The bug or glitch regarding the oversized USS Vengeance (Kelvin Timeline Intel Dreadnought Cruisers) has only been partially fixed, which means we now see 2 different sizes of the exact same ship. I know this is only a graphical issue and does not affect ship abilities, but it is very annoying and very out of character for a game known for accurate scaling of ships in the Star Trek universe. Can the next patch revert all ships to the proper consistent size without requiring players to go to the ship tailor?
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This is problematic because it gives some players the option to retain the glitch. Now we have two different sizes for one class of ship which gives gameplay a wonky appearance. It's just as silly as having 2 different sizes of the Galaxy Class ship or 2 different sizes of the Buran. If we go with your logic, then might as well give everyone the ability to change the scale of all ships in their roster to whatever size they want. That way, we could have an Enterprise-J the size of a Miranda or a Constitution class the size of a Trenkethi Dreadnought. What is so hard to understand about the need to maintain a standardized consistent scaling of ships in a game?
That solves only part of the problem, but it's still very annoying to see 2 Vengeance ships side by side with one looking like the mother goose and the other one looking like the gosling (baby goose). Or a supersized Vengeance that's 10 times the size of the JJ-Prize (or Kelvinprize), which all Star Trek fans know isn't the case. It gives the game a very inconsistent and poorly-executed feel to it.