test content
What is the Arc Client?
Install Arc

The Immortal Spacebrick (for a permadeath run)

commandernecocommanderneco Member Posts: 22 Arc User
Hi guys.

So I play a lot of mmos and games permadeath, and last time I did it with STO I got to end-game...though that was 8 years ago. I did ask for advice then, and I figured it would be wise to the same again. Now I don't mind being very low damage, or practically useless - this is more of a theorycraft at present, what do you think is the best build/combination for a self-sustaining ship that cannot die?

I remember I have an odyssey ship, as an engineer. I really loved rotating between all the defensive abilities, and seeing how much abuse I could get away with... but who knows how has changed in decade. :)

So what do you think the best ship/build would be for a permadeath run 2.0? :D


Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,461 Arc User
    Have Reverse Shield Polarity and Hazard Emitters Boff skills. Hull Image Refractors for extra HP from healing with Dyson (I think) trait which heals per shot you do. Nukara Aux traits for extra Rez, DMG etc. You can build up your ship practically how you want after that.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    hull image refractors + colony tac consoles = total invincibility once at least one procs...which coincidentally is why the former is over 30m right now​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    There are a lot of options. I don't pretend to know what is best, however I've found that pumping up hull regeneration with the Disco rep space set, a very high hull capacity and lots of hull regen traits/skills are extremely powerful for survivability.

    Now if you go and do this on a Romulan ship and use the Valdore console along with shield hardening consoles like the Voth power core console and others, you have extremely powerful, quickly replenishing shields too, and the OHS*** button in your singularity quantum absorption. One of the MW ships or D'Khellra would be best suited for this, probably.

    You'll obviously want some standard resists as well, because they make a huge difference.
  • chastity1337chastity1337 Member Posts: 1,607 Arc User
    Permadeath? You mean if your ship gets blown up, you're going to delete the toon?

  • davefenestratordavefenestrator Member Posts: 10,657 Arc User
    edited March 2020
    Polarize Hull + Hazard Emitters for when you run into those Romulans with tractor mines and plasma torps early on, though Evasive Maneuvers might work too.

    The Samsar's heal console might be handy.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    You'll still get blown up by things that do a ridiculous amount of instant damage in quick succession (invisible borg torps, hard to see mines, radiation anomalies, warp core breaches, transport warheads, torpedo spreads etc.), or enter into a black hole where warp-out option may not work in time.

    You can chain auto and active all immunities like from temporal & pilot spec, ship traits, consoles, but you'll still die when the ability you clicked failed to activate because console activation failure bug, or network lag.

    The way STO is set up, trying to be super tanky makes you weaker, since the enemies die super slowly and in that time frame do a lot of damage and provide more opportunities to get you into trouble. Another problem is not needing all the backups since they're only useful off-cool down in rare cases, so indeed the ships become dead weight to the mission and to your team mates. I would just do a balanced build with lower DPS that also self-heals from damage dealt, like shadowfang above mentioned.

    Some more things that will help:
    - Pets help a lot to divert and soak up big damage away from you
    - Resilient Shields are a must to prevent that extra 5% bleedthrough, with high regeneration so they stay up to provide their big innate kinetic damage resistance, powered of course by high shield subsystem power
    - Cloak to allow the all-immunity stuff to cool down and be ready just in case, battle cloak would be ideal paired with the T6 vulcan ship trait to cloak with shields up but can also just cloak when shields are already low or depleted

    I used to experiment more with tanky ships but got bored since STO has such harsh diminishing returns or vague stats (shield hardness values are bugged or hard-capped quite low) and encourages dealing damage since it's the only thing that caters to the mission objectives of destroying millions of hitpoints trash mobs on timers.
    Y945Yzx.jpg
  • davefenestratordavefenestrator Member Posts: 10,657 Arc User
    edited March 2020
    You'll still get blown up by things that do a ridiculous amount of instant damage in quick succession (invisible borg torps, hard to see mines, radiation anomalies, warp core breaches, transport warheads, torpedo spreads etc.), or enter into a black hole where warp-out option may not work in time.

    You can chain auto and active all immunities like from temporal & pilot spec, ship traits, consoles, but you'll still die when the ability you clicked failed to activate because console activation failure bug, or network lag.

    TFOs probably aren't survivable but a permadeath playthrough might work with just story episodes on normal difficulty.

    ... at least until you're at the Planet Killer episode in a flimsy bird of prey surrounded by hostiles and trying to fly in front of the PK in between death spews.

  • szerontzurszerontzur Member Posts: 2,724 Arc User
    My tankiest ship is easily my speed/high defense build with pilot spec(there's a lot of good defensive stuff in the spec). I have a number of other 'buffer' tanks with a lot of re/proactive healing and resists, but they don't come close to the stupidity of damage you can flat out ignore with enough defense/speed.

    A lot of your speed and defense will come from traits/skill points, and EPtEngines.
    Otherwise, get a good restorative deflector(Kobali is excellent and easy to get) and try to stack as much shield/hull resist as you can. Resilient shields, ideally, for the extra shield hardness.
  • This content has been removed.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Keeping defenses high is also super important on any type of ship as so many of those "miss" indicators could include big numbers, and they add up in time. Sadly there's a lot of abilities that bypass this, like AoE radiation damage, torpedo spreads, transport warheads that means still needing physical/kinetic/exotic dmg res high, along with counters to tractor beams, TBR, being careful around feedback pulse. Again though, the defense rating indicator sometimes 'hard caps' and I'm not sure shows the accurate value.
    Y945Yzx.jpg
  • trennantrennan Member Posts: 2,839 Arc User
  • commandernecocommanderneco Member Posts: 22 Arc User
    (Love the post above! :D, and everyone's contributions. There is a lot of fantastic information here.

    I remember that planet killer mission. When it comes to the story campaign, the most vulnerable parts are definitely the moments you are in weaker ships or suicide-shuttles, or certain ground combat scenarios.
This discussion has been closed.