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Help with Canon Galaxy build

sentry51sentry51 Member Posts: 39 Arc User
Hello, I would like to know if anyone has a guide on a canon(screen accurate) Galaxy class build.

I am willing to sacrifice damage to make it as accurate to the show as possible. I currently have the T6 fleet exploration cruiser with mostly an assimilated set.

I have seen a few older guides out there that I'm not sure are really accurate by now.

I also want my boff abilities to be as true to the show as the game will allow, so I am sure I would be giving up some dps.

If anyone could point me to an up to date guide or provide feedback, it would be appreciated.

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    questeriusquesterius Member Posts: 8,320 Arc User
    edited December 2019
    Dang, a canon build. Was hoping for a cannon build..

    So canon with phaser beam arrays, photon torpedoes. Possibly antimatter spread and saucer separation.
    I'd say a good place to start is the prolonged set:
    https://sto.gamepedia.com/Prolonged_Engagement_Set
    and two piece trilithium set
    https://sto.gamepedia.com/Trilithium-Laced_Weaponry

    I'll see if i can whip something up when i get back from work.

    Personally i feel that the Aegis set is close to what the series had in mind. Visuals can be disabled.
    https://sto.gamepedia.com/Aegis_Technological_Research
    Downside is that the set is a bit dated and there are better ones out there.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    sentry51sentry51 Member Posts: 39 Arc User
    questerius wrote: »
    Dang, a canon build. Was hoping for a cannon build..

    So canon with phaser beam arrays, photon torpedoes. Possibly antimatter spread and saucer separation.
    I'd say a good place to start is the prolonged set:
    https://sto.gamepedia.com/Prolonged_Engagement_Set
    and two piece trilithium set
    https://sto.gamepedia.com/Trilithium-Laced_Weaponry

    I'll see if i can whip something up when i get back from work.

    Personally i feel that the Aegis set is close to what the series had in mind. Visuals can be disabled.
    https://sto.gamepedia.com/Aegis_Technological_Research
    Downside is that the set is a bit dated and there are better ones out there.

    Thanks. I should mention I'm currently working off of this persons build. It's only a year old, so I don't know how accurate it is now. Although I'm definitely not using the quantum torpedo launcher. I am using 3x phasers and 1x photon fore and aft. I have the entire assimilated set, except for the deflector dish.


    https://www.reddit.com/r/stobuilds/comments/ab9vfr/canonish_t6_galaxyclass/
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    I have no idea what canon Boff powers would be. The show's combat was largely static with some special effects and they came up with stuff as they went along. Honestly you can probably pick whatever you want of the vanilla powers.

    Now a quick glance over that build shows some missing things, namely the galaxy set consoles. You'd want saucer separation from the T5 retrofit and the antimatter spread from the T4 refit. You could use the T6 console, as it is definitely the best of the three in terms of passive bonus, but I don't think the click power it comes with was ever used on screen. 2 of 3 is recommended to help the overly sluggish turn rate.

    I'm not sure why the build you link has some of the things it does. EPG and ctrlx consoles don't make much sense as they add no value to the build with the selected Boff powers. In any case, I think the trilithium enhanced set from Beyond the Nexus is a good set to use, the console and omni array. Omni arrays aren't canon, but really you can't tell in game, they look just like any standard beam array firing so I don't think it matters, so you can use a crafted one as well. The rest of your beams can be regular phaser arrays.

    The prolonged engagement set was already mentioned and I see no real reason not to use that. The torpedo is a wide angle which you might not like for canon reasons, but otherwise it looks just like a regular photon. If you don't use that then just use 2 crafted photon torpedoes.

    For your space set, I wouldn't use Aegis. That has visuals with its effects you can't turn off, but if you don't mind that too much you could use it. I also wouldn't use the assimilated set as that is really stretching things thematically. I'm not sure which sets would be most canon, honestly, but I'd look at perhaps the engines and deflector from the Bajor defense set, the other pieces have effects you can't turn off that aren't canon. There is a lot of latitude here because most sets don't have a lot of visuals to their effects, and the decorative visuals can be turned off. If you want to go defensive, maybe try Sol defense shields and deflector with incontrovertible defense core and engines from Midnight and Melting Pot missions.
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    questeriusquesterius Member Posts: 8,320 Arc User
    Made a quick budget build
    https://skillplanner.stoacademy.com/efc34c3bb506619b3824a64c87fa7344

    No doffs or skill distribution.
    It should provide a basic frame from which you can add stuff you like and feel is most consistent with a TNG canon build.



