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Guess I'm never touching Binary Circuit again

kaggert27kaggert27 Member Posts: 138 Arc User
https://www.reddit.com/r/sto/comments/qc79p0/binary_circuit_exploitcheatbrilliance/ (not mine, thanks to the power of google was one of first results)

I had this happen just now where my team didn't make it out of the spawn room before other team had someone get to the end of first challenge instantly, then the second one pretty much fast as heck, then watched the thing go up to the 4th and boss as my team of randos proceeded to keep falling to their death (because they didn't pay attention to the floor/grid in front of them), in less time than would normally take to get through because of the exploit of whatever transporter module it is.

So how about you disable certain kit modules in ground mode?
Post edited by baddmoonrizin on

Comments

  • edited October 2021
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  • darkbladejkdarkbladejk Member Posts: 3,814 Community Moderator
    which kit module is this supposed to be?
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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  • westx211westx211 Member Posts: 42,331 Arc User
    I assume its the one from the Zhat Vash box that teleports you forward
    Men are not punished for their sins, but by them.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    hmm maybe Universal Kit Module – Personal Transporter
    or https://sto.fandom.com/wiki/Universal_Kit_Module_-_Stabilized_Folded-Space_Transporter

    I'm more amazed that 10 people queued up for that garbage.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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  • protoneousprotoneous Member Posts: 3,169 Arc User
    When something isn't working right in a queue or with a specific kit module it usually gets fixed. It's happened before.

    Playing versus another organized team can make for a lot of excitement and immersion. This one is a personal favorite.
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  • questeriusquesterius Member Posts: 8,497 Arc User
    Honestly i like binary circuit, but with the speed run mechanics it seems not many queue for that particular TFO
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    The mission used to be fun.

    Reading the first couple of posts here however, I see this as evidence once more that the Devs usually don't really think through the effect of certain powers.

    That transporter can be used to get inside the walls of ESD (which will be shaking in its entirety whenever someone uses it), to break free of briefing freeze in other ground missions and to get on buildings on Defera, which was disabled years ago.

    Agony field also is too powerful and all-dominating in small instances like Sompek. When the assimilation kit module creates a clone of the actual enemy - which will continue to exist when the bug shows up - it can prevent progress to the next round because the game will think there's still an enemy in the field.

    Some space sci powers, which I suspect to be Delayed overload cascade or perhaps another AOE ability like the Somerville's trait, can completely block progress in Gravity Kills by destroying the Gravitic Anchors before they become exposed.



    And now we can apparently add Binary Circuit to the growing list of older content that gets broken by relatively new powers which any player could have predicted would break such older content.


    The development teams really should test these sort of things before releasing them. And that means testing them in all zones, in all content. If it's something innocent like a grenade or a simple heal, it won't be much of a problem.
    Things like the ability to transport in a game that's filled with invisible walls to keep players from going where they shouldn't be able to go or an omni-directional shield ignoring heavy damage dealing field in a small room? You should expect trouble with such things and extensively test them as a Dev.

    I understand they have manpower issues but that's not an excuse to release things that even most players would quickly recognise as problematic and potentially game breaking in at least some instances.

    Let's hope they will find the time and resources - and will consider it a priority - to go over the list of powers and reconsider them for all zones and instances.
  • questeriusquesterius Member Posts: 8,497 Arc User
    ...I ran it once. And never again. It was 'fun' being repeatedly killed during the countdown phase by agony field generators.

    Use the "Adapt" kit module. It's the arch nemesis of most energy based kit modules.

