Hello, I would like to know if anyone has a guide on a canon(screen accurate) Galaxy class build.
I am willing to sacrifice damage to make it as accurate to the show as possible. I currently have the T6 fleet exploration cruiser with mostly an assimilated set.
I have seen a few older guides out there that I'm not sure are really accurate by now.
I also want my boff abilities to be as true to the show as the game will allow, so I am sure I would be giving up some dps.
If anyone could point me to an up to date guide or provide feedback, it would be appreciated.
0
Comments
So canon with phaser beam arrays, photon torpedoes. Possibly antimatter spread and saucer separation.
I'd say a good place to start is the prolonged set:
https://sto.gamepedia.com/Prolonged_Engagement_Set
and two piece trilithium set
https://sto.gamepedia.com/Trilithium-Laced_Weaponry
I'll see if i can whip something up when i get back from work.
Personally i feel that the Aegis set is close to what the series had in mind. Visuals can be disabled.
https://sto.gamepedia.com/Aegis_Technological_Research
Downside is that the set is a bit dated and there are better ones out there.
Thanks. I should mention I'm currently working off of this persons build. It's only a year old, so I don't know how accurate it is now. Although I'm definitely not using the quantum torpedo launcher. I am using 3x phasers and 1x photon fore and aft. I have the entire assimilated set, except for the deflector dish.
https://www.reddit.com/r/stobuilds/comments/ab9vfr/canonish_t6_galaxyclass/
Now a quick glance over that build shows some missing things, namely the galaxy set consoles. You'd want saucer separation from the T5 retrofit and the antimatter spread from the T4 refit. You could use the T6 console, as it is definitely the best of the three in terms of passive bonus, but I don't think the click power it comes with was ever used on screen. 2 of 3 is recommended to help the overly sluggish turn rate.
I'm not sure why the build you link has some of the things it does. EPG and ctrlx consoles don't make much sense as they add no value to the build with the selected Boff powers. In any case, I think the trilithium enhanced set from Beyond the Nexus is a good set to use, the console and omni array. Omni arrays aren't canon, but really you can't tell in game, they look just like any standard beam array firing so I don't think it matters, so you can use a crafted one as well. The rest of your beams can be regular phaser arrays.
The prolonged engagement set was already mentioned and I see no real reason not to use that. The torpedo is a wide angle which you might not like for canon reasons, but otherwise it looks just like a regular photon. If you don't use that then just use 2 crafted photon torpedoes.
For your space set, I wouldn't use Aegis. That has visuals with its effects you can't turn off, but if you don't mind that too much you could use it. I also wouldn't use the assimilated set as that is really stretching things thematically. I'm not sure which sets would be most canon, honestly, but I'd look at perhaps the engines and deflector from the Bajor defense set, the other pieces have effects you can't turn off that aren't canon. There is a lot of latitude here because most sets don't have a lot of visuals to their effects, and the decorative visuals can be turned off. If you want to go defensive, maybe try Sol defense shields and deflector with incontrovertible defense core and engines from Midnight and Melting Pot missions.
https://skillplanner.stoacademy.com/efc34c3bb506619b3824a64c87fa7344
No doffs or skill distribution.
It should provide a basic frame from which you can add stuff you like and feel is most consistent with a TNG canon build.
Additionally, you may want to craft some phaser arrays with the OVER mod, as it wasn't uncommon to see them really juice up the phaser shots in the show.
Instead of burning a Sci seat on Tractor Beam, you could probably equip the Multi-Target Tractor Arrays console from the exchange.
In my quick build, that is the reason why i used Transfer Shield Strength and Repulsor Tractor Beams.
As i mentioned it is merely a quick frame to work from.
Edit:
Although this was never used on the Ent-D itself, it is a console worth considering because Picard maneuver
https://sto.gamepedia.com/Console_-_Universal_-_Warp_Burst_Capacitor
To be honest, the argument could go both ways since AFAIK the only torpedo bay mentioned in TNG was the forward torpedo room. While it makes sense to assume there is also a backward facing torpedo room AFAIK it was never mentioned in TNG.
I can take a stab at a skillplanner build after work, and make it a tad more specific if budget is clarified.
That's not really an issue. For canon, after saucer separation the Galaxy is as nimble as an escort.
> (Quote)
>
> That's not really an issue. For canon, after saucer separation the Galaxy is as nimble as an escort.
True, I'm not recent on a lot of my TNG details so I was thinking of it largely in game terms. What about Hull Image Refractors for such a build? Non-canon to be sure, but a great passive and it doesn't have to interfere with aesthetics if desired.
Abilities could be RSP, A2Sif, Extend Shields, etc. Maybe the one that turns healing into a limited splash since it has to do with structural integrity as well.
No Borg in that episode:
https://memory-alpha.fandom.com/wiki/Deja_Q_(episode)
Also, does anyone know of any canon uniform guides? The ones online are way out of date for the tailor colors.
https://skillplanner.stoacademy.com/151cfe54e8990894398be71061a3daf1
The field emitter is actually the Pax emitter from the Discovery store, but it wasn't an option to list.