I know problems with auto-travel have been around for quite awhile, especially with it taking your ship in the wrong direction. My issue is that it randomly goes into a fatal counter-clockwise circle and ruins my Tour of Galaxy runs. I run one Fed and one KDF ship daily and the failure rate is closing in on 50%. ToG is/was a huge source of EC for me. I'm not rich enough to turn over keys for EC.
I'll keep better track of when this occurs if I can overcome my frustration during the runs. The most recent failure was after my ship left Arawath, slipsteamed to Algira, stopped slipstream then attempted to auto-travel to DS9. The fatal circle left then started; targeting new systems did not work and manual navigation would not work either = ToG timer runs out & full mission is not complete. I suspect slipstream causes a complication but I need to see a lot more data to know for sure.
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Since my last fail involved DS9, I went there (not in the Tour) and did a couple of tests. When I warped in to Badlands area I was 180 degrees from DS9, but the auto-travel worked fine turning the ship then sending it to DS9. When I manually parked due west of DS9, auto-travel tried to send me further west so I had to click a different destination then DS9 and it worked. I have no problem with this workaround.
The other issue is the counter-clockwise rage spiral that kills my Tours. I suspect it has something to do with slipstream or aborting slipstream early but I need to do a lot of testing. My Miracle Worker is in slipstream mode most of the run so it's hard to tell. I experience this problem with both my Fed MW and my KDF warship.
Then today, early in my Tour run I was heading towards Iconia at normal speed & my turn may not have completely finished (I thought it did though) when I kicked in slipstream and off I went in infinite counter-clockwise circles westward. Stopping, re-targeting new planets, trying to manually steer all failed. I was at least a sector away when I hit slipstream. Finally (maybe the normal timeout for slipstream?) I put the ship in reverse and was able to gain control.
I would not be so focused on this relatively small problem, but it's pretty much all I have left to do; grinding for EC to get a good ship. It's too frustrating to keep trying and I doubt I can complete the two quadrants without using slipsteam, which I'm now convinced is responsible for this bug.
Edit: I'd like to add some other *buggy* aspects of slipstream/sector space travel. You don't get improved turn-rate when slowing down, even if you're completely stopped. If you're completely stopped you can't turn... why is that? I must assume it's a blind spot in the dev's attention, or too much of a bother to fix.
If you can stop while in slipstream, why not turn as well?
Another is; when using faster than normal warp-cores, like when you have a default warp of ~20 something, auto-navigation is screwed up. Auto-nav reduces throttle to half when doing turns, which is simply not enough with higher warp speeds. You'll fly in circle for a looong time.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'