    The personal transporter module would be tempting to use in the plasma bolt phase of BC
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • askatusaskatus Member Posts: 157 Arc User
    If I was in your shoes, as long as I got the rewards at the end and not an afk ban, I'd be perfectly happy if the other team found a way to end the mission super quickly.
    You shoot me down
    But I respawn
    I am duranium!
  • ussvaliant2#1952 ussvaliant2 Member Posts: 402 Arc User
    The TFO itself isn't bad. Just certain kit modules spoil the fun such as the Agony Modulator and the Personal Transporter. I personally like the race with the puzzles. But like all group content the fun and enjoyment depends on the team.
    A bit like Dyson Battle zone where campers nuke a V-Rex within seconds and you end up with no reward as you couldn't get to the silo in the 3-5 secs it took that person to down the V-Rex.
    https://i.imgur.com/r6F7yxj.jpeg
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited October 2021
    questerius wrote: »
    The personal transporter module would be tempting to use in the plasma bolt phase of BC
    It does work, indeed.

    I used it once to see if it did work, like I did with the faulty reactor pod in Firewall (it also works, but the recharge timer makes it so you really only use it once since by the time it's ready to be used again, you have accessed the second panel by waiting for the pauses, like normal).

    And a second time because my team was stuck and all "safe alcoves" seemed to lead to nowhere. So I used it to see which was the correct path and I saw it was one where 2 energy balls were so close that when they went through each other, it was in front of the path to the next corridor and the timing was way too tight it was almost impossible without "cheating" so I'm not sure if it was a bug or just a sadistically-timed spawn.
    #TASforSTO
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    The development teams really should test these sort of things before releasing them. And that means testing them in all zones, in all content. If it's something innocent like a grenade or a simple heal, it won't be much of a problem.
    Things like the ability to transport in a game that's filled with invisible walls to keep players from going where they shouldn't be able to go or an omni-directional shield ignoring heavy damage dealing field in a small room? You should expect trouble with such things and extensively test them as a Dev.

    I understand they have manpower issues but that's not an excuse to release things that even most players would quickly recognise as problematic and potentially game breaking in at least some instances.

    Let's hope they will find the time and resources - and will consider it a priority - to go over the list of powers and reconsider them for all zones and instances.

    while im one to bash cryptic for long standing bugs and other things, are you really not understanding how long it would take them to test the way you are presenting they do it? we would never get new content...or, we would be on season 5 by now and not where we are.

    i get your thought process and the reason for your post, but its not even close to a reality at all.

    That's an exaggeration.

    Anyway, what is the point of continuously releasing new stuff if it breaks the content of your game? Fixing stuff and ensuring that it keeps working is just as, if not more important than releasing it.
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  • aftulusaftulus Member Posts: 668 Arc User
    edited October 2021
    They could slowly develop in the background and then release more slowly... Especially if they were designing for a more robust game. They seem to be working form a time limited release schedule. If they switched to something different they could probably get stuff done in a more broad sense.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    Slowing down development won't help lessen bugs - how many times did CDPR delay releasing CP2077? And it still came out an utter disaster.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
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    I gain power by understanding both.
    In the chaos of their battle, I bring order.
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  • aftulusaftulus Member Posts: 668 Arc User
    edited October 2021
    I'm not sure what is wrong with this. It's a one time que from endeavors and you ran into a guy specialized for the mission. The bigger problem is we can't kill the guys on the opposite side now. If we could it wouldn't matter as much. I think they spread the platforms farther apart so we couldn't pvp like it's supposed to. Competitive que is supposed to be PVPable....

    The skills are fine and should exist. Don't hurt players for doing well. The real problems are elsewhere.

    Teleporting in this instance should be allowed, or some sort of walls put up so we can't go inward but can go outwards to fall. Then you remove jump strats all together. Not sure on the nuances if that is worth doing.

    Like I said, allowing more pvp by putting the platforms closer together again would allow you to counter it by attacking them and possibly solve two things. You can't even shoot your guns at the other side anymore during the final boss fight... Let alone any of the PVP opportunities at the beginning and end of each area. Most of the competitive stuff has had the ability to fight the other side removed for some reason. I'll assume complaining.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    Not all PvP involves bloodshed - it's a race, not a brawl; aside from the tactical drone puppeteer console, any member of one team should never once be able to attack someone on the other team in this mission.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • aftulusaftulus Member Posts: 668 Arc User
    I'm pretty sure the missions were modified and they used to be closer together so you could shoot each other.
This discussion has been closed.