Hi guys.
So I play a lot of mmos and games permadeath, and last time I did it with STO I got to end-game...though that was 8 years ago. I did ask for advice then, and I figured it would be wise to the same again. Now I don't mind being very low damage, or practically useless - this is more of a theorycraft at present, what do you think is the best build/combination for a self-sustaining ship that cannot die?
I remember I have an odyssey ship, as an engineer. I really loved rotating between all the defensive abilities, and seeing how much abuse I could get away with... but who knows how has changed in decade.
So what do you think the best ship/build would be for a permadeath run 2.0?
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Now if you go and do this on a Romulan ship and use the Valdore console along with shield hardening consoles like the Voth power core console and others, you have extremely powerful, quickly replenishing shields too, and the OHS*** button in your singularity quantum absorption. One of the MW ships or D'Khellra would be best suited for this, probably.
You'll obviously want some standard resists as well, because they make a huge difference.
The Samsar's heal console might be handy.
You can chain auto and active all immunities like from temporal & pilot spec, ship traits, consoles, but you'll still die when the ability you clicked failed to activate because console activation failure bug, or network lag.
The way STO is set up, trying to be super tanky makes you weaker, since the enemies die super slowly and in that time frame do a lot of damage and provide more opportunities to get you into trouble. Another problem is not needing all the backups since they're only useful off-cool down in rare cases, so indeed the ships become dead weight to the mission and to your team mates. I would just do a balanced build with lower DPS that also self-heals from damage dealt, like shadowfang above mentioned.
Some more things that will help:
- Pets help a lot to divert and soak up big damage away from you
- Resilient Shields are a must to prevent that extra 5% bleedthrough, with high regeneration so they stay up to provide their big innate kinetic damage resistance, powered of course by high shield subsystem power
- Cloak to allow the all-immunity stuff to cool down and be ready just in case, battle cloak would be ideal paired with the T6 vulcan ship trait to cloak with shields up but can also just cloak when shields are already low or depleted
I used to experiment more with tanky ships but got bored since STO has such harsh diminishing returns or vague stats (shield hardness values are bugged or hard-capped quite low) and encourages dealing damage since it's the only thing that caters to the mission objectives of destroying millions of hitpoints trash mobs on timers.
TFOs probably aren't survivable but a permadeath playthrough might work with just story episodes on normal difficulty.
... at least until you're at the Planet Killer episode in a flimsy bird of prey surrounded by hostiles and trying to fly in front of the PK in between death spews.
A lot of your speed and defense will come from traits/skill points, and EPtEngines.
Otherwise, get a good restorative deflector(Kobali is excellent and easy to get) and try to stack as much shield/hull resist as you can. Resilient shields, ideally, for the extra shield hardness.
I remember that planet killer mission. When it comes to the story campaign, the most vulnerable parts are definitely the moments you are in weaker ships or suicide-shuttles, or certain ground combat scenarios.