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Please let us turn off space magic effects

chrisevans34chrisevans34 Member Posts: 260 Arc User
please can we have the option to turn of Visuals! I really just can not stand all the space magic that constantly blinds me, having the screen turn bright white just aint fun at all! Also with visuals on my own ship, its small (the defiant) and clicking all the abilities totally obscure my ship cant see it at all, zoomed out so i can get full area viewal. so yeah please cryptic give me the option to turn this stuff off :)

Vague title edited. -- WingedHussar
Post edited by baddmoonrizin on
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    echattyechatty Member Posts: 5,914 Arc User
    People have been asking this for quite some time now. There was a thread about it a couple months ago, IIRC.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    Size of the ship shouldn't be much of an issue as you can always zoom in to get the ship fill the same amount of screen space as bigger ships, that said it would nice we got a reduction to some of the visuals.

    Personally what I'd do is break down visuals to "exists in universe" and "in-universe UI elements" and gave us the ability turn off those "in-universe UI elements". this should reduce the flashes centered around your ship as those are generally buff icons and similar effects that would be there as visualizations rather then effects present to the "mark I eyeball" .

    Granted I'd also would give the ability to reduce/make more transparent some of the more flashy effects that technically would fall under the "present in-universe" category.
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    eazzieeazzie Member Posts: 4,000 Arc User
    edited November 2020
    This falls into the category of Frequently Created Threads

    @darkbladejk

    No, it doesn't. -- WingedHussar
    Post edited by wingedhussar#7584 on
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    echatty wrote: »
    People have been asking this for quite some time now. There was a thread about it a couple months ago, IIRC.

    days ago
    Spock.jpg

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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    eazzie wrote: »
    This falls into the category of Frequently Created Threads

    Yeah, no, it doesn't. It's not on the FCT, and has not been addressed by the devs nor management.
    Spock.jpg

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    ltminnsltminns Member Posts: 12,569 Arc User
    For it to be placed in the FCT, Cryptic would have had to come out and said that it was not feasible to do so no, or we like all the bloody effects, why do you think we made them.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    spiritborn wrote: »
    Size of the ship shouldn't be much of an issue as you can always zoom in to get the ship fill the same amount of screen space as bigger ships, that said it would nice we got a reduction to some of the visuals.

    Personally what I'd do is break down visuals to "exists in universe" and "in-universe UI elements" and gave us the ability turn off those "in-universe UI elements". this should reduce the flashes centered around your ship as those are generally buff icons and similar effects that would be there as visualizations rather then effects present to the "mark I eyeball" .

    And ive tried zooming in all the way but its just not ideal as i like to see whats going on all around me.

    and regarding the in-universe UI elements, how do you do that?
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    spiritborn wrote: »
    Size of the ship shouldn't be much of an issue as you can always zoom in to get the ship fill the same amount of screen space as bigger ships, that said it would nice we got a reduction to some of the visuals.

    Personally what I'd do is break down visuals to "exists in universe" and "in-universe UI elements" and gave us the ability turn off those "in-universe UI elements". this should reduce the flashes centered around your ship as those are generally buff icons and similar effects that would be there as visualizations rather then effects present to the "mark I eyeball" .

    And ive tried zooming in all the way but its just not ideal as i like to see whats going on all around me.

    and regarding the in-universe UI elements, how do you do that?

    In-universe UI would be things like "Tactical Team" effect and it's really just matter of classifying those effects under that category and after that you could have an option to show or not show them.

    Sorry if this is vague but I don't work as programmer at Cryptic so I can't say in detail how things work in STO.
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    chrisevans34chrisevans34 Member Posts: 260 Arc User
    spiritborn wrote: »
    spiritborn wrote: »
    Size of the ship shouldn't be much of an issue as you can always zoom in to get the ship fill the same amount of screen space as bigger ships, that said it would nice we got a reduction to some of the visuals.

    Personally what I'd do is break down visuals to "exists in universe" and "in-universe UI elements" and gave us the ability turn off those "in-universe UI elements". this should reduce the flashes centered around your ship as those are generally buff icons and similar effects that would be there as visualizations rather then effects present to the "mark I eyeball" .

    And ive tried zooming in all the way but its just not ideal as i like to see whats going on all around me.

    and regarding the in-universe UI elements, how do you do that?

    In-universe UI would be things like "Tactical Team" effect and it's really just matter of classifying those effects under that category and after that you could have an option to show or not show them.

    Sorry if this is vague but I don't work as programmer at Cryptic so I can't say in detail how things work in STO.

    Ohhh i actually thought u had done a thing in game that is already a option lol
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    eazzieeazzie Member Posts: 4,000 Arc User
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    So basically never create a new thread. Almost every ask has been posted in the forums the last 10 years.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    eazzie wrote: »

    Demand threads are the basic 'do this or else I'll (insert threat here)'.

    Addressing what OP mentions, it would be great just to get rid of abilities that wouldn't cause a visible effect 'X' team etc and other long-lasting effects. Replace them with a soft glow to show it triggered, or even make the related UI element glow visibly in the panel.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Indeed, please make an OPTION available to turn down on the visual effects, particularly the full screen flashing.

    I already played with all possible existing graphics options and while there is a tiny bit of reduction, the full screen flashing continues. I run most TFOs on near-minimum screen brightness where it is actually hard to see proper color reproduction and the game looks really dark, just to try to compensate (and not outright uninstall).

    Full screen flashing or even medium sized flashes occur very frequently, tied to the explosion of medium and large ships, and other events.

