So, my Klingon character, Colonel Marik, was created originally to be the most brutal melee combatant in the Empire, the subject of song and story. Armed with his batlh'etlh, he was supposed to carve a swath through enemies.
Of course, in the game, his success is rather less inspiring. I find he's incredibly squishy, and while he CAN do substantial damage, he's usually dead before he can do it. The combat system isn't helping things, as enemies just run backwards out of range while the attack animation is going on, rooting ME but not THEM. The result is a series of twitchy half attacks until the enemy actually stands still, or I can knock them down with Lunge.
I've tried building him different ways. I tried emphasizing durability above all, but the degree of durability is more or less insignificant. So, I tried building to take advantage of exploit damage, but it's inconsistent and require he be more or less defenseless. I tried building for critical hits, thinking I'd use traits that enhance critical hit chance and severity, but that also heal him on critical hits, theoretically helping his durability.
Nothing seems to work.
So, I wondered if anyone has any suggestions how I might turn my mighty Klingon marine into a MIGHTY Klingon marine? What traits do you suggest, keeping in mind my preference is to use the batlh'etlh?
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!
This game needs detailed crafting, exploration and interaction systems.