test content
What is the Arc Client?
Install Arc

The sure way to reduced dilithium cost WITHOUT cutting into Cryptics pocket.

clonemaster#6932 clonemaster Member Posts: 6 Arc User
It is VERY simple, and easy to implement. Just make fleet credit rewards 2x for primary fleet donations and 2.5x for auxiliary fleet donations in the same Armada. This will also address the much needed issue of never updating the point to Armadas since inception. You can attach this to Armada level if you want, but this simple change will promote the idea that fleet dilithium donation has at least half the rewards of fleet marks, and will also encourage purchases of fleet modules. This is a simple fix that will be much more effective than removing something from the game no one wanted removed.
Post edited by baddmoonrizin on

Comments

  • edited September 2021
    This content has been removed.
  • clonemaster#6932 clonemaster Member Posts: 6 Arc User
    Why would they increase the amount of marks given for fleet dil donations when the situation we are in came about because there is so much dil that its considered largely worthless?

    That's like asking for them to increase the price of dirt... after they found another planet's worth of dirt to easily get more dirt from.

    ^People currently consider donation of dilithium to fleets pointless at a 1 to 1 ratio as fleets are more dead than ever due to only a few people actually donating to fleet progression. Increasing dilithium ration encourages "new" people donate to fleets projects as the return on investments aren't worse than just getting reputation gear. Also, when is the last time you heard of ANY update to Armada rewards, or even Armadas period. Increasing the percent of rewards for donation to fleets in the same Armada will encourage donations to smaller almost dead fleets in large Armadas.
  • This content has been removed.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    The game is at a point where many of the players have already purchased what they want from the game. Cryptic probably knows this and that is why we get these high-cost fluff packs now.

    Since we get dilithium from most activites in the game, it's no surprise that the DilEx is so screwed up.
    Why would they increase the amount of marks given for fleet dil donations when the situation we are in came about because there is so much dil that its considered largely worthless? That's like asking for them to increase the price of dirt... after they found another planet's worth of dirt to easily get more dirt from.

    This also ignoring that, even if they did increase payouts, most people still wouldn't contribute to fleet/armada dil. Most people expect everyone else to foot the dilthium bill for them, so they can swoop in and just get the rewards at little cost. And so they can stockpile their dil in the vain hope that the DilEx goes back down to 250 so they can cash it in for zen.

    Not to mention all the people in the larger fleets that have finished their fleet holdings, and thus, wouldn't really be affected by this change.

    The "new" dirt is from another planet and is inherently worth more since it is... new... plus there is the cost of getting the new dirt since it is on another planet.

    If the dilithium/fleet credits 1/1 ratio were different, people might be more inclined to donate dil to fleet projects. Just because a fleet is maxed does not mean it still doesn't slot projects. But I do agree that many do not donate dil to fleet projects because it is used to make zen.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Why would they increase the amount of marks given for fleet dil donations when the situation we are in came about because there is so much dil that its considered largely worthless?

    That's like asking for them to increase the price of dirt... after they found another planet's worth of dirt to easily get more dirt from.

    ^People currently consider donation of dilithium to fleets pointless at a 1 to 1 ratio as fleets are more dead than ever due to only a few people actually donating to fleet progression. Increasing dilithium ration encourages "new" people donate to fleets projects as the return on investments aren't worse than just getting reputation gear.

    There's one fundamental flaw with this: long time players already have all the fleet gear they want, which means this would primarily affect new players who won't have much dilithium anyway unless they're buying it with Zen. So this change would essentially only target new players who are not F2Pers, a fraction of a fraction of the playerbase. This change wouldn't accomplish anything.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • clonemaster#6932 clonemaster Member Posts: 6 Arc User
    Remember, this suggestion is not going to "fix" dilithium, just reduce it, thus when Cryptic actually listens to an idea that encourages people to dump dilithium, this will help keep it down. We all know the REAL reason why dilithium is so high is because the MAIN dilithium dump, fleets, hasn't been updated in over 5 years...thus negating the need to donate dilithium at all to ANY major projects. This would at least "encourage" smaller fleets to grow and larger fleets would get more donations so people can get gear without dumping all their dilithium with little return.
  • edited September 2021
    This content has been removed.
  • This content has been removed.
  • horridpersonhorridperson Member Posts: 665 Arc User
    I think this is a good idea to trial. If it has no effect on the big picture I don't see a loss associated with adding this lever. If it is a failure who is going to begrudge a fleet becoming more self sufficient? To earn the backlash parity of endeavour tokens they would have to reverse the decision, and retroactively strip away all the "extra" fleet credits earned from players who donated.

    The important thing here is the perception of a poor return. It's a reasonable guess because there is a surplus of dilithium yet it's consistently the last project item to fill running neck and neck with doff contributions which are more clearly bottlenecked mechanically. It's not a matter of not having the resource but choosing not to spend it. Incentivizing the process could make it more attractive.
    battlegroupad_zps8gon3ojt.jpg

  • This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    People currently consider donation of dilithium to fleets pointless at a 1 to 1 ratio

    I think this is where the flaw occurs in this idea, because outside of a couple people on this forum, I have never heard this complaint.. ever. Most people I know that donate to their fleet don't even need the marks, they're just trying to help the fleet. This would be helpful to newer players trying to get built up, but again, newer and under geared players should not be the target of any proposed sink.

    It doesn't hurt to try it, but overall I would not expect this idea to have much impact on the market if any at all.
    Insert witty signature line here.
  • This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    It's not just the donation ratio. It's the value of the fleet credits themselves. Aside from some duty officers, fleet credits aren't the real expense of fleet equipment. It's dilithium. Trading 50k dilithium for 500k fleet credits still won't make what you get back worth it.

    Agreed, this change would have literally no effect on me at all. And as a veteran player, one of the guys sitting on millions of dilithium and fully maxed out.. I don't need fleet credits anymore then I need all this worthless pink rock. I give it to the fleet to help them and because.. well.. I have no other use for it.

    A good Dilithium sink lets people trade Dilithium for something they want.. something of value. Adding to my millions of banked fleet credits doesn't accomplish this.. at all.
    Insert witty signature line here.
  • phoenixc#0738 phoenixc Member Posts: 5,821 Arc User
    There is one way that it could help, and that is pushing new players up the fleet ladder until they hit the fleet store unlock (and some of those are very high depending on the particular fleet). Not only would it make fleet gear a bit more attractive, it would mean they have access to it earlier and so are not as likely to be already kitted out with reputation (though that costs dil too) or more to the point, some of the better mission gear and/or lockbox stuff from the exchange (which does not cost dil at all).

    Of course, that assumes that the fleet leaders don't just jack up the number of credits it takes to reach the "buy from fleet stores" threshold in response to the increased credit returns on dil contributions.
  • edited September 2021
    This content has been removed.
  • This content has been removed.
This discussion has been closed.