    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    From what I remember, the Galaxy class had a special rapid-fire torpedo launching system, so Torpedo High Yield/Spread would make a lot of sense in terms of emulation. (Probably run TT1, BFAW2, THY 3.)

    Additionally, you may want to craft some phaser arrays with the OVER mod, as it wasn't uncommon to see them really juice up the phaser shots in the show.

    Instead of burning a Sci seat on Tractor Beam, you could probably equip the Multi-Target Tractor Arrays console from the exchange.
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    questeriusquesterius Member Posts: 8,320 Arc User
    edited December 2019
    szerontzur wrote: »
    From what I remember, the Galaxy class had a special rapid-fire torpedo launching system, so Torpedo High Yield/Spread would make a lot of sense in terms of emulation. (Probably run TT1, BFAW2, THY 3.)

    Additionally, you may want to craft some phaser arrays with the OVER mod, as it wasn't uncommon to see them really juice up the phaser shots in the show.

    Instead of burning a Sci seat on Tractor Beam, you could probably equip the Multi-Target Tractor Arrays console from the exchange.

    In my quick build, that is the reason why i used Transfer Shield Strength and Repulsor Tractor Beams.
    As i mentioned it is merely a quick frame to work from.

    Edit:
    Although this was never used on the Ent-D itself, it is a console worth considering because Picard maneuver
    https://sto.gamepedia.com/Console_-_Universal_-_Warp_Burst_Capacitor
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    lnbladelnblade Member Posts: 410 Arc User
    questerius wrote: »
    Made a quick budget build
    https://skillplanner.stoacademy.com/efc34c3bb506619b3824a64c87fa7344

    No doffs or skill distribution.
    It should provide a basic frame from which you can add stuff you like and feel is most consistent with a TNG canon build.


    My only comment would be that there should probably be an aft photon torpedo if the OP wants a canon weapon loadout.
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    questeriusquesterius Member Posts: 8,320 Arc User
    lnblade wrote: »
    questerius wrote: »
    Made a quick budget build
    https://skillplanner.stoacademy.com/efc34c3bb506619b3824a64c87fa7344

    No doffs or skill distribution.
    It should provide a basic frame from which you can add stuff you like and feel is most consistent with a TNG canon build.


    My only comment would be that there should probably be an aft photon torpedo if the OP wants a canon weapon loadout.

    To be honest, the argument could go both ways since AFAIK the only torpedo bay mentioned in TNG was the forward torpedo room. While it makes sense to assume there is also a backward facing torpedo room AFAIK it was never mentioned in TNG.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    tobiashirttobiashirt Member Posts: 630 Arc User
    The one thing I can throw 2 cents in on is the consoles from the Discovery reputation, either variant. Some EPS consoles or RCS that are solid engineering ones that also add hull capacity and/or critical chance. Plus they're free if you happen to get one you want while leveling that reputation.

    I can take a stab at a skillplanner build after work, and make it a tad more specific if budget is clarified.
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    questeriusquesterius Member Posts: 8,320 Arc User
    tobiashirt wrote: »
    The one thing I can throw 2 cents in on is the consoles from the Discovery reputation, either variant. Some EPS consoles or RCS that are solid engineering ones that also add hull capacity and/or critical chance. Plus they're free if you happen to get one you want while leveling that reputation.

    I can take a stab at a skillplanner build after work, and make it a tad more specific if budget is clarified.

    That's not really an issue. For canon, after saucer separation the Galaxy is as nimble as an escort.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    lnbladelnblade Member Posts: 410 Arc User
    questerius wrote: »
    lnblade wrote: »
    questerius wrote: »
    Made a quick budget build
    https://skillplanner.stoacademy.com/efc34c3bb506619b3824a64c87fa7344

    No doffs or skill distribution.
    It should provide a basic frame from which you can add stuff you like and feel is most consistent with a TNG canon build.


