixel vomit is so bad you cannot even see the other dread or its circle.

    I was in a very bad run today, the final score was 100. Even with a whole lot of shots missed it still didn't take more than 21 minutes according to my desk clock.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    tigeraries wrote: »
    they need to add a mechanic so the person targeted is not random. you have bots targeted and they don't fly to the correct ship... spent like an hour doing it one time due to this.

    Oh, so the person may never have played before, or was blinded by the pixel vomit and did not know they were on deck.. so they are bots? or maybe got a phone call they had to take? and Oh, my GOD someone actually flew a ship they WANTED to fly? something that you dislike for some reason? Oh,. the HORROR that person DARED do something to impune YOUR game.
    You think I give a rat's but that I did To hell with honor with a team that had Kobiashi Maru and a T4 Star Cruiser? no, because I knew I could handle the content with a megawell Intrepid.
    sig.jpg
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    tigeraries wrote: »
    they need to add a mechanic so the person targeted is not random. you have bots targeted and they dont fly to the correct ship... spent like an hour doing it one time due to this.
    The problem isn't the bots which are very rare. The problem is all the bugs making it impossible to do for some players. I refuse to play this TFO anymore as all the same bug as last time this event ran are still in in now. The bugs which stop me being able to get my ship into the right zone.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    pottsey5g wrote: »
    tigeraries wrote: »
    they need to add a mechanic so the person targeted is not random. you have bots targeted and they dont fly to the correct ship... spent like an hour doing it one time due to this.
    The problem isn't the bots which are very rare. The problem is all the bugs making it impossible to do for some players. I refuse to play this TFO anymore as all the same bug as last time this event ran are still in in now. The bugs which stop me being able to get my ship into the right zone.

    It is pretty telling. There was a lot of feedback about this STF when it came out talking about these issues. Most people seemed to like it, but it clearly needed some tweaks. And... it got none at all in the many months since.
  • nova73#7821 nova73 Member Posts: 14 Arc User
    edited November 2021
    I've had this on multiple occasions its typically one person who sits right next to the dread and just gets targeted by it non stop.

    Even had one who was saying in chat that doing it was funny to them.
  • protoneousprotoneous Member Posts: 3,155 Arc User
    A steady diet of time gated events in which nothing you do really matters certainly hasn't helped when it comes to this sort of attitude.

    The unfortunate part is that these events eventually become regular TFO's which results in a further contamination of gameplay down stream.
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