I was playing around with the DemoRecord feature. I only labeled it exposed because it went into some areas you can't get to as a player. I wasn't trying to clickbait anyone. This isn't a money thing, I was just playing around.
What a superb video. The way in which you showcase Earth Space Dock from a unique perspective is simply amazing and is not something we often get to see. It's great to see Cryptic's fine work showcased in this manner. Almost like a love letter to the devs. You seem to have a gift for this. Keep up the good work.
What a superb video. The way in which you showcase Earth Space Dock from a unique perspective is simply amazing and is not something we often get to see. It's great to see Cryptic's fine work showcased in this manner. Almost like a love letter to the devs. You seem to have a gift for this. Keep up the good work.
agreed, nicely done. also, I got first comment there
WE SURVIVE!
aut vincere aut mori pro imperio
either to conquer or to die for the Empire
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
To me, it means that a lie has been exposed, more or less. We were told that we could not get into the ESD shuttle bay because it was incomplete and that it really isn't as big as it looks. Well, actually having the camera in there moving around, it looks like i is exactly as big as it looks, and is more or less complete. I think their heads are hitting the desk because we can now see that there's this huge area that we can just look into but not enter. How much time was spent on designing something we can't enter?
Actually I was trying to make a joke. In the past the Environmental Artists have said that players breaking out of the map drive them crazy. While this isn't exactly the same as breaking out of the map, who knows if they'll have another headache because of it.
While the shuttlebay is cool, and would be cool to be able to examine a shuttle or runabout closer... they decided not to allow it. *shrug*
What does it matter in STO that I have achieved the rank of Fleet Admiral? Everyone else has as well. What does it matter whether or not I have completed this or that mission. Everyone else has as well. And it's not like it would matter if we fail the mission, either. Just keep respawning and zerging until its done.
To be fair... STO is highly story driven, and unlike most MMOs, doesn't really say anything about any of the other players. The story of STO is the story of our characters. So it doesn't matter if everyone and their tribble is a Fleet Admiral or Dahar Master, because as far as the story is concerned... they don't exist. You do. The fact that ranks are tied to our levels also doesn't matter either. Honestly I don't even update the rank on my uniform past Captain because of personal choice, and the fact that everyone and their tribbles like to run around showing top rank. But that is their choice. Every once in a while we'll have a thread calling for a reworking of the rank structure to cut off at Captain, but honestly it doesn't really matter because we can choose to just show Captain, some of the dialog has been altered to address us as Captain...
The ranks are mostly just cosmetic now.
And because the game is so story driven, of course we're not going to have fail conditions for episode missions unless the story demands it.
From what I've gathered using that map in the foundry issue isn't the shuttlebay but the part behind it, that's just a 2D plane stuck there to make it look like that section is all around the station. and if you got close to that part the illusion would break, same reason we can't get near to the Reman buildings they're very basic and not complete if viewed up close (though more complete then the other end of ESD shuttlebay).
EDIT:Note how on the video you can see that only the first shuttle pathway has a doorway and a wall and for rest of the bay the interior walls just don't exist, that's a clear indication that you were never meant to see those parts, that's not laziness it's being economic with your resources, the bigger the map is longer it will take to load it and building a full 360 degree ESD at the size of the current interior with full detail would be just too resource extensive to run properly. It's like how movie sets build only the parts that will be seen on camera and won't bother with parts that will never be seen.
To me, it means that a lie has been exposed, more or less. We were told that we could not get into the ESD shuttle bay because it was incomplete and that it really isn't as big as it looks. Well, actually having the camera in there moving around, it looks like i is exactly as big as it looks, and is more or less complete. I think their heads are hitting the desk because we can now see that there's this huge area that we can just look into but not enter. How much time was spent on designing something we can't enter?
Actually I was trying to make a joke. In the past the Environmental Artists have said that players breaking out of the map drive them crazy. While this isn't exactly the same as breaking out of the map, who knows if they'll have another headache because of it.
While the shuttlebay is cool, and would be cool to be able to examine a shuttle or runabout closer... they decided not to allow it. *shrug*
Oh well, at the same time their colleagues keep releasing stuff that allows players to break maps so...
(Just look at the new Zhat Vash kit module for the latest example).
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Oh I understand all that. I'm fine with it, actually. Because there is no hard rule that says a MMO cannot be both a sandbox and a theme park at the same time. The story missions are great. But what do we do in the periods between story content releases. We run the same things over and over and over again because they are just things to do... Just motions to go through... But what if these meaningless tasks tied into a much larger metagame? Where doing the activities... or NOT doing them... could have an impact.
And imagine if they keep adding things like this... ALL OVER THE PLACE. They can even use threshold-triggered events to drop hints about the next story arc. Or to DRIVE a story arc.
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
I wasn't saying you couldn't continue as I too feel some drag from not much to do between content drops and wouldn't mind a discussion on how to combat that, but it was a bit of a derail on this thread.
Comments
agreed, nicely done. also, I got first comment there
aut vincere aut mori pro imperio
either to conquer or to die for the Empire
Actually I was trying to make a joke. In the past the Environmental Artists have said that players breaking out of the map drive them crazy. While this isn't exactly the same as breaking out of the map, who knows if they'll have another headache because of it.
While the shuttlebay is cool, and would be cool to be able to examine a shuttle or runabout closer... they decided not to allow it. *shrug*
To be fair... STO is highly story driven, and unlike most MMOs, doesn't really say anything about any of the other players. The story of STO is the story of our characters. So it doesn't matter if everyone and their tribble is a Fleet Admiral or Dahar Master, because as far as the story is concerned... they don't exist. You do. The fact that ranks are tied to our levels also doesn't matter either. Honestly I don't even update the rank on my uniform past Captain because of personal choice, and the fact that everyone and their tribbles like to run around showing top rank. But that is their choice. Every once in a while we'll have a thread calling for a reworking of the rank structure to cut off at Captain, but honestly it doesn't really matter because we can choose to just show Captain, some of the dialog has been altered to address us as Captain...
The ranks are mostly just cosmetic now.
And because the game is so story driven, of course we're not going to have fail conditions for episode missions unless the story demands it.
EDIT:Note how on the video you can see that only the first shuttle pathway has a doorway and a wall and for rest of the bay the interior walls just don't exist, that's a clear indication that you were never meant to see those parts, that's not laziness it's being economic with your resources, the bigger the map is longer it will take to load it and building a full 360 degree ESD at the size of the current interior with full detail would be just too resource extensive to run properly. It's like how movie sets build only the parts that will be seen on camera and won't bother with parts that will never be seen.
Oh well, at the same time their colleagues keep releasing stuff that allows players to break maps so...
(Just look at the new Zhat Vash kit module for the latest example).
Perhaps a subject for another thread.