I just used two omega upgrades. First the omega upgrade with 8x chance. It gave my item a 50% chance to upgrade to a new quality. I then applied the +125000 point upgrade. It ran the quality chance once and didn't upgrade. I then claimed and did it again. Every time after it had 0% chance to upgrade as opposed to keeping the 50% it should have. Why did it do this. It's now lv XV and of basic rare/purple instead of dark purple or orange. I started at lv XII rare/basic purple.
Here is an example of what I was doing:
https://youtu.be/Hg8eYKYdPBM?t=436
This is what I assumed should have happened. Instead it imediatly dumped the chance to upgrade down to 0% instead of carrying it over to the next tries.
If I can't carry it across two upgrades. What is the point of the upgrades at all besides the x4?
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The video the OP is referencing clearly shows that, when upgrading an item before it hits Mk XV, the rarity upgrade chance does not carry over. Otherwise, the upgrade from Mk III to Mk IV would've shown a 60% rarity upgrade chance, not 30%.
Every Mk level increase from a single upgrade uses the same quality (rarity) point increase until the tech points are used up. In aftulus'es example he used *two* upgrades, one which didn't get him to the next level at all. I wouldn't use the 8x quality upgrades until I hit XV since the quality increase will reset at any Mk increase lower than that. Then again I don't think I'd ever use the quality or mark omegas at all. I'm to dilithium starved to craft those variants and the regular omega works fine enough, particulary if you start from a crafted MkII.
BTW, I'm trying to make particle field exciters, and my ships generally use all rep items. So, I'm upgrading the fun way. I'm trying to figure out the best upgrade path for such items.
It's only worth using Quality upgrades at low levels, and then at MK 15. Up to MK 15, 'Quality Improvement' chance resets every level of increase.
You started at MkXII/purple and used the quality upgrade for a big rarity boost but virtually no tech points and then you used the mark upgrades to boost the level - lots of tech points but no rarity boost. When the upgrade went from XII to XIII you used up the all the tech points of the first quality boost (consider it expired) and then the tech points for the second mark boost when the quality upgrade chance reset. After which any remaining tech points for the omega mark boost were used to upgrade from XIII and beyond with the zero quality property of the upgrade.
At MkXII I'm not sure if a regular omega could get you from XII to XIII, but at MkII on an upgrade weekend you can get enough tech points to go to MkX with each increase using the quality chance of the upgrade.
The Wiki states 1 tech point for the mark upgrade, so at low-level that quality boost from a quality omega will be wiped as soon as the Mk increases.
I'm not going to say it's the best way, but for high Mk items I would use the cheapest methods (Romulan/Phoenix or even the Mark Omega if you've got it) to get the item to XV first and then work on increasing their rarity.
I can think of worse things that can happen than using up an 8x at MkXII and not have the quality go up when it goes to MkXIII and resetting to zero, but that would still suck. At least at MkXV the only reset happens when the quality actually increases.
The quality ones should have half the leveling points instead of only 1 point. Then you could get a couple shots going from 2 to 4 or 5. It would be a guaranteed UR and a reasonable shot at gold.
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This, exactly, what Sheldon said. It was broken from the get go. Whoever created this thing didn't know what they were doing, or didn't care. And Cryptic CBA to fix it.
Aftulus, I'm sorry you got screwed, but we all learned the same way. There have been multiple threads on this subject, and it's hard to even describe or talk about because the terminology isn't clearly defined, and you always get people who don't understand the problem jumping in with erroneous/irrelevant statements that confuse the situation.