I wish to express my gratitude to all those who have have worked with dedication and diligence over the years to make our wonderful world here possible. Technological wizardry, creativity, right on down to the bare bones accounting and actual, ugh, work...
Though we players will often gripe about this or that, or occasionally get caught in an unfortunate "glitch" where we lose some game currency (or item) for one reason or another, overall... this is, hands down, the single most excellent free-to-play game online. No caps, walls, or scams. Grinding can be monotonous, some of the "super-kewl" stuff may require an actual real-world currency investment, but nevertheless, year after year you continue to deliver imaginative gameplay for players of many sorts. Some who like more action, some who are more organizational, etcetera...
I have played F2P here at STO for many, many years, and worked really really hard to get some of the boats in my collection, making the achievement truly "jump for joy" when the goal was finally achieved...
Before I summarize here, I do want to point out that there have been some irritating "glitches" here or there, felt duped once or twice, which is frustrating of course. (Samsar to fill Command Cruiser kit platform set, heh hehm.) Nonetheless, even those "kick table, stub toe" moments are, well, life. It has not diminished my appreciation for all the hard work done behind the scenes to keep this whole operation up and running. Ya bunch o' geeks!
This past summer I finally broke down and tossed oh, probably a few thousand-US at the game. I came into a wee-spot of money, and it looks like I might be headed for the stars sooner than expected. So I have been happy to make my contribution in the name of fun, as much as a gratuity for my many years of F2P enjoyment. We live in a real world where money still does make things go, but you also carry on the great Trek spirit of a utopian ideal where humanity itself has great value.
Live Long and Prosper my Friends,
Commodore to the Admiralty Council, Craig Jason
@novemberyankee, Star Fleet Corps of Discovery, Starfleet Special Ops Division, Starfleet Temporal Ops D.E.C. Armada
Comments
I second your sentiments. Live long and prosper, Craig.
It's just that it could be so much more inspiring if the team were expanded and both CBS and Cryptic were willing to invest more in it.
When I first launched the game, I was amazed at how good everything looked. Real worlds, extensive environments, many ships that I could build however I wanted, manned by officers where you had almost artistic freedom in writing their bio's and changing their looks...
And although no experience afterwards has induced those same feelings and impressions, there have been some great moments. The release of fun content like Gravity Kills, episodes with Worf and Tuvok, expansions like New Romulus and the Gamma quadrant which brought many actors and characters and well written content and those same extensive maps - all these releases at least had a serious, positive impact.
The fact that it didn't lead to the same feelings as that very first time by itself probably shows indeed how marvellous STO as a free yet very rich game with its tons of options is.
I have probably become used to all this. So I just hope we will see more of those great moments, with new worlds, extensive maps and revamped homeworlds, new player species and so on being released some time.
F2P as LEGIT F2P is the core. Never lose that. F2P must be able to play with joy. As I think I said above, I have been F2P for close to a decade abouts, and just this summer dumped in a few grand, so there is indeed a payoff in the long run, on both ends really. I'll be here til the Solar flare wipes out the interwebs.
Thank you again, to the actors, script writers, designers, etcetera, etcetera. Someone's Mom has a BIG basement lol.
Live Long and Prosper, or in Ferengi, may the Schwartz Be With You.
ONE HUGE TREKKIE
Thanks. I have a ton of them. Been Cobra Commander for many, many years. Not that I like to put myself out there as eevil, just adversarial. I'm the guy that roots for the bad guy, just because he's the underdog.
Star Trek magic is still alive and well in Star Trek Online, beginning with all the positive coincidences that still take place such as this thread I was just thinking about making a few days back in the same way. I'm quite negative and criticize the state and direction of the game, but really, I wouldn't still be here all these years or farming away if it was ALL bad.
Time somehow flies when immersed in the game. That sometimes can be a good thing, and STO helped me get through some bad times. I'll remember it for that.
The Klingon Recruit event was surprisingly enjoyable even if I don't plan to finish it with story missions. I can't get enough of running around with that special Batleth on my Orion Tacs, and slowly unlocking new starship traits purely for the fun of flying certain ships again.
Jem'hadar recruit event also turned out a lot of fun. Initially I thought nothing of it, other than knowing a lot of people wanted an official Jem'hadar playable character. I made one Science Fed-aligned officer and ignored them for a while until I caught on how fun they are with integrated ground battlecloak, ketracel boosts, special polaron weapon boosters, and powerful ground away teams. Then there's the many awesome looking Jem'Hadar ships plus the wingmen which make them super powerful in both being able to boost them yourself, and in how well they can attract aggro to keep you alive, as an alternative strategy to warbirds that instead rely on singularity abilities and cloaks. Those contrasts in strategy keep it interesting. I don't regret making the primary Jem'hadar a Sci, since I find that career does the best to work with the team (pets, carriers, team members), and still gets to battle cloak on ground like Tacs.
Science career in space is a lot of fun, powering up science abilities with Aux, helping the team and generally amplifying power beyond what each member is able to bring. I still enjoy warbirds a lot, the challenge of having a somewhat more fragile and unique ship type with significantly lower power levels to have to compensate for. The Dyson Harpia warbird remains a very special ship to me that I still fly in proper protonic polaron hybrid setup, capable of elite patrols solo, and it was really nice after so many requests to finally have a Leiosa as the first T6 Science warbird, followed by many others like C-Store carrier warbird, Klingon T6 Science vessel, new Voquv and Atrox, and so many other things even if a Rhode Island/Nova remains neglected and probably will be till the end.
Arena of Sompek unlimited was a great addition, which I hope to run again with fleet members to see how high we can get, to unlock special titles, and have something truly challenging. It was a lot of fun trying all the captain career types, healers, tanky engineers, powerful tacs while running around trying to keep one member alive.
I really appreciate the space patrols, being able to challenge my ship solo or with friends on elite difficulty, crafting new builds and play strategy capable of both tanking and dealing sufficient damage while being chased by powerful enemies. There, the value of healing, tanking, speed, pets and battle cloaks really shine, and it's helped squeeze the most of out so many ships in building them to reach their potential all on my own.
Risa event remains my favorite event, even now without the day/night cycles. It is a really refreshing place to contrast the endless warfare elsewhere, and I think more games could benefit from these active R&R zones.
The missions have really cool stories, just like the Star Trek series and movies. I don't enjoy replying them a million times over, and don't look forward to new missions, since I like the multiplayer end-game aspect of the game, but it's still worth mentioning that. I particularly enjoy some of the 'bad guys', like the Iconians, Herald, Tal-Shiar, Orions, Terrans, etc., and that it is possible to somewhat play as them or variations of them.
Before making this any longer, I'll just say I'm glad the game has so much customizability in play styles, builds, careers, unique species perks, ship types to keep me tinkering away so much to discover what works best for each character and ship. This can be shield tanking in space, or tanking on the ground with engineer deployables, raider flanking in space, relying on raw damage in a squishy warship warbird to outheal heavy incoming fire, working anomalies and space magic, facing against many enemies with only a batleth and the power of seduction, illusion, and cloak, keeping optionals alive and coordinating with a team, and so on.
This is not a thread about that at all. I mentioned it, okay. The sky is blue. Will I get banned for mentioning that too?
Star Trek Online volunteer Community Moderator