Specifically, the continuous hull DoT that occurs at the start of the mission? It's gone from hundreds per second to 1 per second, which if you're trying to earn the "repair hull" endeavour you're SoL.
Post edited by baddmoonrizin on
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rattler2Member, Star Trek Online ModeratorPosts: 58,689Community Moderator
Just curious... That's the one where you're fighting within an Expanse that causes damage right?
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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It causes hull damage right away, if you have the non-linear progression trait slotted and you put your ship in reverse at the start you can get the endeavour very reliably. I tried this first with my Klingon recruit character when I saw the DoT was only 1 (said character doesn't have any such consoles yet). To rule out build issues I tried again under a different character who has gotten that particular endeavour before and the same thing happened.
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rattler2Member, Star Trek Online ModeratorPosts: 58,689Community Moderator
Honestly the only variable I can think of is the Trellium-D Plating console. I haven't played that mission in a long time, and honestly I haven't really had to worry about the damage from the Expanse anyways.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
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By any chance do you have the Trellium-D armor console equipped?
https://sto.fandom.com/wiki/Console_-_Engineering_-_Trellium-D_Plating
normal text = me speaking as fellow formite
colored text = mod mode
normal text = me speaking as fellow formite
colored text = mod mode