    This has been asked for years through reddit and here, and the only acknowledgement has been from one of the artists over on reddit, saying, paraphrased, if we don't like it, to complain more. Well here it is, the complaints have been ongoing, and they all fall on deaf years.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    not a demand thread but definitely comes up alot
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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    ltminnsltminns Member Posts: 12,569 Arc User
    I don't know but do you get tired of commenting on every sentence everybody says?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    Guy's drop the bickering and keep it civil. I'm only saying that once.

    I wouldn't mind seeing the ability to turn down/off some of the various visual effects in game either, but I'm not going to hold my breath if it doesn't happen either. Otherwise looks are a very subjecting thing and in the eye of the beholder. Simply because one person or the other doesn't like the spam of visual effects doesn't automatically make it a bad thing or automatically ugly. Visual spam can be an issue certainly when it comes to resources, but most modern video cards of the 10 series and above can handle it without issues on max settings.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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    alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    While I greatly dislike the visual spam, and understand a bit of it does serve some informative purpose, there is absolutely zero excuse why full screen flashing or strobing effects cannot have a solid OFF option. That wouldn't take any developer time to provide the option to disable them for those like me who can't stand it.

    Doesn't make a bit of difference someone or everyone in your team toggles a beacon of kahless, making the entire screen go solid white for many seconds. We get it, it's in the description, that the toggle blinds enemies to disable them for 8 seconds, and those pets are visible when they come in.

    Also makes zero difference if every medium or large sized ship anywhere on the map is blown up and this shows up as a full screen flash to every player on the map, often resulting in a strobe-like effect as many such ships get blown up in sequence. The enemy ships already have explosion effects, and vanish, to indicate they are no longer threatening targets.

    About processing power, this game was made for older hardware, and modernized somewhat. Having excessive particle effects with no real graphics options for them simply removes those players who would take advantage of this fact, including when a more powerful desktop isn't available, like when traveling or when someone truly can't afford it. The latest patch also broke something for older systems making the game crash altogether - I have no reason to keep STO on my laptop with no fix in sight.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
    · ♥ · ◦.¸¸. ◦'¯`·. (Ɏ) V A N U _ S O V E R E I G N T Y (Ɏ) .·´¯'◦.¸¸. ◦ · ♡ ·
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    While I greatly dislike the visual spam, and understand a bit of it does serve some informative purpose, there is absolutely zero excuse why full screen flashing or strobing effects cannot have a solid OFF option. That wouldn't take any developer time to provide the option to disable them for those like me who can't stand it.

    While I agree with you that the visual spam should have some options to tone it down or turn it off, a bit problem you're going to run into is how people can know when a certain ability is in use without having to stare at their buffs/debuffs constantly. Folks who choose to turn off most of the visual effects will still need a way to know what's going on.
    About processing power, this game was made for older hardware, and modernized somewhat. Having excessive particle effects with no real graphics options for them simply removes those players who would take advantage of this fact, including when a more powerful desktop isn't available, like when traveling or when someone truly can't afford it. The latest patch also broke something for older systems making the game crash altogether - I have no reason to keep STO on my laptop with no fix in sight.

    As games and technology improve, it's going to place greater and greater demands on that old hardware until at some point it's no longer able to keep up. While STO has done a great job at keeping the older hardware playable for the most part, better than other MMOs, that's not going to last forever if the game keeps improving. Folks also need to understand as well that you're not going to get ultra graphics quality off purely integrated graphics, or a graphics card from '05 or something along those lines. Expecting the game to run flawlessly on ancient hardware just isn't going to happen. It's like expecting a Windows 95 era computer to run modern games flawlessly, it's not going to happen. While yes I agree folks should have the option to turn certain effects down or off, it's also not STO's problem if you're trying to play on maxed out graphics and your machine can't keep up.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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    annemarie30annemarie30 Member Posts: 2,600 Arc User
    What they need are 'low-fi' versions of various visual effects and a menu option to determine when visual effects use the low-fi versions. Something like: [off] | [other players] | [all players]

    I could swear I've played at least one other game (Marvel Heroes, I think?) that had this kind of option in it. And while it didn't clear the issue up entirely, it made enough of a difference that seeing what the hell was going became less problematic. Also: ANIMATED CURSORS! These really are necessary. Cursors are the first thing to disappear in high-density visual clutter. Having them animated makes them stand out better in the chaos.

    I have my windows setting for the control key to have a collapsing circle when it's pressed and released alone. helps finding where the cursor is
    We Want Vic Fontaine
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    dicehunter#4931 dicehunter Member Posts: 17 Arc User
    lordmalak1 wrote: »
    So basically never create a new thread. Almost every ask has been posted in the forums the last 10 years.

    Yep exactly, A forum is to talk, Ask questions, Develop discussions, Not shut down a topic because it's been seen before but there are many people on most forums that my father would call "a jobsworth" someone who used to be the kid we all knew in school that would run to the teacher constantly.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    lordmalak1 wrote: »
    So basically never create a new thread. Almost every ask has been posted in the forums the last 10 years.

    Nope, because you can't post in those other threads if it's been more then a month.. so the policy in this cause is just STFU. :lol:

    Just ignore the back seat mods, darkblade looked at it and realized it wasn't a demand thread.. all good. The forum has some silly rules, but the mods at least use judgment instead of just shutting everything down. You'll occasionally get someone barking at you like they are a forum mod.. just ignore them. :smile:
    Insert witty signature line here.
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