I purchased the Multi-Mission Reconnaissance Explorer and the Starship Trait does not create the Heavy Tachyon Mine when I use the ship based Subsystem Targeting Attacks.
Description in game and on the web page:
Heavy Tachyon Mine Starship Trait. While this trait is slotted, activating Beam: Overload, Beam: Fire at Will, Cannon: Rapid Fire, Cannon: Rapid Fire or any Subsystem Targeting ability will cause your starship to deploy a Heavy Tachyon Mine behind your ship. This large mine is easier for your enemies to see than smaller mines, but it has a larger tracking distance and a larger area of effect. Upon impact, this mine will cause high kinetic damage(with 100% shield penetration) in a 3km area and will leave behind a Tachyon Particle Hazard that will heavily damage shields to any foe that remains within it. Unlike normal mine explosions, the Heavy Tachyon Mine's explosion will not harm the starship that deploys it. Additionally, if the Mine is destroyed by an enemy, it will still explode causing damage as normal.
The description says "Any Subsystem Targeting ability will cause your Starship to deploy a Heavy Tachyon Mine"
From the description that says "any" I think it's reasonable that people would think that includes the ones that come from the ship that grants the trait.
Please fix this and make the effect work with all subsystem targeting attacks.
Thank you.
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