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Colony Kit Frame not applying bonuses or display issue?

philexanphilexan Member Posts: 52 Arc User
Howdy, I picked up the "Universal Kentari Kit Mk XIII [Radiant] [WpnCrit]x3" from the colony ground vendor, which should give me increased crit chance & severity. When I equip it and look at my ground stats, I see no change in my crit chance and severity, but I show the increase in weapon criticals. Is this a possible display bug or is the kit frame not applying the bonus correctly? Thanks for any help.

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  • spiritbornspiritborn Member Posts: 4,398 Arc User
    philexan wrote: »
    Howdy, I picked up the "Universal Kentari Kit Mk XIII [Radiant] [WpnCrit]x3" from the colony ground vendor, which should give me increased crit chance & severity. When I equip it and look at my ground stats, I see no change in my crit chance and severity, but I show the increase in weapon criticals. Is this a possible display bug or is the kit frame not applying the bonus correctly? Thanks for any help.

    Few questions (just minor troubleshooting to give the devs more info), first off how much testing with the crits did you do? Also how big of an increase are talking about since critical hit and severity might not be linear increases.
  • philexanphilexan Member Posts: 52 Arc User
    So in your character window it shows your different info, progress, stats, passives, skill based stats, etc. After comparing the "skill-based stats: ground" window with the "stats" window there seems to at least be a display discrepancy when looking at the "weapon criticals" stat. With the colony kit frame and no other crit items/traits, my "weapon criticals" is 194 in the "skill-based stats: ground" window, when comparing that number to the "stats" window above my stats are crit chance: 3% and crit severity 52% which translates to just the base rate + the 1pt in crit chance/severity from my endeavors. I've looked at the window on multiple maps in combat and it shows the same, so I'm assuming that at the very least it is a display error, but it also could not be applying correctly in combat, but I'm not the best tester for that.
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