Does anyone know the stats for a pc to run STO on all MAXED settings? just cause getting alot of lag and someone suggesting turn settings down, but i thought with this updated pc would be able to handle it, im no techy guy no understanding of pc whatsoever so just curious what i can check against.
Operating System
Windows 10 Home 64-bit
CPU
Intel Core i5 9400F @ 2.90GHz 38 °C
Coffee Lake 14nm Technology
RAM
8.00GB Dual-Channel Unknown (17-17-17-39)
Motherboard
ASUSTeK COMPUTER INC. PRIME H310M-R R2.0 (LGA1151) 38 °C
Graphics
C32F391 (
[email protected])
2047MB NVIDIA GeForce GTX 1660 Ti (Gigabyte) 46 °C
Storage
931GB Seagate ST1000DM010-2EP102 (SATA ) 35 °C
931GB Seagate Expansion SCSI Disk Device (USB (SATA) ) 34 °C
Optical Drives
No optical disk drives detected
Audio
Realtek High Definition Audio
that is info from speccy for my pc.
now i know can get super high end pc's but i only play Star trek online and Elderscrolls online, none really high end games compared with others like not 4k (that im aware of) so just any help be grateful thanks.
Comments
Try to a) keep things cool to avoid throttling and b) don't run yourself low on RAM with other programs, as sometimes what people refer to as lag can be caused by other things.
Turning off everybody's damage floaters aside from your own may also increase performance while running certain TFO's.
One of my own setups is similar to yours using a Kabey Lake CPU and Pascal video card.
How are you doing for fps on your rig?
Lag spikes are not because of your hardware, they can be.. but not in this case. I run this game on a $2k PC designed for high resolution and VR gaming with a 400Mb connection and get lag spikes. Your system is well over the requirements to max out STO at 1080p.
For me the lag has been MUCH better since the patch they did to fix things, but it still exists from time to time.
ive no idea how to find that out
The advantage of an SSD comes in load times, it doesn't boost frame rate. In an online game like STO there is honestly little to no difference between an SSD and a Mechanical Drive. No matter how fast you load the map, you still have to wait for the server.
Type /showfps 1 into chat to bring up a display in the upper right hand corner of your screen. /showfps 0 would turn that display off.
As above per Sea, I also have separate SSD's for my OS and STO. I can't really tell the difference as compared to back when both were on one single mechanical HD aside from loading the game faster. Somebody posted some map load times quite some time ago and they were marginally faster SSD vs mechanical HD.
It's nice to know I'm not the only one getting some stuttering in ISA.
Would like to think that following some good practices like having enough available RAM, keeping things cool to avoid throttling, (even perhaps experimenting with turning off damage floaters for others) might help with things such as this at least when playing on a laptop that is more thermally restricted than your desktop PC with similar but inherently lower wattage versions of your cpu/gpu.
If anybody has a theory to why this stutter might be happening am all ears. I'm going to assume it's computational... everybody firing off a whole lot of powers all at once. Perhaps a mix of client side and load on your PC? It really seems to vary.
I have accepted that it's just a limitation of the game. I occasionally play on my laptop, but when I do queues it's always on my desktop that absolutely should not have any issues with STO (Intel Core i7 8700k @ 4.9GHZ, 16GB DDR4 3200 (XMP Profile), Samsung Evo 970 NVME PCI-E SSD (1TB) and a Gigabyte GTX 1080Ti OC Edition.) This PC is built for VR gaming, it's miles over the recommended system specs and I still get that stutter in Infected Space. It does have to do with enemies, because it's minor in ISA and far more severe in ISE. When I play ISE the opening DPS Check drops me to a crawl for a good 5-10 seconds. It usually smooths out after that, but there is no way I believe my PC isn't up to snuff.
Once they are readily available, I will be upgrading to an RTX 3080.. I will be curious to see if it still stutters on a card that is intended to run games at 4k with max settings.
Lol, it probably will unless you can get some super internet speed.
Its been 2 weeks on and the rubber banding and power tray misfires are nearly all gone. Breath of fresh air to spend time in the Dyson Battle zone without rubber banding every 30secs-1min. So kudos to whatever they have tinkered with behind the scenes
“If you have a problem figuring out whether you’re having Lag or Rubber-banding,” “then you ain’t playing Star Trek Online.”
Without a doubt the biggest upgrade you would notice on your machine in general (not just STO) would be moving to a SSD over the mechanical drive you have now.
Your GPU is adequate for 1080p gaming.. but in general when you want to make games push more frames that is where you look. GPU is easily 90% more important then your CPU or system memory over 8gb. If STO is your main game I wouldn't worry to much about what your rocking. Hold off till next year when the most recent gen tech wise gets pushed down into the mid and lower mid range tier of cards. Next year might be a good time to look at NV 3050/60 or AMD 6500/6600 type cards when they are released. Anything more then that is unneeded for STO... I am running a AMD 5700XT right now, and in STO I turn Radeon chill on and lock my FPS to one frame under my monitor refresh (chill stops AMD GPUs from doing any more work then needed to hit target FPS). My GPU fans don't even turn on in STO unless a full team of Sci players fires off 5 anomalies each.
i have been in lockdown and just in the past two days have felt good enough to log into anything. i have to agree that the implementation of whatever they did has improved the gameplay. i have not done a BZ such as dyson yet, but an overall feeling of smoother gameplay and less of whatever was happening has imrpoved.
yup. go to 16 or 32gb ram and you are golden.
And the lagging does not help out either...