    My only comment would be that there should probably be an aft photon torpedo if the OP wants a canon weapon loadout.

    To be honest, the argument could go both ways since AFAIK the only torpedo bay mentioned in TNG was the forward torpedo room. While it makes sense to assume there is also a backward facing torpedo room AFAIK it was never mentioned in TNG.
    IIRC it was used on screen in Deja Q when the Enterprise was trying to run from the Borg Cube
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    tobiashirttobiashirt Member Posts: 630 Arc User
    edited December 2019
    > @questerius said:
    > (Quote)
    >
    > That's not really an issue. For canon, after saucer separation the Galaxy is as nimble as an escort.

    True, I'm not recent on a lot of my TNG details so I was thinking of it largely in game terms. What about Hull Image Refractors for such a build? Non-canon to be sure, but a great passive and it doesn't have to interfere with aesthetics if desired.

    Abilities could be RSP, A2Sif, Extend Shields, etc. Maybe the one that turns healing into a limited splash since it has to do with structural integrity as well.
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    questeriusquesterius Member Posts: 8,320 Arc User
    lnblade wrote: »
    questerius wrote: »
    lnblade wrote: »
    questerius wrote: »
    Made a quick budget build
    https://skillplanner.stoacademy.com/efc34c3bb506619b3824a64c87fa7344

    No doffs or skill distribution.
    It should provide a basic frame from which you can add stuff you like and feel is most consistent with a TNG canon build.


    My only comment would be that there should probably be an aft photon torpedo if the OP wants a canon weapon loadout.

    To be honest, the argument could go both ways since AFAIK the only torpedo bay mentioned in TNG was the forward torpedo room. While it makes sense to assume there is also a backward facing torpedo room AFAIK it was never mentioned in TNG.
    IIRC it was used on screen in Deja Q when the Enterprise was trying to run from the Borg Cube

    No Borg in that episode:
    https://memory-alpha.fandom.com/wiki/Deja_Q_(episode)
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • Options
    lnbladelnblade Member Posts: 410 Arc User
    reyan01 wrote: »
    questerius wrote: »
    lnblade wrote: »
    questerius wrote: »
    lnblade wrote: »
    questerius wrote: »
    Made a quick budget build
    https://skillplanner.stoacademy.com/efc34c3bb506619b3824a64c87fa7344

    No doffs or skill distribution.
    It should provide a basic frame from which you can add stuff you like and feel is most consistent with a TNG canon build.


    My only comment would be that there should probably be an aft photon torpedo if the OP wants a canon weapon loadout.

    To be honest, the argument could go both ways since AFAIK the only torpedo bay mentioned in TNG was the forward torpedo room. While it makes sense to assume there is also a backward facing torpedo room AFAIK it was never mentioned in TNG.
    IIRC it was used on screen in Deja Q when the Enterprise was trying to run from the Borg Cube

    No Borg in that episode:
    https://memory-alpha.fandom.com/wiki/Deja_Q_(episode)

    I suspect that they were thinking of 'Q Who':
    https://memory-alpha.fandom.com/wiki/Q_Who_(episode)
    CalaxyRearTorp1.jpg


    They also used the aft torpedo launcher in 'Generations'.
    That's the one. I get my Q pun episode titles mixed up.
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    sentry51sentry51 Member Posts: 39 Arc User
    edited December 2019
    Thanks for the feedback everyone. Here's basically where I'm at right now. I am flying the fleet exploration cruiser, but I didn't see that option, so there is one engineering slot missing. I just threw this together to give you an idea of the current status and to see where to go from here. Ignore the modifiers.

    Also, does anyone know of any canon uniform guides? The ones online are way out of date for the tailor colors.


    https://skillplanner.stoacademy.com/151cfe54e8990894398be71061a3daf1

    The field emitter is actually the Pax emitter from the Discovery store, but it wasn't an option to list.


    Post edited by sentry51 on
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